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key.go
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key.go
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// Code generated by hand; DO NOT EDIT.
// This is a little bit stupid, but there are many public constants which is no value for writing godoc comment.
package prompt
// Key is the type express the key inserted from user.
//go:generate stringer -type=Key
type Key int
// ASCIICode is the type contains Key and it's ascii byte array.
type ASCIICode struct {
Key Key
ASCIICode []byte
}
const (
Escape Key = iota
ControlA
ControlB
ControlC
ControlD
ControlE
ControlF
ControlG
ControlH
ControlI
ControlJ
ControlK
ControlL
ControlM
ControlN
ControlO
ControlP
ControlQ
ControlR
ControlS
ControlT
ControlU
ControlV
ControlW
ControlX
ControlY
ControlZ
ControlSpace
ControlBackslash
ControlSquareClose
ControlCircumflex
ControlUnderscore
ControlLeft
ControlRight
ControlUp
ControlDown
Up
Down
Right
Left
ShiftLeft
ShiftUp
ShiftDown
ShiftRight
Home
End
Delete
ShiftDelete
ControlDelete
PageUp
PageDown
BackTab
Insert
Backspace
// Aliases.
Tab
Enter
// Actually Enter equals ControlM, not ControlJ,
// However, in prompt_toolkit, we made the mistake of translating
// \r into \n during the input, so everyone is now handling the
// enter key by binding ControlJ.
// From now on, it's better to bind `ASCII_SEQUENCES.Enter` everywhere,
// because that's future compatible, and will still work when we
// stop replacing \r by \n.
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// Matches any key.
Any
// Special
CPRResponse
Vt100MouseEvent
WindowsMouseEvent
BracketedPaste
// Key which is ignored. (The key binding for this key should not do anything.)
Ignore
// Key is not defined
NotDefined
)