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boost-build-club-project-config.jam
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# Copyright 2003, 2005 Douglas Gregor
# Copyright 2004 John Maddock
# Copyright 2002, 2003, 2004, 2007 Vladimir Prus
# Distributed under the Boost Software License, Version 1.0.
# (See accompanying file LICENSE_1_0.txt or http://www.boost.org/LICENSE_1_0.txt)
# This file is used to configure your Boost.Build installation. You can modify
# this file in place, or you can place it in a permanent location so that it
# does not get overwritten should you get a new version of Boost.Build. See:
#
# http://www.boost.org/boost-build2/doc/html/bbv2/overview/configuration.html
#
# for documentation about possible permanent locations.
# This file specifies which toolsets (C++ compilers), libraries, and other
# tools are available. Often, you should be able to just uncomment existing
# example lines and adjust them to taste. The complete list of supported tools,
# and configuration instructions can be found at:
#
# http://boost.org/boost-build2/doc/html/bbv2/reference/tools.html
#
# This file uses Jam language syntax to describe available tools. Mostly,
# there are 'using' lines, that contain the name of the used tools, and
# parameters to pass to those tools -- where paremeters are separated by
# semicolons. Important syntax notes:
#
# - Both ':' and ';' must be separated from other tokens by whitespace
# - The '\' symbol is a quote character, so when specifying Windows paths you
# should use '/' or '\\' instead.
#
# More details about the syntax can be found at:
#
# http://boost.org/boost-build2/doc/html/bbv2/advanced.html#bbv2.advanced.jam_language
#
import option ;
option.set keep-going : false ;
# ------------------
# GCC configuration.
# ------------------
# Configure gcc (default version).
# using gcc ;
# Configure specific gcc version, giving alternative name to use.
# using gcc : 3.2 : g++-3.2 ;
# -------------------
# MSVC configuration.
# -------------------
# Configure msvc (default version, searched for in standard locations and PATH).
using msvc ;
# Configure specific msvc version (searched for in standard locations and PATH).
# using msvc : 8.0 ;
# ----------------------
# Borland configuration.
# ----------------------
# using borland ;
# ----------------------
# STLPort configuration.
# ----------------------
# Configure specifying location of STLPort headers. Libraries must be either
# not needed or available to the compiler by default.
# using stlport : : /usr/include/stlport ;
# Configure specifying location of both headers and libraries explicitly.
# using stlport : : /usr/include/stlport /usr/lib ;
# -----------------
# QT configuration.
# -----------------
# Configure assuming QTDIR gives the installation prefix.
# using qt ;
# Configure with an explicit installation prefix.
# using qt : /usr/opt/qt ;
# ---------------------
# Python configuration.
# ---------------------
# How to make this section platform specific?
# using python : 2.6 : C:\\Python\\Python26\\python ;
# using python : 2.6 : C:\\Python\\Python26-x64\\python : : : <address-model>64 ;
# ---------------------
# OSX configuration.
# ---------------------
using darwin : ${OSX_SDKVERSION}
: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang -x c++ -arch x86_64 -fvisibility=hidden -fvisibility-inlines-hidden -std=c++11 -stdlib=libc++
;
# ---------------------
# iOS configuration.
# ---------------------
using darwin : ${IPHONE_SDKVERSION}~iphone
: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++ -arch armv6 -arch armv7 -arch armv7s -fvisibility=hidden -fvisibility-inlines-hidden -DBOOST_AC_USE_PTHREADS -DBOOST_SP_USE_PTHREADS -std=c++11 -stdlib=libc++
: <striper> <root>/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer
: <architecture>arm <target-os>iphone
;
using darwin : ${IPHONE_SDKVERSION}~iphonesim
: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++ -arch i386 -fvisibility=hidden -fvisibility-inlines-hidden -DBOOST_AC_USE_PTHREADS -DBOOST_SP_USE_PTHREADS -std=c++11 -stdlib=libc++
: <striper> <root>/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer
: <architecture>x86 <target-os>iphone
;