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GenButton.cs
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GenButton.cs
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using System.Collections;
using System.Collections.Generic;
using System.Text;
using Michsky.UI.ModernUIPack;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.UI;
public class GenButton : MonoBehaviour
{
public GameObject prefabButton;
public GameObject fatherObj;
public GameObject Scenario;
// Start is called before the first frame update
// private string url = "https://csl-hcmc.com/api/get-access-properties?scenario=hcm_scenario_0";
private WWW www = null;
// Update is called once per frame
public void OnClickOn()
{
Debug.Log(urlAddr());
www = new WWW(urlAddr());
StartCoroutine(ReceiveResponse());
}
public void OnClickOff()
{
fatherObj.SetActive(false);
DestoyObject();
}
private void Gen(string name, int index)
{
GameObject go = GameObject.Instantiate(prefabButton);
go.transform.SetParent(fatherObj.transform);
go.transform.localScale = new Vector3(1, 1, 1);
go.name = name;
go.GetComponentInChildren<Text>().text = name;
if (fatherObj.transform.childCount == 1)
{
go.transform.GetChild(1).GetComponent<SwitchManager>().isOn = true;
go.transform.GetChild(1).GetComponent<SwitchManager>().UpdateUI();
go.transform.GetChild(1).GetComponent<Button>().interactable = false;
StartCoroutine(EventClick(index));
}
go.transform.GetChild(1).GetComponent<Button>().onClick.AddListener(delegate { clickClick(go, index);});
}
void clickClick(GameObject objClick, int index)
{
foreach (Transform child in fatherObj.transform)
{
if (child.transform.name != objClick.name)
{
child.GetChild(1).GetComponent<SwitchManager>().isOn = false;
child.GetChild(1).GetComponent<Button>().interactable = true;
child.GetChild(1).GetComponent<SwitchManager>().UpdateUI();
}
else
{
child.GetChild(1).GetComponent<Button>().interactable = false;
}
}
StartCoroutine(EventClick(index));
}
// {
// "option":"ACCESS",
// "access_property_index": 2,
// "mode":"ON",
// "table": "hcm_scenario_0"
// }
IEnumerator EventClick(int index)
{
string bodyJsonString = "{\"option\":\"ACCESS\"," + $"\"access_property_index\":{index}," + "\"mode\":\"ON\","+"\"table\":\"hcm_scenario_0\"}";
var request = new UnityWebRequest($"https://csl-hcmc.com/api/set-option?", "POST");
byte[] bodyRaw = Encoding.UTF8.GetBytes(bodyJsonString);
request.uploadHandler = (UploadHandler)new UploadHandlerRaw(bodyRaw);
request.downloadHandler = (DownloadHandler)new DownloadHandlerBuffer();
request.SetRequestHeader("Content-Type", "application/json");
yield return request.SendWebRequest();
Debug.Log(bodyJsonString);
Debug.Log("Status Code: " + request.responseCode);
}
private string urlAddr()
{
float i = Scenario.GetComponent<Slider>().value;
if (i == 1 || i == 2)
{
i++;
}
string name = "hcm_scenario_" + i;
string link = $"https://csl-hcmc.com/api/get-access-properties?scenario="+name;
return link;
}
private IEnumerator ReceiveResponse()
{
yield return www;
JSONObject json = new JSONObject(www.text);
string tmp = fixJson(json.ToString());
Debug.Log(tmp);
JsonData[] jdata = JsonHelper.FromJson<JsonData>(tmp);
for(int i = 0; i < jdata.Length; i++)
{
Gen(jdata[i].name,jdata[i].index);
}
fatherObj.SetActive(true);
}
string fixJson(string value)
{
value = "{\"Items\":" + value + "}";
return value;
}
private void DestoyObject()
{
foreach(Transform child in fatherObj.transform)
{
if (child.transform.name != "Accessibility Button")
{
Destroy(child.gameObject);
}
}
}
}