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Now you can see above, where I have tried to put a transition in. I don't understand enter. It's a brief explanation and has left me struggling to understand how to implement an animation.
My intended outcome is to have the current top of each hexagon to rise to the new data being set by the state. Then from here have a transition or animation that would use an easing to show an animation of the mark rising to the new top.
I hope that makes sense. I have seen it being done, but no access to the codebases or githubs to check out how to do it. I have a hacky way of doing it now, but i would like to follow deck gl as closely as i can get to the transitions.
With the link to the 3d-heatmap above, I have used the _animate from that code example to create an animation when the data layer is initially rendered. Then I reuse this code. It's hacky at best.
Any ideas?
The text was updated successfully, but these errors were encountered:
First time creating an issue, so bare with me and edits/questions to help reduce this to a refined question and let's get a result :)
Heres the layer rendering function:
It renders fine, it follows quite closely the example:
https://github.com/uber/deck.gl/blob/7.2-release/examples/website/3d-heatmap/app.js
Now you can see above, where I have tried to put a transition in. I don't understand
enter
. It's a brief explanation and has left me struggling to understand how to implement an animation.My intended outcome is to have the current top of each hexagon to rise to the new data being set by the state. Then from here have a transition or animation that would use an easing to show an animation of the mark
rising
to the new top.I hope that makes sense. I have seen it being done, but no access to the codebases or githubs to check out how to do it. I have a hacky way of doing it now, but i would like to follow deck gl as closely as i can get to the transitions.
With the link to the 3d-heatmap above, I have used the
_animate
from that code example to create an animation when the data layer is initially rendered. Then I reuse this code. It's hacky at best.Any ideas?
The text was updated successfully, but these errors were encountered: