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warshall.c
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#include<stdio.h>
#include<stdlib.h>
#include<limits.h>
//Node for adding linked list
struct node{
int v_track ;
int path_length ;
int prede ;
struct adjacent_node *next ;
};
struct adjacent_node {
int ver ;
int weight ;
struct adjacent_node *next ;
};
#define INFINITY 1000
struct dis_node{
int path ;
int distance ;
};
struct dis_node mat[6][6] ;
struct node a[7] ;
void show_shortest_path(int n ) ;
void s_distance(int n ) ;
void main()
{
struct adjacent_node *p ,*temp=NULL ;
int i ,j,adjacent , n ,weight ;
//entering the no-> of vertices
printf("ENTER THE NO OF VERTICES \n INPUT >\n") ;
scanf("%d",&n);
for(i=1 ;i<n+1;i++)
{
printf("Enter the no of adjacent vertices to %dth vertex\n INPUT >\n",i);
scanf("%d",&j);
if(j==0)
continue ;
else
printf("\nENTER ADJACENT VERTICES TO %d and its weight w.r.t. this vertex \n INPUT >\n",i);
adjacent = 0;
while((adjacent <n+1) && j >0)
{
j-- ;
scanf("%d %d",&adjacent ,&weight) ;
p =malloc(sizeof(struct adjacent_node)) ;
temp = a[i].next ;
a[i].next = p ;
p->next = temp ;
p->ver = adjacent ;
p->weight = weight ;
p =malloc(sizeof(struct adjacent_node)) ;
temp = a[adjacent].next ;
a[adjacent].next = p ;
p->next = temp ;
p->ver = i ;
p->weight = weight ;
}
}
//checking whether graph is stored as expected
printf("===============GRAPH IN ADJACENCY FORMAT===============\n");
for (i = 1 ; i< n+1 ;i++ )
{
printf("the vertex %d >>>>>> ",i );
temp=a[i].next ;
while(temp!=NULL)
{
printf("%d (%d) ",temp->ver, temp->weight) ;
temp=temp->next ;
}
printf("\n");
}
printf("=======================================================\n");
s_distance( n );
return ;
}
//shortest path implementation by Floyd Warshall
void s_distance(int n )
{
int i , j , k ;
struct adjacent_node *tmp ;
for(i = 1 ;i <=n ; i++)
{
for(j = 1 ; j <=n ; j++ )
{
mat[i][j].distance = INFINITY ;
mat[i][j].path = n+1 ;
}
}
for(i=1 ; i<=n ; i++ )
{
tmp = a[i].next;
while(tmp != NULL ){
mat[i][tmp->ver].distance = tmp->weight ;
mat[i][tmp->ver ].path = i ;
tmp = tmp->next ;
}
}
for(k = 1 ; k <=n ; k++)
{
for(i = 1 ;i <=n ; i++)
{
for(j = 1 ;j <=n ; j++)
{
if( mat[i][j].distance > mat[i][k].distance + mat[k][j].distance )
{
mat[i][j].distance = mat[i][k].distance + mat[k][j].distance ;
mat[i][j].path = mat[k][j].path ;
}
}
}
}
show_shortest_path( n ) ;
return ;
}
void show_shortest_path(int n )
{
int i , j , v ;
for(i = 1 ;i <=n ; i++)
{
for(j = i+1 ;j <=n ; j++)
{
printf("\nPATH B/W %d and %d \n" ,i , j) ;
if(mat[i][j].path == n+1 )
{
printf("NO PATH EXISTS \n ") ;
}else
{
v = j ;
do {
printf("%d ", v ) ;
v = mat[i][v].path ;
}while ( v!=i );
printf("%d\npath length = %d\n",i , mat[i][j].distance);
}
}
}
return ;
}
//jelleaous