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MD Debugger: Enable experimental Sega 32X support #8

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vladikcomper opened this issue Dec 30, 2022 · 0 comments
Open

MD Debugger: Enable experimental Sega 32X support #8

vladikcomper opened this issue Dec 30, 2022 · 0 comments
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enhancement New feature or request

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vladikcomper commented Dec 30, 2022

A little known fact: there exists a sega-32x branch of MD-Modules.

Unfortunately, it was maintained as a separate version and is now largely outdated. Luckily, the changeset is relatively small and 32X support can thus be implemented via a compile flag.

ConvSym is flexible enough to support a symbol generation for 32X projects, only Error Handler blob has to be modified to handle stack differently. Some incorporated patches will also benefit mainline Error Handler blob as well, as it enables support for stack pointers below $FFFF8000.

@vladikcomper vladikcomper added the enhancement New feature or request label Dec 30, 2022
@vladikcomper vladikcomper self-assigned this Dec 30, 2022
@vladikcomper vladikcomper removed this from the MD-Modules Release 2.5 milestone Jun 14, 2023
@vladikcomper vladikcomper added this to the MD-Debugger 2.6 milestone Jun 28, 2023
@vladikcomper vladikcomper removed this from the MD-Debugger 2.6 milestone Dec 9, 2023
@vladikcomper vladikcomper changed the title Error Handler: Enable experimental Sega 32X support MD Debugger: Enable experimental Sega 32X support Aug 11, 2024
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