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Godot Docs – master branch

Attention!

This is the documentation for the unstable (master) branch. Looking for the documentation of the current stable branch? Have a look here.

Welcome to the official documentation of Godot Engine, the free and open source community-driven 2D and 3D game engine! If you are new to this documentation, we recommend that you read the :ref:`introduction page <doc_about_intro>` to get an overview of what this documentation has to offer.

The table of contents below and in the sidebar should let you easily access the documentation for your topic of interest. You can also use the search function in the top left corner.

Note

Godot Engine is an open source project developed by a community of volunteers. It means that the documentation team can always use your feedback and help to improve the tutorials and class reference. If you do not manage to understand something, or cannot find what you are looking for in the docs, help us make the documentation better by letting us know!

Submit an issue or pull request on the GitHub repository, or discuss with us on the #godotengine-devel IRC channel!

The main documentation for the site is organized into the following sections:

.. toctree::
   :maxdepth: 1
   :caption: General
   :name: sec-general

   about/index


.. toctree::
   :maxdepth: 1
   :caption: Learning
   :name: sec-learn

   learning/step_by_step/index
   learning/editor/index
   learning/features/index
   learning/scripting/index
   learning/workflow/index


.. toctree::
   :maxdepth: 1
   :caption: Development
   :name: sec-devel

   development/plugins/index
   development/compiling/index
   development/cpp/index


.. toctree::
   :maxdepth: 1
   :caption: Community
   :name: sec-community

   community/contributing/index
   community/tutorials/index


.. toctree::
   :maxdepth: 1
   :caption: Class reference
   :name: sec-class-ref

   classes/index