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i can check what you'd end up with if you change the cmake generator from Ninja to Visual Studio 2022 project files, but i have a feeling it's not going to end up with anything too clean because of what I do with the engine's codebase to get it working well in an IDE. This setup was kind of created to specifically not have to work with vcxproj/sln files since cmake ends up being easier/cleaner once you've figured out the language a bit.
statically linking the library with the engine wouldn't work for gdextension. that sounds more like how you'd approach working with a godot module (where you extend the engine directly). using gdextension, the library is built completely separate from the engine (it just requires the godot-cpp library to have everything it needs to interface with the engine though dynamic bindings that are created at runtime).
Hello
Great project i learning a ton .
At first only for windows .
Thanks
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