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URP implementation status #1214

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ousttrue opened this issue Sep 10, 2021 · 2 comments
Closed
1 task

URP implementation status #1214

ousttrue opened this issue Sep 10, 2021 · 2 comments
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@ousttrue
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ousttrue commented Sep 10, 2021

Import

GLTF material runtime import editor import
default PBR OK v0.82.1 OK v0.82.1
unlit OK v0.82.1 OK v0.82.1
MToon not not
MToon10 WIP. v0.112 WIP. fallback to unlit

VRM-0.X のモデルで URP MToon を利用したい場合は、
VRM-1.0 として Migration Import することで代替できる予定です。

TODO:

  • how to load user-defined shader

https://github.com/simplestargame/ShaderGraphsMToonForURPVR

export

No plans for now

@breadnone
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The default implementation for https://github.com/simplestargame/ShaderGraphsMToonForURPVR is double-sided, which most of the time, won't be needed in pre-generated models in vroid. Perhaps, exposing the option for end-users to toggle it off?

Also, as I've mentioned here #368 it doesn't have a proper custom lightings to negate the exposure of lights, which very important to achieve the stylized toon style, the models will be very bright and the accuracy of the colors will be lost.

Thank you and appreciated for your hard work

@ousttrue
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There is no active task, so close it.

@ousttrue ousttrue unpinned this issue Oct 19, 2023
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