diff --git a/Assets/VRM10/Runtime/UnityBuilder/MeshLoader.cs b/Assets/VRM10/Runtime/UnityBuilder/MeshLoader.cs index 1dd0c844de..3f27534cc9 100644 --- a/Assets/VRM10/Runtime/UnityBuilder/MeshLoader.cs +++ b/Assets/VRM10/Runtime/UnityBuilder/MeshLoader.cs @@ -49,7 +49,7 @@ public static void LoadMesh(this Mesh mesh, VrmLib.Mesh src, VrmLib.Skin skin = #if UNITY_2019 var triangles = src.IndexBuffer.GetAsIntArray(); - mesh.triangles = triangles + mesh.triangles = triangles; var flags = MeshUpdateFlags.DontRecalculateBounds | MeshUpdateFlags.DontResetBoneBounds; for (int i = 0; i < src.Submeshes.Count; ++i) {