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Null-terminate go strings #60
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@bkshrader I think Vulkan bindings used unsafe approach to avoid extra allocations (implicit). So you can have safe string only where you need that. Essentially, This is something to consider when I have time to revisit this. Right now you'd better make a safe string helper. Sorry. |
No worries. I know it's not critical, just something that would be nice to see. In the meantime, would you consider adding a safe string helper to the library, or at least adding a mention in the documentation that it needs to be done? The null terminators are an extra step compared to writing vulkan code in c++, and the error message when leaving them out is misleading. |
I think that the check to see if the last character is 0 is pretty cheap. |
Check is cheap, but actually appending 0 is an allocation. However I think we'd prefer UX there more that true performance. |
If possible, I would like if the package would automatically append a null terminator where appropriate converting from go strings to c strings.
An example of the current behavior when creating a vulkan instance demonstrates my problem:
I would like if using the constant
vk.KhrSurfaceExtensionName
or replacing it with its literal value"VK_KHR_surface"
would both succeed without the need to append a null character, e.g."VK_KHR_surface\x00"
, though I feel at a minimum the package constants should succeed without having to append the null-terminator at runtime.This would also assist with GLFW integration, since
GetRequiredInstanceExtensions()
in the go-gl/glfw package does not return null-terminated values either, and would mitigate a current unexpected behavior if attempting to usevk.ToString()
to test if an extension is supported, demonstrated below:You can see that the above code will give the wrong result regardless of if the test string is null-terminated or not, causing the need to manually append a null-terminator to the test string after running this test or to write a custom ToString method.
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