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damage-paint.c
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damage-paint.c
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#include "client.h"
#include "pool-buffer.h"
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
enum pattern {
PATTERN_FINE,
PATTERN_FAT,
PATTERN_FAT_HORIZ,
PATTERN_SNOW,
PATTERN_SNOW2,
PATTERN_OVERCOPY,
PATTERN_NORMAL,
PATTERN_CIRCLE,
PATTERN_BLOCKNORMAL,
PATTERN_VSTACK,
PATTERN_RING,
PATTERN_ENDPOINTS,
PATTERN_WRAPAROUND,
PATTERN_UNKNOWN
};
static struct {
enum pattern pat;
const char *desc;
} options[] = {
{PATTERN_BLOCKNORMAL, "blocknormal"},
{PATTERN_CIRCLE, "circle"},
{PATTERN_ENDPOINTS, "endpoints"},
{PATTERN_FAT, "fat-grid"},
{PATTERN_FAT_HORIZ, "fat-grid-h"},
{PATTERN_FINE, "fine-grid"},
{PATTERN_NORMAL, "normal"},
{PATTERN_OVERCOPY, "overcopy"},
{PATTERN_VSTACK, "vstack"},
{PATTERN_RING, "ring"},
{PATTERN_SNOW, "snow"},
{PATTERN_SNOW2, "snow2"},
{PATTERN_WRAPAROUND, "wraparound"},
{PATTERN_UNKNOWN, NULL},
};
static int usage() {
fprintf(stderr, "usage: ./damage-paint [pattern]\n");
fprintf(stderr, "patterns:");
for (int i = 0; options[i].desc; i++) {
fprintf(stderr, " %s", options[i].desc);
}
fprintf(stderr, "\n");
return EXIT_FAILURE;
}
static struct wl_callback *callback = NULL;
static struct wl_display *display = NULL;
static struct wleird_toplevel toplevel = {0};
static int counter = 0;
static enum pattern pattern = PATTERN_UNKNOWN;
static void call_render(void *data, struct wl_callback *wl_callback,
uint32_t callback_data);
static struct wl_callback_listener callback_listener = {call_render};
static int randint(int max) {
/* not uniform */
return (int)((uint32_t)rand() % (uint32_t)max);
}
static void damage_render(struct wleird_surface *surface) {
struct pool_buffer *buffer = get_next_buffer(
shm, surface->buffers, surface->width, surface->height);
if (buffer == NULL) {
fprintf(stderr, "failed to obtain buffer\n");
return;
}
cairo_t *cairo = buffer->cairo;
// Colormap
counter++;
int stage = (counter / 23) % 3;
float phase = (counter % 23) / 23.0;
float *color = surface->color;
switch (stage) {
case 0:
color[0] = 0.;
color[1] = phase;
color[2] = 1 - phase;
break;
case 1:
color[0] = phase;
color[1] = 1 - phase;
color[2] = 0;
break;
case 2:
color[0] = 1 - phase;
color[1] = 0;
color[2] = phase;
break;
}
cairo_save(cairo);
cairo_set_operator(cairo, CAIRO_OPERATOR_SOURCE);
cairo_set_source_rgba(cairo, color[0], color[1], color[2], color[3]);
cairo_paint(cairo);
cairo_restore(cairo);
wl_surface_attach(surface->wl_surface, buffer->buffer,
surface->attach_x, surface->attach_y);
const int nholes = 50;
const int nlines = 53;
int hole_size = 3;
int hole_xspacing = (surface->width + nholes - 1) / nholes;
int hole_yspacing = (surface->height + nholes - 1) / nholes;
double snow_density = 0.03;
int nsnowflakes =
(int)(surface->width * surface->height * snow_density);
// avoid overflowing destination buffer, lest
// libwayland go wl_abort on us :-(
nsnowflakes = nsnowflakes > 1000 ? 1000 : nsnowflakes;
int nblocks = 33;
switch (pattern) {
case PATTERN_SNOW:;
for (int i = 0; i < nsnowflakes; i++) {
wl_surface_damage_buffer(surface->wl_surface,
randint(surface->width),
randint(surface->height), 1, 1);
}
break;
case PATTERN_SNOW2:;
for (int i = 0; i < nsnowflakes; i++) {
wl_surface_damage_buffer(surface->wl_surface,
randint(surface->width - 1),
randint(surface->height - 1), 2, 2);
}
break;
case PATTERN_FINE:;
for (int i = 0; i < nlines; i++) {
int xc = (i * surface->width) / nlines;
xc = (xc + counter) % surface->width;
wl_surface_damage_buffer(surface->wl_surface, xc, 0, 3,
surface->height);
}
for (int i = 0; i < nlines; i++) {
int yc = (i * surface->height) / nlines;
yc = (yc + counter) & surface->height;
wl_surface_damage_buffer(surface->wl_surface, 0, yc,
surface->width, 2);
}
break;
case PATTERN_FAT:;
for (int i = 0; i < nholes; i++) {
wl_surface_damage_buffer(surface->wl_surface,
i * hole_xspacing, 0, hole_xspacing - hole_size,
surface->height);
wl_surface_damage_buffer(surface->wl_surface,
0, i * hole_yspacing, surface->width,
hole_yspacing - hole_size);
}
break;
case PATTERN_FAT_HORIZ:;
// basically the same pattern as horiz, except with intervals
// recompiled for improved locality
for (int i = 0; i < nholes; i++) {
wl_surface_damage_buffer(surface->wl_surface, 0,
i * hole_yspacing, surface->width,
hole_yspacing - hole_size);
for (int j = 0; j < nholes; j++) {
wl_surface_damage_buffer(surface->wl_surface,
j * hole_xspacing,
i * hole_yspacing + hole_yspacing -
hole_size,
hole_xspacing - hole_size, hole_size);
}
}
break;
case PATTERN_OVERCOPY:;
for (int i = 0; i < 1000; i++) {
int xo = i % 31;
int yo = i % 37;
wl_surface_damage_buffer(surface->wl_surface, xo, yo,
surface->width, surface->height);
}
break;
case PATTERN_CIRCLE:;
int cr = (surface->width > surface->height
? surface->height : surface->width) * 0.45;
int cx = surface->width / 2;
int cy = surface->height / 2;
for (int i = 0, k = 0; i < 100000 && k < 1000; i++) {
// Uniformly randomly rejection sample from rectangles
// contained in the circle
int x2 = randint(surface->width - 1) + 1;
int x1 = randint(x2);
int y2 = randint(surface->height - 1) + 1;
int y1 = randint(y2);
int sx1 = (x1 - cx) * (x1 - cx);
int sx2 = (x2 - cx) * (x2 - cx);
int sy1 = (y1 - cy) * (y1 - cy);
int sy2 = (y2 - cy) * (y2 - cy);
int sx = sx1 > sx2 ? sx1 : sx2;
int sy = sy1 > sy2 ? sy1 : sy2;
if (sx + sy < cr * cr) {
wl_surface_damage_buffer(surface->wl_surface,
x1, y1, x2 - x1, y2 - y1);
k++;
}
}
break;
case PATTERN_ENDPOINTS:;
int cbs = 10;
wl_surface_damage_buffer(surface->wl_surface, 0, 0, cbs, cbs);
wl_surface_damage_buffer(surface->wl_surface,
surface->width - cbs, surface->height - cbs, cbs, cbs);
break;
case PATTERN_WRAPAROUND:;
// Because the memory layout of shm is not a rectangle, but a
// torus section
int cyw = 10;
wl_surface_damage_buffer(surface->wl_surface, 0, 0, cyw,
surface->height);
wl_surface_damage_buffer(surface->wl_surface,
surface->width - cyw, 0, cyw, surface->height);
break;
case PATTERN_RING:;
int rr = (surface->width > surface->height
? surface->height : surface->width) * 0.45;
int br = rr / 100;
br = br > 3 ? br : 3;
// A convolution of a box and a ring
for (int i = 0; i < 2000; i++) {
float u = randint(0x1000000) / (float)0x1000000;
float twopi = 6.283185307179586f;
int x = cosf(u * twopi) * rr + surface->width / 2;
int y = sinf(u * twopi) * rr + surface->height / 2;
wl_surface_damage_buffer(surface->wl_surface, x - br,
y - br, 2 * br, 2 * br);
}
break;
case PATTERN_BLOCKNORMAL:;
for (int x = 0; x < nblocks; x++) {
for (int y = 0; y < nblocks; y++) {
int xlow = (x * surface->width) / nblocks;
int xhigh = ((x + 1) * surface->width) / nblocks;
int ylow = (y * surface->height) / nblocks;
int yhigh = ((y + 1) * surface->height) / nblocks;
wl_surface_damage_buffer(surface->wl_surface,
xlow, ylow, xhigh - xlow, yhigh - ylow);
}
}
break;
case PATTERN_VSTACK:;
int vblocks = 21;
for (int y = 0; y < vblocks; y++) {
int ylow = (y * surface->height) / vblocks,
yhigh = ((y + 1) * surface->height) / vblocks;
wl_surface_damage_buffer(surface->wl_surface,
2 * surface->width / 7 +
counter % (2 * surface->width / 7),
ylow, surface->width / 7 + 5 * (y % 3 == 1),
yhigh - ylow);
}
break;
case PATTERN_NORMAL:
default:
wl_surface_damage_buffer(surface->wl_surface, 0, 0,
surface->width, surface->height);
}
// Request frame advice callback
if (callback)
wl_callback_destroy(callback);
callback = wl_surface_frame(surface->wl_surface);
wl_callback_add_listener(callback, &callback_listener, surface);
wl_surface_commit(surface->wl_surface);
buffer->busy = true;
surface->attach_x = surface->attach_y = 0;
}
static void call_render(void *data, struct wl_callback *wl_callback,
uint32_t callback_data) {
damage_render((struct wleird_surface *)data);
}
void damage_xdg_surface_handle_configure(void *data,
struct xdg_surface *xdg_surface, uint32_t serial) {
struct wleird_toplevel *toplevel = data;
xdg_surface_ack_configure(xdg_surface, serial);
damage_render(&toplevel->surface);
}
int main(int argc, char **argv) {
if (argc <= 1) {
return usage();
}
for (int i = 0; options[i].desc; i++) {
if (!strcmp(options[i].desc, argv[1])) {
pattern = options[i].pat;
break;
}
}
if (pattern == PATTERN_UNKNOWN) {
return usage();
}
display = wl_display_connect(NULL);
if (display == NULL) {
fprintf(stderr, "failed to create display\n");
return EXIT_FAILURE;
}
registry_init(display);
xdg_surface_listener.configure = damage_xdg_surface_handle_configure;
toplevel_init(&toplevel);
float color[4] = {1, 1, 0, 1};
memcpy(toplevel.surface.color, color, sizeof(float[4]));
while (wl_display_dispatch(display) != -1) {
// This space intentionally left blank
}
wl_display_disconnect(display);
}