In the previous chapter we looked at structs. Mappings are another way of storing organized data in Vyper.
Mappings are hash tables that are virtually initialized such that every possible key exists and is mapped to a default value.
Defining a mapping looks like this:
# a mapping to store roll number and student names
exampleMapping1: HashMap[uint256, String[64]]
# a mapping to store usernames and number of their followers
exampleMapping2: HashMap[String[32], uint256]
A mapping is essentially a key-value store for storing and looking up data. In the first mapping named exampleMapping1
, the key is an uint256
and the value is a String[64]
, and in the second mapping named exampleMapping2
the key is a String[32]
and the value is a uint256
.
To store our Pokemons, we will need a mapping which maps a serial number to the Pokemon.
- Create a mapping named
pokemonList
with auint256
type key andPokemon
type value.