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Current state #2
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Currently work only Battle.net part, i didn't test in official bnet servers, but on pvpgn this work very well. |
Yay, I have some progress, I found https://github.com/wowserhq/wowser (WoW client in the browser) and I can reuse some code to implement extracting information from MPQ files and calculate SHA1 |
Does centos also work? |
You need compile libbncsutil.so and libstorm.so and this should work. Now only as chat bot |
Hi. It's the awesome project. Once I thought about this idea and you started to do this in pro level. Nice job. For now I am a little bit confused with check this out because I know node.js but not C++ stuff and I get stuck on error |
Seems to |
@JiLiZART, I tried it, but no matter what I do I get this error
What I have checked : Also I installed
Last chance I play a little bit with the makefile explicitly specifying path in this way Now after a couple of days and totally ruined mind I have no idea what the hell is this:) Can you please share your proper environment set and build tools versions or give an advice if you have something different from Linux? |
@Gladiko You can check this repo https://github.com/w3gh/bncsutil and this CI config https://github.com/w3gh/bncsutil/blob/master/.travis.yml its builds on Linux env |
Wow, this is awesome! I am still keeping a server mostly for this purpose but I don't want to spend more time with C++. So your project last hope to resurrect it :) I bet that you are the last one from the old school wc3 ghost community who can finish it in a proper way. Please, can you tell me what the things are left there? I am interested just in a base game skeleton without 100+ extra features from ghost++/ghost one. And it will be easy to go forward from that point. |
Now I need to implement base protocols for able to play without any features like spoofchecks, bans, scores etc |
Is this currently working?
If not, what needs to be done?
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