A physically based ray tracer built in Rust.
clone pbrt-rust and scenes repo:
$ git clone https://github.com/w3ntao/pbrt-rust.git
$ git clone https://github.com/w3ntao/pbrt-rust-scenes.git
build and render test scenes:
$ cd pbrt-rust
$ cargo build --release
$ bash render_all.sh