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It appears that FbxLayerElementUV->GetDirectArray().GetAt( iUVIndex ) gets the 'raw' UV locations, but they may need to be transformed by FbxTexture transforms.
The text was updated successfully, but these errors were encountered:
It appears that
FbxLayerElementUV->GetDirectArray().GetAt( iUVIndex )
gets the 'raw' UV locations, but they may need to be transformed by FbxTexture transforms.The text was updated successfully, but these errors were encountered: