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Screens
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Screens
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Screens : MonoBehaviour
{
public GameObject Canvas_Insert, Canvas_Search, Canvas_Update, Canvas_Delete;
// Start is called before the first frame update
void Start()
{
Canvas_Insert.SetActive(true);
Canvas_Delete.SetActive(false);
Canvas_Search.SetActive(false);
Canvas_Update.SetActive(false);
}
public void insert()
{
Canvas_Insert.SetActive(true);
Canvas_Delete.SetActive(false);
Canvas_Search.SetActive(false);
Canvas_Update.SetActive(false);
}
public void Delete()
{
Canvas_Insert.SetActive(false);
Canvas_Delete.SetActive(true);
Canvas_Search.SetActive(false);
Canvas_Update.SetActive(false);
}
public void Search()
{
Canvas_Insert.SetActive(false);
Canvas_Delete.SetActive(false);
Canvas_Search.SetActive(true);
Canvas_Update.SetActive(false);
}
public void Updates()
{
Canvas_Insert.SetActive(false);
Canvas_Delete.SetActive(false);
Canvas_Search.SetActive(false);
Canvas_Update.SetActive(true);
}
// Update is called once per frame
void Update()
{
}
}