diff --git a/buildconfig.sh b/buildconfig.sh index 6bbd0d3..4f51ebe 100644 --- a/buildconfig.sh +++ b/buildconfig.sh @@ -5,8 +5,8 @@ export name="Mush Match" export package=MushMatch -export version=1.3.3 -export build=20231101 +export version=1.3.4 +export build=20231102 export debug=1 export makeint=1 export incl_readme=1 diff --git a/latest-changes.md b/latest-changes.md index 82b0559..c461cc8 100644 --- a/latest-changes.md +++ b/latest-changes.md @@ -1,13 +1,7 @@ ## Changelog -Implemented changes in Mush Match **v1.3.3** listed below. +Implemented changes in Mush Match **v1.3.4** listed below. -* Have human bots hit by a Suspicion Beacon personally suspect the beacon caster -* Make suspected mush as aggressive as discovered ones -* Fix post-mortem spectation -* Make impossible for human-team bots to aggro unseen targets -* Make mush AI just as likely to engage personal suspicion -* Make suspicion beacon able to spot mush when it holds a Sporifier -* Make using the Sporifier not lead to automatic spotting -* Increase default BeaconAmmo spawning rate to balance new spotting mechanic -* Make bots suspect you using the Sporiifer +* Make the scoring of a kill propagate to the killed's suspector when applicable +* Fix score voided when infecting as mush and triggering match end +* Tweak default chances for individual suspicion