diff --git a/Classes/MushMatchMutator.uc b/Classes/MushMatchMutator.uc index b2c3a63..85a4a73 100644 --- a/Classes/MushMatchMutator.uc +++ b/Classes/MushMatchMutator.uc @@ -290,6 +290,10 @@ function bool BasicWitnessSuspect(Pawn Victim, Pawn InstigatedBy, Pawn Witness) return false; } + if (Victim.Health <= 0 && VictPRL.bMush && !WitPRL.bMush) { + return false; + } + if (WitPRL.bDead || InstigPRL.bDead || VictPRL.bDead) { return false; } diff --git a/latest-changes.md b/latest-changes.md index c461cc8..2ca693e 100644 --- a/latest-changes.md +++ b/latest-changes.md @@ -5,3 +5,4 @@ Implemented changes in Mush Match **v1.3.4** listed below. * Make the scoring of a kill propagate to the killed's suspector when applicable * Fix score voided when infecting as mush and triggering match end * Tweak default chances for individual suspicion +* Ensure killing a mush won't lead other humans to suspect on you