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model_base_user.go
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model_base_user.go
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/*
Privileged Access Security REST API
Display the PVWA REST APIs below for a description of how to use them and try them out. Access information about additional REST APIs through the online documentation.
API version: v1
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package openapi
import (
"encoding/json"
)
// BaseUser struct for BaseUser
type BaseUser struct {
// The unique id of the user.
Id *int64 `json:"id,omitempty"`
// The name of the user.
Username string `json:"username"`
// The source of the user. Possible values: CyberArk, LDAP.
Source *string `json:"source,omitempty"`
// The type of the user. Possible types could be any user types according to the license.
UserType *string `json:"userType,omitempty"`
// Whether the user is a known component or not. Possible values: true (if it is component) or false otherwise. The following user types are considered as components: CPM ENE PVWA PSM AppProvider OPMProvider PIMProvider PSMPServer PSMPADBridge PSMHTML5Gateway CIFS FTP SFE DCAInstance FEWA SEG
ComponentUser *bool `json:"componentUser,omitempty"`
// The security attributes and authorizations, contains: AddSafe AuditUsers AddUpdateUsers ResetUsersPasswords ActivateUsers AddNetworkAreas ManageDirectoryMapping ManageServerFileCategories BackupAllSafes RestoreAllSafes
GroupsMembership []GroupMembershipDetails `json:"groupsMembership,omitempty"`
// The distinguished name of the user. Only applies to LDAP users.
UserDN *string `json:"userDN,omitempty"`
VaultAuthorization []string `json:"vaultAuthorization,omitempty"`
// The Vault Location.
Location *string `json:"location,omitempty"`
PersonalDetails *BaseUserPersonalDetails `json:"personalDetails,omitempty"`
// Whether or not the user is enabled.
EnableUser *bool `json:"enableUser,omitempty"`
// Whether or not the user is suspended due to maximum violations.
Suspended *bool `json:"suspended,omitempty"`
}
// NewBaseUser instantiates a new BaseUser object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewBaseUser(username string) *BaseUser {
this := BaseUser{}
this.Username = username
return &this
}
// NewBaseUserWithDefaults instantiates a new BaseUser object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewBaseUserWithDefaults() *BaseUser {
this := BaseUser{}
return &this
}
// GetId returns the Id field value if set, zero value otherwise.
func (o *BaseUser) GetId() int64 {
if o == nil || o.Id == nil {
var ret int64
return ret
}
return *o.Id
}
// GetIdOk returns a tuple with the Id field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *BaseUser) GetIdOk() (*int64, bool) {
if o == nil || o.Id == nil {
return nil, false
}
return o.Id, true
}
// HasId returns a boolean if a field has been set.
func (o *BaseUser) HasId() bool {
if o != nil && o.Id != nil {
return true
}
return false
}
// SetId gets a reference to the given int64 and assigns it to the Id field.
func (o *BaseUser) SetId(v int64) {
o.Id = &v
}
// GetUsername returns the Username field value
func (o *BaseUser) GetUsername() string {
if o == nil {
var ret string
return ret
}
return o.Username
}
// GetUsernameOk returns a tuple with the Username field value
// and a boolean to check if the value has been set.
func (o *BaseUser) GetUsernameOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Username, true
}
// SetUsername sets field value
func (o *BaseUser) SetUsername(v string) {
o.Username = v
}
// GetSource returns the Source field value if set, zero value otherwise.
func (o *BaseUser) GetSource() string {
if o == nil || o.Source == nil {
var ret string
return ret
}
return *o.Source
}
// GetSourceOk returns a tuple with the Source field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *BaseUser) GetSourceOk() (*string, bool) {
if o == nil || o.Source == nil {
return nil, false
}
return o.Source, true
}
// HasSource returns a boolean if a field has been set.
func (o *BaseUser) HasSource() bool {
if o != nil && o.Source != nil {
return true
}
return false
}
// SetSource gets a reference to the given string and assigns it to the Source field.
func (o *BaseUser) SetSource(v string) {
o.Source = &v
}
// GetUserType returns the UserType field value if set, zero value otherwise.
func (o *BaseUser) GetUserType() string {
if o == nil || o.UserType == nil {
var ret string
return ret
}
return *o.UserType
}
// GetUserTypeOk returns a tuple with the UserType field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *BaseUser) GetUserTypeOk() (*string, bool) {
if o == nil || o.UserType == nil {
return nil, false
}
return o.UserType, true
}
// HasUserType returns a boolean if a field has been set.
func (o *BaseUser) HasUserType() bool {
if o != nil && o.UserType != nil {
return true
}
return false
}
// SetUserType gets a reference to the given string and assigns it to the UserType field.
func (o *BaseUser) SetUserType(v string) {
o.UserType = &v
}
// GetComponentUser returns the ComponentUser field value if set, zero value otherwise.
func (o *BaseUser) GetComponentUser() bool {
if o == nil || o.ComponentUser == nil {
var ret bool
return ret
}
return *o.ComponentUser
}
// GetComponentUserOk returns a tuple with the ComponentUser field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *BaseUser) GetComponentUserOk() (*bool, bool) {
if o == nil || o.ComponentUser == nil {
return nil, false
}
return o.ComponentUser, true
}
// HasComponentUser returns a boolean if a field has been set.
func (o *BaseUser) HasComponentUser() bool {
if o != nil && o.ComponentUser != nil {
return true
}
return false
}
// SetComponentUser gets a reference to the given bool and assigns it to the ComponentUser field.
func (o *BaseUser) SetComponentUser(v bool) {
o.ComponentUser = &v
}
// GetGroupsMembership returns the GroupsMembership field value if set, zero value otherwise.
func (o *BaseUser) GetGroupsMembership() []GroupMembershipDetails {
if o == nil || o.GroupsMembership == nil {
var ret []GroupMembershipDetails
return ret
}
return o.GroupsMembership
}
// GetGroupsMembershipOk returns a tuple with the GroupsMembership field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *BaseUser) GetGroupsMembershipOk() ([]GroupMembershipDetails, bool) {
if o == nil || o.GroupsMembership == nil {
return nil, false
}
return o.GroupsMembership, true
}
// HasGroupsMembership returns a boolean if a field has been set.
func (o *BaseUser) HasGroupsMembership() bool {
if o != nil && o.GroupsMembership != nil {
return true
}
return false
}
// SetGroupsMembership gets a reference to the given []GroupMembershipDetails and assigns it to the GroupsMembership field.
func (o *BaseUser) SetGroupsMembership(v []GroupMembershipDetails) {
o.GroupsMembership = v
}
// GetUserDN returns the UserDN field value if set, zero value otherwise.
func (o *BaseUser) GetUserDN() string {
if o == nil || o.UserDN == nil {
var ret string
return ret
}
return *o.UserDN
}
// GetUserDNOk returns a tuple with the UserDN field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *BaseUser) GetUserDNOk() (*string, bool) {
if o == nil || o.UserDN == nil {
return nil, false
}
return o.UserDN, true
}
// HasUserDN returns a boolean if a field has been set.
func (o *BaseUser) HasUserDN() bool {
if o != nil && o.UserDN != nil {
return true
}
return false
}
// SetUserDN gets a reference to the given string and assigns it to the UserDN field.
func (o *BaseUser) SetUserDN(v string) {
o.UserDN = &v
}
// GetVaultAuthorization returns the VaultAuthorization field value if set, zero value otherwise.
func (o *BaseUser) GetVaultAuthorization() []string {
if o == nil || o.VaultAuthorization == nil {
var ret []string
return ret
}
return o.VaultAuthorization
}
// GetVaultAuthorizationOk returns a tuple with the VaultAuthorization field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *BaseUser) GetVaultAuthorizationOk() ([]string, bool) {
if o == nil || o.VaultAuthorization == nil {
return nil, false
}
return o.VaultAuthorization, true
}
// HasVaultAuthorization returns a boolean if a field has been set.
func (o *BaseUser) HasVaultAuthorization() bool {
if o != nil && o.VaultAuthorization != nil {
return true
}
return false
}
// SetVaultAuthorization gets a reference to the given []string and assigns it to the VaultAuthorization field.
func (o *BaseUser) SetVaultAuthorization(v []string) {
o.VaultAuthorization = v
}
// GetLocation returns the Location field value if set, zero value otherwise.
func (o *BaseUser) GetLocation() string {
if o == nil || o.Location == nil {
var ret string
return ret
}
return *o.Location
}
// GetLocationOk returns a tuple with the Location field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *BaseUser) GetLocationOk() (*string, bool) {
if o == nil || o.Location == nil {
return nil, false
}
return o.Location, true
}
// HasLocation returns a boolean if a field has been set.
func (o *BaseUser) HasLocation() bool {
if o != nil && o.Location != nil {
return true
}
return false
}
// SetLocation gets a reference to the given string and assigns it to the Location field.
func (o *BaseUser) SetLocation(v string) {
o.Location = &v
}
// GetPersonalDetails returns the PersonalDetails field value if set, zero value otherwise.
func (o *BaseUser) GetPersonalDetails() BaseUserPersonalDetails {
if o == nil || o.PersonalDetails == nil {
var ret BaseUserPersonalDetails
return ret
}
return *o.PersonalDetails
}
// GetPersonalDetailsOk returns a tuple with the PersonalDetails field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *BaseUser) GetPersonalDetailsOk() (*BaseUserPersonalDetails, bool) {
if o == nil || o.PersonalDetails == nil {
return nil, false
}
return o.PersonalDetails, true
}
// HasPersonalDetails returns a boolean if a field has been set.
func (o *BaseUser) HasPersonalDetails() bool {
if o != nil && o.PersonalDetails != nil {
return true
}
return false
}
// SetPersonalDetails gets a reference to the given BaseUserPersonalDetails and assigns it to the PersonalDetails field.
func (o *BaseUser) SetPersonalDetails(v BaseUserPersonalDetails) {
o.PersonalDetails = &v
}
// GetEnableUser returns the EnableUser field value if set, zero value otherwise.
func (o *BaseUser) GetEnableUser() bool {
if o == nil || o.EnableUser == nil {
var ret bool
return ret
}
return *o.EnableUser
}
// GetEnableUserOk returns a tuple with the EnableUser field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *BaseUser) GetEnableUserOk() (*bool, bool) {
if o == nil || o.EnableUser == nil {
return nil, false
}
return o.EnableUser, true
}
// HasEnableUser returns a boolean if a field has been set.
func (o *BaseUser) HasEnableUser() bool {
if o != nil && o.EnableUser != nil {
return true
}
return false
}
// SetEnableUser gets a reference to the given bool and assigns it to the EnableUser field.
func (o *BaseUser) SetEnableUser(v bool) {
o.EnableUser = &v
}
// GetSuspended returns the Suspended field value if set, zero value otherwise.
func (o *BaseUser) GetSuspended() bool {
if o == nil || o.Suspended == nil {
var ret bool
return ret
}
return *o.Suspended
}
// GetSuspendedOk returns a tuple with the Suspended field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *BaseUser) GetSuspendedOk() (*bool, bool) {
if o == nil || o.Suspended == nil {
return nil, false
}
return o.Suspended, true
}
// HasSuspended returns a boolean if a field has been set.
func (o *BaseUser) HasSuspended() bool {
if o != nil && o.Suspended != nil {
return true
}
return false
}
// SetSuspended gets a reference to the given bool and assigns it to the Suspended field.
func (o *BaseUser) SetSuspended(v bool) {
o.Suspended = &v
}
func (o BaseUser) MarshalJSON() ([]byte, error) {
toSerialize := map[string]interface{}{}
if o.Id != nil {
toSerialize["id"] = o.Id
}
if true {
toSerialize["username"] = o.Username
}
if o.Source != nil {
toSerialize["source"] = o.Source
}
if o.UserType != nil {
toSerialize["userType"] = o.UserType
}
if o.ComponentUser != nil {
toSerialize["componentUser"] = o.ComponentUser
}
if o.GroupsMembership != nil {
toSerialize["groupsMembership"] = o.GroupsMembership
}
if o.UserDN != nil {
toSerialize["userDN"] = o.UserDN
}
if o.VaultAuthorization != nil {
toSerialize["vaultAuthorization"] = o.VaultAuthorization
}
if o.Location != nil {
toSerialize["location"] = o.Location
}
if o.PersonalDetails != nil {
toSerialize["personalDetails"] = o.PersonalDetails
}
if o.EnableUser != nil {
toSerialize["enableUser"] = o.EnableUser
}
if o.Suspended != nil {
toSerialize["suspended"] = o.Suspended
}
return json.Marshal(toSerialize)
}
type NullableBaseUser struct {
value *BaseUser
isSet bool
}
func (v NullableBaseUser) Get() *BaseUser {
return v.value
}
func (v *NullableBaseUser) Set(val *BaseUser) {
v.value = val
v.isSet = true
}
func (v NullableBaseUser) IsSet() bool {
return v.isSet
}
func (v *NullableBaseUser) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableBaseUser(val *BaseUser) *NullableBaseUser {
return &NullableBaseUser{value: val, isSet: true}
}
func (v NullableBaseUser) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableBaseUser) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}