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I am a bit confused about that image. Is it suppose to be really tall? Can you annotate or explain the issue you're seeing? |
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While attempting to reproduce a separate issue I noticed this can also happen when zooming in an out above water: |
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Solved in 4.20. |
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@daleeidd
Occasionally I see this underwater:
This seems to be the ocean tiles culling, it is directly affected by the far plane multiplier on the underwater renderer, lowering this value seems to mitigate it but not completely eliminate. Is there some other setting I am unaware of? Is this a bug? I have the far plane multiplier set very lower to avoid stuff like this, but setting it to 0 does not eliminate it, nor does that seem like the correct solution.
This seems to happen in the main scene when the far plane multiplier has higher values (which may be normal).
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