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CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.20.5)
project(playground CXX)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set (BUILD_SHARED_LIBS OFF)
set(CMAKE_DEBUG_POSTFIX "")
set (FLATC_DIR ${PROJECT_SOURCE_DIR}/flatc)
if (WIN32)
set(FLATC ${FLATC_DIR}/flatc.exe)
else()
set(FLATC ${FLATC_DIR}/flatc)
endif(WIN32)
set (FLATC_INCLUDE_DIRS ${FLATC_DIR})
################
# DEPENDENCIES #
################
# Vulkan Dep
find_package(Vulkan REQUIRED)
# SDL2 Dep
set (SDL2_DIR ${PROJECT_SOURCE_DIR}/SDL2)
set (SDL2_INCLUDE_DIRS ${SDL2_DIR}/include)
add_subdirectory(${SDL2_DIR} EXCLUDE_FROM_ALL)
find_library(SDL2main ${SDL2_DIR})
#SDL Image Dep
set (SDL2_IMAGE_DIR ${PROJECT_SOURCE_DIR}/SDL2_Image)
set (SDL2_IMAGE_INCLUDE_DIRS ${SDL2_IMAGE_DIR}/include)
add_subdirectory(${SDL2_IMAGE_DIR} EXCLUDE_FROM_ALL)
find_library(SDL2image ${SDL2_IMAGE_DIR})
#Assimp
set (ASSIMP_DIR ${PROJECT_SOURCE_DIR}/Assimp)
set (ASSIMP_INCLUDE_DIRS ${ASSIMP_DIR}/include)
add_subdirectory(${ASSIMP_DIR} EXCLUDE_FROM_ALL)
find_library(Assimp ${ASSIMP_DIR})
# 0MQ Dep
set (ZeroMQ_DIR ${PROJECT_SOURCE_DIR}/ZeroMQ)
set (ZeroMQ_INCLUDE_DIRS ${ZeroMQ_DIR}/include)
add_subdirectory(${ZeroMQ_DIR} EXCLUDE_FROM_ALL)
find_library(ZeroMQ ${ZeroMQ_DIR})
# GLM Dep
set (GLM_DIR ${PROJECT_SOURCE_DIR}/glm/glm)
# IMGUI
set(IMGUI_DIR ${PROJECT_SOURCE_DIR}/imgui)
#####################
# SOURCES & HEADERS #
#####################
# Sources
file(GLOB_RECURSE PROJECT_SOURCE_FILES "src/*.cpp")
list(FILTER PROJECT_SOURCE_FILES EXCLUDE REGEX "src/server.cpp")
list(FILTER PROJECT_SOURCE_FILES EXCLUDE REGEX "src/physics-objects.cpp")
list(FILTER PROJECT_SOURCE_FILES EXCLUDE REGEX "src/physics.cpp")
list(FILTER PROJECT_SOURCE_FILES EXCLUDE REGEX "src/object-factory.cpp")
set(projectSources
${IMGUI_DIR}/backends/imgui_impl_sdl2.cpp
${IMGUI_DIR}/backends/imgui_impl_vulkan.cpp
${IMGUI_DIR}/imgui.cpp
${IMGUI_DIR}/imgui_tables.cpp
${IMGUI_DIR}/imgui_widgets.cpp
${IMGUI_DIR}/imgui_draw.cpp
${PROJECT_SOURCE_FILES}
)
set(projectSourcesServer
src/communication.cpp
src/object-factory.cpp
src/physics-objects.cpp
src/physics.cpp
src/server.cpp
)
# Include dirs.
set(projectIncludeDirs ${projectIncludeDirs}
${IMGUI_DIR}
${IMGUI_DIR}/backends
${Vulkan_INCLUDE_DIRS}
${SDL2_INCLUDE_DIRS}
${SDL2_IMAGE_INCLUDE_DIRS}
${ZeroMQ_INCLUDE_DIRS}
${GLM_DIR}
${ASSIMP_INCLUDE_DIRS}
${FLATC_INCLUDE_DIRS}
)
include_directories(${projectIncludeDirs})
###########
# TARGETS #
###########
# Spirv Shaders (has to be run manually)
add_custom_target(
compile_spirv
COMMAND glslc ${PROJECT_SOURCE_DIR}/src/shaders/color_meshes.vert -o ${PROJECT_SOURCE_DIR}/assets/shaders/color_meshes.vert.spv
COMMAND glslc ${PROJECT_SOURCE_DIR}/src/shaders/color_meshes.frag -o ${PROJECT_SOURCE_DIR}/assets/shaders/color_meshes.frag.spv
COMMAND glslc ${PROJECT_SOURCE_DIR}/src/shaders/color_meshes_gpu.vert -o ${PROJECT_SOURCE_DIR}/assets/shaders/color_meshes_gpu.vert.spv
COMMAND glslc ${PROJECT_SOURCE_DIR}/src/shaders/color_meshes_gpu.frag -o ${PROJECT_SOURCE_DIR}/assets/shaders/color_meshes_gpu.frag.spv
COMMAND glslc ${PROJECT_SOURCE_DIR}/src/shaders/vertex_meshes_gpu.vert -o ${PROJECT_SOURCE_DIR}/assets/shaders/vertex_meshes_gpu.vert.spv
COMMAND glslc ${PROJECT_SOURCE_DIR}/src/shaders/cull-vertex.comp -o ${PROJECT_SOURCE_DIR}/assets/shaders/cull-vertex.comp.spv
COMMAND glslc ${PROJECT_SOURCE_DIR}/src/shaders/cull-indexed.comp -o ${PROJECT_SOURCE_DIR}/assets/shaders/cull-indexed.comp.spv
COMMAND glslc ${PROJECT_SOURCE_DIR}/src/shaders/normals.geom -o ${PROJECT_SOURCE_DIR}/assets/shaders/normals.geom.spv
COMMAND glslc ${PROJECT_SOURCE_DIR}/src/shaders/skybox.vert -o ${PROJECT_SOURCE_DIR}/assets/shaders/skybox.vert.spv
COMMAND glslc ${PROJECT_SOURCE_DIR}/src/shaders/skybox.frag -o ${PROJECT_SOURCE_DIR}/assets/shaders/skybox.frag.spv
COMMAND glslc ${PROJECT_SOURCE_DIR}/src/shaders/texture_meshes.vert -o ${PROJECT_SOURCE_DIR}/assets/shaders/texture_meshes.vert.spv
COMMAND glslc ${PROJECT_SOURCE_DIR}/src/shaders/texture_meshes.frag -o ${PROJECT_SOURCE_DIR}/assets/shaders/texture_meshes.frag.spv
COMMAND glslc ${PROJECT_SOURCE_DIR}/src/shaders/texture_meshes_gpu.vert -o ${PROJECT_SOURCE_DIR}/assets/shaders/texture_meshes_gpu.vert.spv
COMMAND glslc ${PROJECT_SOURCE_DIR}/src/shaders/texture_meshes_gpu.frag -o ${PROJECT_SOURCE_DIR}/assets/shaders/texture_meshes_gpu.frag.spv
COMMAND glslc ${PROJECT_SOURCE_DIR}/src/shaders/model_meshes.vert -o ${PROJECT_SOURCE_DIR}/assets/shaders/model_meshes.vert.spv
COMMAND glslc ${PROJECT_SOURCE_DIR}/src/shaders/model_meshes.frag -o ${PROJECT_SOURCE_DIR}/assets/shaders/model_meshes.frag.spv
COMMAND glslc ${PROJECT_SOURCE_DIR}/src/shaders/model_meshes_gpu.vert -o ${PROJECT_SOURCE_DIR}/assets/shaders/model_meshes_gpu.vert.spv
COMMAND glslc ${PROJECT_SOURCE_DIR}/src/shaders/model_meshes_gpu.frag -o ${PROJECT_SOURCE_DIR}/assets/shaders/model_meshes_gpu.frag.spv
COMMAND glslc ${PROJECT_SOURCE_DIR}/src/shaders/animated_model_meshes.vert -o ${PROJECT_SOURCE_DIR}/assets/shaders/animated_model_meshes.vert.spv
COMMAND glslc ${PROJECT_SOURCE_DIR}/src/shaders/animated_model_meshes_gpu.vert -o ${PROJECT_SOURCE_DIR}/assets/shaders/animated_model_meshes_gpu.vert.spv
)
# flatbuffers
add_custom_target(
compile_flatbuffers
COMMAND ${FLATC} --cpp --filename-suffix \"\" -o ${PROJECT_SOURCE_DIR}/src/includes/ ${PROJECT_SOURCE_DIR}/src/schemas/message.fbs
)
# executable client
add_executable(${CMAKE_PROJECT_NAME} ${projectSources})
target_link_libraries(
${CMAKE_PROJECT_NAME} PRIVATE
${Vulkan_LIBRARIES}
SDL2-static
SDL2main
SDL2_image
libzmq-static
assimp
)
# executable server
add_executable(${CMAKE_PROJECT_NAME}-server ${projectSourcesServer})
target_link_libraries(
${CMAKE_PROJECT_NAME}-server PRIVATE
libzmq-static
assimp
)