diff --git a/css/geometry-1/interfaces.html b/css/geometry-1/interfaces.html new file mode 100644 index 00000000000000..74d2499f72bdf3 --- /dev/null +++ b/css/geometry-1/interfaces.html @@ -0,0 +1,8 @@ + + +Geometry APIs interface IDL tests + + + + + diff --git a/css/geometry-1/interfaces.js b/css/geometry-1/interfaces.js new file mode 100644 index 00000000000000..d30dd99340c2ec --- /dev/null +++ b/css/geometry-1/interfaces.js @@ -0,0 +1,19 @@ +"use strict"; + +var idlArray = new IdlArray(); + +function doTest(idl) { + idlArray.add_idls(idl); + idlArray.add_objects({ + DOMPoint: ["new DOMPoint()"], + DOMRect: ["new DOMRect()"], + DOMMatrix: ["new DOMMatrix()"], + }); + idlArray.test(); + done(); +} + +promise_test(function() { + return fetch("/interfaces/geometry.idl").then(response => response.text()) + .then(doTest); +}, "Test driver"); diff --git a/css/geometry-1/interfaces.worker.js b/css/geometry-1/interfaces.worker.js new file mode 100644 index 00000000000000..1a5cf792b810f0 --- /dev/null +++ b/css/geometry-1/interfaces.worker.js @@ -0,0 +1,5 @@ +"use strict"; + +importScripts("/resources/testharness.js"); +importScripts("/resources/WebIDLParser.js", "/resources/idlharness.js"); +importScripts("interfaces.js"); diff --git a/interfaces/geometry.idl b/interfaces/geometry.idl new file mode 100644 index 00000000000000..87502f9eaf103a --- /dev/null +++ b/interfaces/geometry.idl @@ -0,0 +1,267 @@ +[Constructor(optional unrestricted double x = 0, optional unrestricted double y = 0, + optional unrestricted double z = 0, optional unrestricted double w = 1), + Exposed=(Window,Worker), + Serializable] +interface DOMPointReadOnly { + [NewObject] static DOMPointReadOnly fromPoint(optional DOMPointInit other); + + readonly attribute unrestricted double x; + readonly attribute unrestricted double y; + readonly attribute unrestricted double z; + readonly attribute unrestricted double w; + + DOMPoint matrixTransform(optional DOMMatrixInit matrix); + + serializer = { attribute }; +}; + +[Constructor(optional unrestricted double x = 0, optional unrestricted double y = 0, + optional unrestricted double z = 0, optional unrestricted double w = 1), + Exposed=(Window,Worker), + Serializable, + LegacyWindowAlias=SVGPoint] +interface DOMPoint : DOMPointReadOnly { + [NewObject] static DOMPoint fromPoint(optional DOMPointInit other); + + inherit attribute unrestricted double x; + inherit attribute unrestricted double y; + inherit attribute unrestricted double z; + inherit attribute unrestricted double w; +}; + +dictionary DOMPointInit { + unrestricted double x = 0; + unrestricted double y = 0; + unrestricted double z = 0; + unrestricted double w = 1; +}; + +[Constructor(optional unrestricted double x = 0, optional unrestricted double y = 0, + optional unrestricted double width = 0, optional unrestricted double height = 0), + Exposed=(Window,Worker), + Serializable] +interface DOMRectReadOnly { + [NewObject] static DOMRectReadOnly fromRect(optional DOMRectInit other); + + readonly attribute unrestricted double x; + readonly attribute unrestricted double y; + readonly attribute unrestricted double width; + readonly attribute unrestricted double height; + readonly attribute unrestricted double top; + readonly attribute unrestricted double right; + readonly attribute unrestricted double bottom; + readonly attribute unrestricted double left; + + serializer = { attribute }; +}; + +[Constructor(optional unrestricted double x = 0, optional unrestricted double y = 0, + optional unrestricted double width = 0, optional unrestricted double height = 0), + Exposed=(Window,Worker), + Serializable, + LegacyWindowAlias=SVGRect] +interface DOMRect : DOMRectReadOnly { + [NewObject] static DOMRect fromRect(optional DOMRectInit other); + + inherit attribute unrestricted double x; + inherit attribute unrestricted double y; + inherit attribute unrestricted double width; + inherit attribute unrestricted double height; +}; + +dictionary DOMRectInit { + unrestricted double x = 0; + unrestricted double y = 0; + unrestricted double width = 0; + unrestricted double height = 0; +}; + +[Constructor(optional DOMPointInit p1, optional DOMPointInit p2, + optional DOMPointInit p3, optional DOMPointInit p4), + Exposed=(Window,Worker), + Serializable] +interface DOMQuad { + [NewObject] static DOMQuad fromRect(optional DOMRectInit other); + [NewObject] static DOMQuad fromQuad(optional DOMQuadInit other); + + [SameObject] readonly attribute DOMPoint p1; + [SameObject] readonly attribute DOMPoint p2; + [SameObject] readonly attribute DOMPoint p3; + [SameObject] readonly attribute DOMPoint p4; + [NewObject] DOMRect getBounds(); + + serializer = { attribute }; +}; + +dictionary DOMQuadInit { + DOMPointInit p1; + DOMPointInit p2; + DOMPointInit p3; + DOMPointInit p4; +}; + +[Constructor(optional (DOMString or sequence) init), + Exposed=(Window,Worker), + Serializable] +interface DOMMatrixReadOnly { + [NewObject] static DOMMatrixReadOnly fromMatrix(optional DOMMatrixInit other); + [NewObject] static DOMMatrixReadOnly fromFloat32Array(Float32Array array32); + [NewObject] static DOMMatrixReadOnly fromFloat64Array(Float64Array array64); + + // These attributes are simple aliases for certain elements of the 4x4 matrix + readonly attribute unrestricted double a; + readonly attribute unrestricted double b; + readonly attribute unrestricted double c; + readonly attribute unrestricted double d; + readonly attribute unrestricted double e; + readonly attribute unrestricted double f; + + readonly attribute unrestricted double m11; + readonly attribute unrestricted double m12; + readonly attribute unrestricted double m13; + readonly attribute unrestricted double m14; + readonly attribute unrestricted double m21; + readonly attribute unrestricted double m22; + readonly attribute unrestricted double m23; + readonly attribute unrestricted double m24; + readonly attribute unrestricted double m31; + readonly attribute unrestricted double m32; + readonly attribute unrestricted double m33; + readonly attribute unrestricted double m34; + readonly attribute unrestricted double m41; + readonly attribute unrestricted double m42; + readonly attribute unrestricted double m43; + readonly attribute unrestricted double m44; + + readonly attribute boolean is2D; + readonly attribute boolean isIdentity; + + // Immutable transform methods + [NewObject] DOMMatrix translate(optional unrestricted double tx = 0, + optional unrestricted double ty = 0, + optional unrestricted double tz = 0); + [NewObject] DOMMatrix scale(optional unrestricted double scaleX = 1, + optional unrestricted double scaleY, + optional unrestricted double scaleZ = 1, + optional unrestricted double originX = 0, + optional unrestricted double originY = 0, + optional unrestricted double originZ = 0); + [NewObject] DOMMatrix scale3d(optional unrestricted double scale = 1, + optional unrestricted double originX = 0, + optional unrestricted double originY = 0, + optional unrestricted double originZ = 0); + [NewObject] DOMMatrix rotate(optional unrestricted double rotX = 0, + optional unrestricted double rotY, + optional unrestricted double rotZ); + [NewObject] DOMMatrix rotateFromVector(optional unrestricted double x = 0, + optional unrestricted double y = 0); + [NewObject] DOMMatrix rotateAxisAngle(optional unrestricted double x = 0, + optional unrestricted double y = 0, + optional unrestricted double z = 0, + optional unrestricted double angle = 0); + [NewObject] DOMMatrix skewX(optional unrestricted double sx = 0); + [NewObject] DOMMatrix skewY(optional unrestricted double sy = 0); + [NewObject] DOMMatrix multiply(optional DOMMatrixInit other); + [NewObject] DOMMatrix flipX(); + [NewObject] DOMMatrix flipY(); + [NewObject] DOMMatrix inverse(); + + [NewObject] DOMPoint transformPoint(optional DOMPointInit point); + [NewObject] Float32Array toFloat32Array(); + [NewObject] Float64Array toFloat64Array(); + + [Exposed=Window] stringifier; + serializer = { attribute }; +}; + +[Constructor(optional (DOMString or sequence) init), + Exposed=(Window,Worker), + Serializable, + LegacyWindowAlias=(SVGMatrix,WebKitCSSMatrix)] +interface DOMMatrix : DOMMatrixReadOnly { + [NewObject] static DOMMatrix fromMatrix(optional DOMMatrixInit other); + [NewObject] static DOMMatrix fromFloat32Array(Float32Array array32); + [NewObject] static DOMMatrix fromFloat64Array(Float64Array array64); + + // These attributes are simple aliases for certain elements of the 4x4 matrix + inherit attribute unrestricted double a; + inherit attribute unrestricted double b; + inherit attribute unrestricted double c; + inherit attribute unrestricted double d; + inherit attribute unrestricted double e; + inherit attribute unrestricted double f; + + inherit attribute unrestricted double m11; + inherit attribute unrestricted double m12; + inherit attribute unrestricted double m13; + inherit attribute unrestricted double m14; + inherit attribute unrestricted double m21; + inherit attribute unrestricted double m22; + inherit attribute unrestricted double m23; + inherit attribute unrestricted double m24; + inherit attribute unrestricted double m31; + inherit attribute unrestricted double m32; + inherit attribute unrestricted double m33; + inherit attribute unrestricted double m34; + inherit attribute unrestricted double m41; + inherit attribute unrestricted double m42; + inherit attribute unrestricted double m43; + inherit attribute unrestricted double m44; + + // Mutable transform methods + DOMMatrix multiplySelf(optional DOMMatrixInit other); + DOMMatrix preMultiplySelf(optional DOMMatrixInit other); + DOMMatrix translateSelf(optional unrestricted double tx = 0, + optional unrestricted double ty = 0, + optional unrestricted double tz = 0); + DOMMatrix scaleSelf(optional unrestricted double scaleX = 1, + optional unrestricted double scaleY, + optional unrestricted double scaleZ = 1, + optional unrestricted double originX = 0, + optional unrestricted double originY = 0, + optional unrestricted double originZ = 0); + DOMMatrix scale3dSelf(optional unrestricted double scale = 1, + optional unrestricted double originX = 0, + optional unrestricted double originY = 0, + optional unrestricted double originZ = 0); + DOMMatrix rotateSelf(optional unrestricted double rotX = 0, + optional unrestricted double rotY, + optional unrestricted double rotZ); + DOMMatrix rotateFromVectorSelf(optional unrestricted double x = 0, + optional unrestricted double y = 0); + DOMMatrix rotateAxisAngleSelf(optional unrestricted double x = 0, + optional unrestricted double y = 0, + optional unrestricted double z = 0, + optional unrestricted double angle = 0); + DOMMatrix skewXSelf(optional unrestricted double sx = 0); + DOMMatrix skewYSelf(optional unrestricted double sy = 0); + DOMMatrix invertSelf(); + + [Exposed=Window] DOMMatrix setMatrixValue(DOMString transformList); +}; + +dictionary DOMMatrixInit { + unrestricted double a; + unrestricted double b; + unrestricted double c; + unrestricted double d; + unrestricted double e; + unrestricted double f; + unrestricted double m11; + unrestricted double m12; + unrestricted double m13 = 0; + unrestricted double m14 = 0; + unrestricted double m21; + unrestricted double m22; + unrestricted double m23 = 0; + unrestricted double m24 = 0; + unrestricted double m31 = 0; + unrestricted double m32 = 0; + unrestricted double m33 = 1; + unrestricted double m34 = 0; + unrestricted double m41; + unrestricted double m42; + unrestricted double m43 = 0; + unrestricted double m44 = 1; + boolean is2D; +};