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behavior.js
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var some = document.getElementsByClassName("sq");
var info = document.getElementById("message");
var s1 = document.getElementById("s1");
var s2 = document.getElementById("s2");
var s3 = document.getElementById("s3");
var s4 = document.getElementById("s4");
var s5 = document.getElementById("s5");
var s6 = document.getElementById("s6");
var s7 = document.getElementById("s7");
var s8 = document.getElementById("s8");
var s9 = document.getElementById("s9");
var p1button = document.getElementById("first");
var p2button = document.getElementById("second");
var resetbutton = document.getElementById("resetprimary");
var p1display = document.getElementById("fir");
var p2display = document.getElementById("sec");
var range = document.getElementById("reach");
var userinput = document.getElementById("foam");
var clearboard = document.getElementById("reset_game");
var p1score = 0;
var p2score = 0;
var gameover = false;
var chance;
var total = 0;
var game_end = false;
var target;
realtask();
function realtask() {
for (var i = 0; i < 9; i++) {
some[i].addEventListener("click", function dotask() {
if (this.innerHTML == "" && game_end == false) {
if (chance == "X") {
this.innerHTML = "X";
total++;
decide("X");
if (decide("X") != true) {
info.innerHTML = "it's 0 turn";
}
chance = "0";
tied();
} else if (chance == "0") {
this.innerHTML = "0";
total++;
decide("0");
if (decide("0") != true) {
info.innerHTML = "it's X turn";
}
chance = "X";
tied();
}
}
});
}
}
function tied() {
if (total == "9" && game_end == false) {
info.innerHTML = "Match tied!! play again";
info.style.color = "red";
}
}
clearboard.addEventListener("click", function () {
for (var i = 0; i < 9; i++) {
some[i].innerHTML = "";
some[i].classList.remove("new");
}
info.style.color = "white";
game_end = false;
total = 0;
start();
realtask();
});
function start() {
if (Math.random() < 0.5) {
info.innerHTML = "X get the chance to start";
chance = "X";
} else {
info.innerHTML = "0 get the chance to start";
chance = "0";
}
}
function decide(answer) {
if (
judge(s1, s2, s3, answer) ||
judge(s1, s4, s7, answer) ||
judge(s7, s8, s9, answer) ||
judge(s3, s6, s9, answer) ||
judge(s1, s5, s9, answer) ||
judge(s3, s5, s7, answer) ||
judge(s2, s5, s8, answer) ||
judge(s4, s5, s6, answer) == true
) {
info.innerHTML = "CONGRATULATION !! " + answer + " you won the game";
info.style.color = "black";
game_end = true;
return true;
}
}
function judge(a, b, c, val) {
if (a.innerHTML == val && b.innerHTML == val && c.innerHTML == val) {
a.classList.add("new");
b.classList.add("new");
c.classList.add("new");
return true;
}
}
// result recorder code start from here
p1button.addEventListener("click", () => {
if (p1score <= target) {
if (p1score == target) {
p1display.classList.add("xum");
gameover = true;
} else if (!gameover) {
p1score++;
p1display.textContent = p1score;
}
}
});
p2button.addEventListener("click", () => {
if (target <= p2score) {
if (p2score == target) {
p2display.classList.add("xum");
gameover = true;
}
} else if (!gameover) {
p2score++;
p2display.textContent = p2score;
}
});
resetbutton.addEventListener("click", () => {
p1score = 0;
p2score = 0;
p1display.textContent = 0;
p2display.textContent = 0;
userinput.value = "";
range.textContent = 0;
range.classList.remove("xum");
p1display.classList.remove("xum");
p2display.classList.remove("xum");
gameover=false;
});
userinput.addEventListener("change", () => {
range.textContent = userinput.value;
target = Number(userinput.value);
range.classList.toggle("xum");
});