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sluamod_vs2013.csproj
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sluamod_vs2013.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" DefaultTargets="Build">
<PropertyGroup>
<ProjectGuid>{8AD11C77-680E-4135-B207-E22696FA8999}</ProjectGuid>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<OutputType>Exe</OutputType>
<RootNamespace>sluamod</RootNamespace>
<AssemblyName>sluamod</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<AppDesignerFolder>Properties</AppDesignerFolder>
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
<NoStdLib>False</NoStdLib>
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
<IntermediateOutputPath>obj\$(Configuration)\</IntermediateOutputPath>
<WarningLevel>4</WarningLevel>
<NoWin32Manifest>False</NoWin32Manifest>
<SignAssembly>False</SignAssembly>
<DelaySign>False</DelaySign>
<RunPostBuildEvent>OnBuildSuccess</RunPostBuildEvent>
<PublishUrl>发布\</PublishUrl>
<Install>true</Install>
<InstallFrom>Disk</InstallFrom>
<UpdateEnabled>false</UpdateEnabled>
<UpdateMode>Foreground</UpdateMode>
<UpdateInterval>7</UpdateInterval>
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
<UpdatePeriodically>false</UpdatePeriodically>
<UpdateRequired>false</UpdateRequired>
<MapFileExtensions>true</MapFileExtensions>
<ApplicationRevision>0</ApplicationRevision>
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
<IsWebBootstrapper>false</IsWebBootstrapper>
<UseApplicationTrust>false</UseApplicationTrust>
<BootstrapperEnabled>true</BootstrapperEnabled>
</PropertyGroup>
<PropertyGroup Condition=" '$(Platform)' == 'AnyCPU' ">
<PlatformTarget>x86</PlatformTarget>
<BaseAddress>4194304</BaseAddress>
<RegisterForComInterop>False</RegisterForComInterop>
<GenerateSerializationAssemblies>Auto</GenerateSerializationAssemblies>
<FileAlignment>4096</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
<OutputPath>bin\Debug\</OutputPath>
<DebugSymbols>True</DebugSymbols>
<DebugType>Full</DebugType>
<Optimize>False</Optimize>
<CheckForOverflowUnderflow>True</CheckForOverflowUnderflow>
<DefineConstants>DEBUG;TRACE;SLUA_STANDALONE;UNITY_STANDALONE_WIN;UNITY_STANDALONE</DefineConstants>
<BaseIntermediateOutputPath>obj\</BaseIntermediateOutputPath>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
<OutputPath>bin\Release\</OutputPath>
<DebugSymbols>False</DebugSymbols>
<DebugType>None</DebugType>
<Optimize>True</Optimize>
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
<DefineConstants>TRACE;SLUA_STANDALONE;UNITY_STANDALONE_WIN;UNITY_STANDALONE</DefineConstants>
<BaseIntermediateOutputPath>obj\</BaseIntermediateOutputPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
<DocumentationFile>bin\Debug\sluamod.XML</DocumentationFile>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core">
<RequiredTargetFramework>3.5</RequiredTargetFramework>
</Reference>
<Reference Include="System.Data" />
<Reference Include="System.Data.DataSetExtensions">
<RequiredTargetFramework>3.5</RequiredTargetFramework>
</Reference>
<Reference Include="System.Xml" />
<Reference Include="System.Xml.Linq">
<RequiredTargetFramework>3.5</RequiredTargetFramework>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Demo.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="SLua\Coroutine.cs" />
<Compile Include="SLua\Debugger\DebugInterface.cs" />
<Compile Include="SLua\Debugger\SLuaDebug.cs" />
<Compile Include="SLua\Helper.cs" />
<Compile Include="SLua\Logger.cs" />
<Compile Include="SLua\Lua3rdDLL.cs" />
<Compile Include="SLua\Lua3rdMeta.cs" />
<Compile Include="SLua\LuaArray.cs" />
<Compile Include="SLua\LuaDLL.cs" />
<Compile Include="SLua\LuaDLLWrapper.cs" />
<Compile Include="SLua\LuaObject.cs" />
<Compile Include="SLua\LuaObject_basetype.cs" />
<Compile Include="SLua\LuaObject_overload.cs" />
<Compile Include="SLua\LuaState.cs" />
<Compile Include="SLua\LuaSvr.cs" />
<Compile Include="SLua\LuaSvrGameObject.cs" />
<Compile Include="SLua\LuaValueType.cs" />
<Compile Include="SLua\LuaVarObject.cs" />
<Compile Include="SLua\ObjectCache.cs" />
<Compile Include="SLua\SLuaSetting.cs" />
<Compile Include="SLua\Timer.cs" />
<Compile Include="SLua\WeakDictionary.cs" />
<Compile Include="TestSLua.cs" />
</ItemGroup>
<ItemGroup>
<None Include="README.md" />
</ItemGroup>
<ItemGroup>
<BootstrapperPackage Include="Microsoft.Net.Client.3.5">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
<Install>false</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5 SP1</ProductName>
<Install>true</Install>
</BootstrapperPackage>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>