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Zork_Lets_Play_Walkthrough_Copy_Paste_Script.txt
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Zork_Lets_Play_Walkthrough_Copy_Paste_Script.txt
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Welcome to Dungeon. This version created 11-MAR-91.
You are in an open field west of a big white house with a boarded
front door.
There is a small mailbox here.
>brief,open box,read leaflet,n,n,u,get egg,open egg,d,w,e,open window,w,
get sack,open sack,get lunch,get garlic,get bottle,w,drop all, get lamp,e
turn on lamp,u,get all,d,turn off lamp,w,drop all,read news,drop news
move rug,open trap door,turn on lamp,d,s,s,get painting,s,u,turn off lamp,w
open case,put painting in case,open trap door,turn on lamp,d,s,s
w,ne,e,s,get portrait,n,walk through curtain,walk through south wall
walk through curtain,get bills,walk through north wall,drop bills
drop portrait,e,e,get all,walk through curtain,s,s,s,drop bills,u
turn off lamp,w,put portrait in case,open trap door,turn on lamp,d,s,s,s
get bills,u,turn off lamp,w,put bills in case,get sword,open trap door
get egg,get rope,turn on lamp,d,e,kill troll with sword
kill troll with sword
kill troll with sword
drop sword,n,n,w,e,tie rope to rail,d,turn off lamp,get torch,d,e,n,n,d,u,e,n
read match,read book,n,get screwd,get wrench,press yellow button,w,s
turn bolt with wrench,drop wrench,s,nw,n,get trunk,n,get pump,n,get trident
u,n,rub mirror,n,n,u,treasure,drop egg,get chalice,temple,drop all
get lamp,get torch,w,get grail,e,sw,rub mirror,e,d,get trident,u,n,rub mirror
n,n,u,drop trident,e,douse candles,read book,w,get match,get bell,w,e,s,d
light match,light candles with match,exorcise,drop bell,drop book,drop candles
u,n,n,u,get trident,get chalice,e,pray,e,w,e,w,w,put trident in case
put grail in case,put chalice in case,drop match
get garlic,open trap door,d,e,n,n,d,n,n,n,u,n,rub mirror,n,n,u,get all
drop book,w,e,sw,rub mirror,w,w,n,nw,w,drop garlic,get figurine,e,s,ne,n,w
drop torch,turn on lamp,d,get bracelet,u,turn off lamp,get torch,e,s,w,s,d,u
put bracelt in case,put figurine in case,put trunk in case,drop all
get torch, get bottle,get lamp,d,e,n,e,e,s,e
read engravings,se,well,e,get necklace,e,read wall,board,open bottle
put water in bucket,disembark,read wall,e,get all,eat eatme cake,e,get flask
read red cake with flask,read orange cake with flask
read blue cake with flask,drop flask,throw red cake,get spices,w
eat blue cake,drop orange cake,nw,read paper,drop paper,tell robot,e,e
tell robot,push triangle button,tell robot,s,s,get sphere
tell robot,lift cage,get sphere,n,w,s
w,board,put water in bottle,close bottle,disembark,drop bottle,w,w,d,n
open box,get violin,w,w,w,u,put spices in case,put necklace in case
put sphere in case, put violin in case,drop all,save
get torch,get lamp,d,e,n,n,w,nw,get coffin,u,n,get wire,e,n,n,n,u,n
rub mirror,n,n,u,e,pray,e,w,e,w,w,put coffin in case,drop wire,get pump
d,e,n,e,ne,ne
echo
get bar,e,e,get shovel,nw,s,w,s,nw,e,d,inflate boat with pump,drop pump
put stick in boat,board,launch,d,d,d,get buoy,w,disembark,get stick,open buoy
get emerald,dig with shovel,dig with shovel,dig with shovel,dig with shovel
get statue,drop shovel,drop buoy,s,s,wave stick,drop stick,e,e,get pot,se,u
u,w,w,n,e,w,w,put pot in case,put statue in case, put emerald in case
put bar in case,drop all
get torch,get lamp,get knife,d,e,s,e,w,u,get coins,get keys,sw,u,e,ne
unlock grate with keys,drop keys,open grate,u,sw,w,w,put coins in case,e,e
e,d,sw,d,e,n,e,s,ne,odysseus,u
kill thief with knife
kill thief with knife
kill thief with knife
kill thief with knife
kill thief with knife
kill thief with knife
kill thief with knife
get egg,get canary,temple,get book,treasure,e,read paper,drop paper,d
push east wall,s,s,w,push south wall,e,n,n,n,w,push south wall
push south wall,e,e,e,push south wall,get card,push south wall
push west wall,e,e,e,n,push west wall,s,w,w,n,n,e,push south wall,w,s
push east wall,n,e,push south wall,w,n,n,n,n,push east wall,w,s,s,s,e,e
n,n,push west wall,n,w,push south wall,push south wall,w,s,s,e,e,n
push west wall,s,w,push north wall,e,n,push west wall,s,w,push north wall
push north wall,w,n,u,w,d,n,e,put card in case,put egg in case,drop book
e,e,n,n,wind canary,get bauble,w,e,w,w,put canary in case
put bauble in case,drop all
get lamp,get torch,get screwd,d,e,n,n,d,n,n,n,u,n,w,w,n,ne
put screwd in basket,n,ne,n,ne,nw,d,d,ne,get coal,s,u,u,e,e,s
put coal in basket,turn on lamp,put lamp in basket,lower basket,n,ne,n,ne
nw,d,d,s,drop all,sw,get lamp,get screwd,get coal,e,open lid,put coal in lid
close lid,turn switch with screwd,open lid,get diamond,drop screwd,nw
put diamond in basket,put lamp in basket,ne,get torch,n,u,u,e,e,s
raise basket,get lamp,turn lamp off,get diamond,w,s,d,u,put diamond in case
drop all
get torch,get lamp,get brick,get wire,get match,get book,d,e,n,n,w,nw,u
turn on lamp,throw torch at glacier,w,get ruby,w,s,board,open recept
put book in recept,light match,light book with match,wait,wait,land
disembark,tie rope to hook,get coin,s,open purple book,get stamp,n,board
untie rope,wait,wait,wait,land,disembark,tie rope to hook,s
put brick in hole,put wire in brick,light match,light wire with match
n,s,read card,get crown,n,board,untie rope,close recept,wait,wait,wait
wait,wait,disembark,drop card,n,w,s,n,get torch,e,s,s,w,w,u,turn off lamp
put crown in case,put coin in case,put ruby in case,put stamp in case
put torch in case,close case,drop match,turn on lamp,d,e,n,e,e,e,s,d,e,e
wait,wait,wait,wait,wait,wait,open crypt,n,close crypt,turn off lamp
wait,wait,wait
d,n,drop sword,s,push button,n,get sword,n,enter,raise short pole
push red panel,push red panel,lower short pole,push mahoga panel
push mahoga panel,push mahoga panel,raise short pole,push red panel
push red panel,push red panel,push red panel,push pine panel,n,knock on door
answer,flask
answer,rusty knife
answer,forest
n,tell master,follow,n,e,n,n,tell master,stay,turn dial to 4,press button,s
open door,s,tell master,push button,open bronze door,s
Brief descriptions.
Opening the mailbox reveals:
A leaflet.
Taken.
Welcome to Dungeon!
Dungeon is a game of adventure, danger, and low cunning. In it
you will explore some of the most amazing territory ever seen by mortal
man. Hardened adventurers have run screaming from the terrors contained
within.
In Dungeon, the intrepid explorer delves into the forgotten secrets
of a lost labyrinth deep in the bowels of the earth, searching for
vast treasures long hidden from prying eyes, treasures guarded by
fearsome monsters and diabolical traps!
No DECsystem should be without one!
Dungeon was created at the Programming Technology Division of the MIT
Laboratory for Computer Science by Tim Anderson, Marc Blank, Bruce
Daniels, and Dave Lebling. It was inspired by the Adventure game of
Crowther and Woods, and the Dungeons and Dragons game of Gygax
and Arneson. The original version was written in MDL (alias MUDDLE).
The current version was translated from MDL into FORTRAN IV by
a somewhat paranoid DEC engineer who prefers to remain anonymous,
and was later translated to C.
On-line information may be obtained with the commands HELP and INFO.
You are facing the north side of a white house. There is no door here,
and all the windows are barred.
You are in a dimly lit forest, with large trees all around. One
particularly large tree with some low branches stands here.
You hear in the distance the chirping of a song bird.
You are about ten feet above the ground nestled among some large
branches. The nearest branch above you is beyond your reach.
On the branch is a small birds nest.
The birds nest contains:
A jewel-encrusted egg.
Taken.
There is no obvious way to open the egg.
Forest
You hear in the distance the chirping of a song bird.
North of House
You are behind the white house. In one corner of the house
there is a window which is slightly ajar.
With great effort, you open the window far enough to allow passage.
You are in the kitchen of the white house. A table seems to have
been used recently for the preparation of food. A passage leads to
the west, and a dark staircase can be seen leading upward. To the
east is a small window which is open.
On the table is an elongated brown sack, smelling of hot peppers.
A clear glass bottle is here.
The glass bottle contains:
A quantity of water.
>Taken.
Opening the brown sack reveals:
A clove of garlic.
A lunch.
Taken.
Taken.
Taken.
You are in the living room. There is a door to the east. To the west
is a wooden door with strange gothic lettering, which appears to be
nailed shut.
In the center of the room is a large oriental rug.
There is a trophy case here.
On hooks above the mantlepiece hangs an elvish sword of great antiquity.
A battery-powered brass lantern is on the trophy case.
There is an issue of US NEWS & DUNGEON REPORT dated 11-MAR-91 here.
brown sack:
Dropped.
clove of garlic:
Dropped.
lunch:
Dropped.
glass bottle:
Dropped.
leaflet:
Dropped.
jewel-encrusted egg:
Dropped.
Taken.
Kitchen
>The lamp is now on.
You are in the attic. The only exit is stairs that lead down.
A large coil of rope is lying in the corner.
On a table is a nasty-looking knife.
There is a square brick here which feels like clay.
rope:
Taken.
knife:
Taken.
brick:
Taken.
Kitchen
The lamp is now off.
Living Room
You can see: A brown sack.
A clove of garlic.
A lunch.
A trophy case.
A glass bottle.
A sword.
A newspaper.
A leaflet.
A jewel-encrusted egg.
The glass bottle contains:
A quantity of water.
rope:
Dropped.
knife:
Dropped.
lamp:
Dropped.
brick:
Dropped.
Taken.
US NEWS & DUNGEON REPORT
11-MAR-91 Late Dungeon Edition
--- LATE NEWS FLASH!! ---
The endgame is here! (Somewhere)
There have been some puzzling new discoveries near the Thief's hideaway.
--- BACKGROUND INFORMATION ---
This version of Dungeon for the PDP-11/VAX-11 has been completely
reimplemented in FORTRAN-IV from the original MDL sources created
at MIT. The parser in this version is somewhat simpler than the
parser in the ARPAnet version; within this limit, this version
is fully congruent with the current version on the ARPAnet.
This version has been converted from FORTRAN-IV to C via f77. If
you have any problems, please report them to:
ian@airs.com or uunet!airs!ian (Ian Lance Taylor)
Dropped.
>With a great effort, the rug is moved to one side of the room.
With the rug moved, the dusty cover of a closed trap door appears.
The door reluctantly opens to reveal a rickety staircase descending
into darkness.
Taken.
The lamp is now on.
You are in a dark and damp cellar with a narrow passageway leading
east, and a crawlway to the south. To the west is the bottom of a
steep metal ramp which is unclimbable.
The door crashes shut, and you hear someone barring it.
You are on the west edge of a chasm, the bottom of which cannot be
seen. The east side is sheer rock, providing no exits. A narrow
passage goes west. The path you are on continues to the north and south.
You are in an art gallery. Most of the paintings which were here
have been stolen by vandals with exceptional taste. The vandals
left through the north, south, or west exits.
Fortunately, there is still one chance for you to be a vandal, for on
the far wall is a work of unparalleled beauty.
Taken.
You are in what appears to have been an artist's studio. The walls
and floors are splattered with paints of 69 different colors.
Strangely enough, nothing of value is hanging here. At the north and
northwest of the room are open doors (also covered with paint). An
extremely dark and narrow chimney leads up from a fireplace. Although
you might be able to get up the chimney, it seems unlikely that you
could get back down.
Kitchen
The lamp is now off.
Living Room
You can see: A brown sack.
A clove of garlic.
A lunch.
A trophy case.
A glass bottle.
A rope.
A knife.
A sword.
A newspaper.
A leaflet.
A brick.
A jewel-encrusted egg.
The glass bottle contains:
A quantity of water.
>Opened.
Done.
The door reluctantly opens to reveal a rickety staircase descending
into darkness.
The lamp is now on.
Cellar
The door crashes shut, and you hear someone barring it.
West of Chasm
Gallery
>You are in the large entrance hall of the Bank of Zork, the largest
banking institution of the Great Underground Empire. A partial
account of its history is in "The Lives of the Twelve Flatheads" with
the chapter on J. Pierpont Flathead. A more detailed history (albeit
less objective) may be found in Flathead's outrageous autobiography
"I'm Rich and You Aren't - So There!".
Most of the furniture has been ravaged by passing scavengers. All
that remains are two signs at the northwest and northeast corners of
the room, which say
<-- WEST VIEWING ROOM EAST VIEWING ROOM -->
You are in a small square room, which was used by a bank officer
whose job it was to retrieve safety deposit boxes for the customer.
On the north side of the room is a sign which reads "Viewing Room".
On the east side of the room, above an open door, is a sign reading
BANK PERSONNEL ONLY
You are in a large rectangular room. The east and west walls here
were used for storing safety deposit boxes. As might be expected,
all have been carefully removed by evil persons. To the east, west,
and south of the room are large doorways. The northern "wall"
of the room is a shimmering curtain of light. In the center of the
room is a large stone cube, about 10 feet on a side. Engraved on
the side of the cube is some lettering.
This room was the office of the Chairman of the Bank of Zork.
Like the other rooms here, it has been extensively vandalized.
The lone exit is to the north.
A portrait of J. Pierpont Flathead hangs on the wall.
Taken.
Safety Depository
You feel somewhat disoriented as you pass through...
You are in a small bare room with no distinguishing features. There
are no exits from this room.
You feel somewhat disoriented as you pass through...
You are in a large rectangular room. The east and west walls here
were used for storing safety deposit boxes. As might be expected,
all have been carefully removed by evil persons. To the east, west,
and south of the room are large doorways. The northern "wall"
of the room is a shimmering curtain of light. In the center of the
room is a large stone cube, about 10 feet on a side. Engraved on
the side of the cube is some lettering.
>You feel somewhat disoriented as you pass through...
You are in the Vault of the Bank of Zork, in which there are no doors.
On the floor sit 200 neatly stacked zorkmid bills.
Taken.
You feel somewhat disoriented as you pass through...
You are in a large rectangular room. The east and west walls here
were used for storing safety deposit boxes. As might be expected,
all have been carefully removed by evil persons. To the east, west,
and south of the room are large doorways. The northern "wall"
of the room is a shimmering curtain of light. In the center of the
room is a large stone cube, about 10 feet on a side. Engraved on
the side of the cube is some lettering.
Dropped.
>Dropped.
East Teller's Room
Safety Depository
You can see: A stack of zorkmid bills.
A portrait of J. Pierpont Flathead.
stack of zorkmid bills:
Taken.
portrait of J. Pierpont Flathead:
Taken.
You feel somewhat disoriented as you pass through...
You are in a room used by holders of safety deposit boxes to view
their contents. On the north side of the room is a sign which says
REMAIN HERE WHILE THE BANK OFFICER RETRIEVES YOUR DEPOSIT BOX
WHEN YOU ARE FINISHED, LEAVE THE BOX, AND EXIT TO THE SOUTH
AN ADVANCED PROTECTIVE DEVICE PREVENTS ALL CUSTOMERS FROM
REMOVING ANY SAFETY DEPOSIT BOX FROM THIS VIEWING AREA!
Thank you for banking at the Zork!
Bank Entrance
Gallery
Studio
Dropped.
Kitchen
>The lamp is now off.
Living Room
You can see: A brown sack.
A clove of garlic.
A lunch.
A trophy case.
A glass bottle.
A rope.
A knife.
A sword.
A newspaper.
A leaflet.
A brick.
A jewel-encrusted egg.
The glass bottle contains:
A quantity of water.
Done.
The door reluctantly opens to reveal a rickety staircase descending
into darkness.
The lamp is now on.
Cellar
The door crashes shut, and you hear someone barring it.
West of Chasm
Gallery
Studio
You can see: A stack of zorkmid bills.
>Taken.
Kitchen
The lamp is now off.
Living Room
You can see: A brown sack.
A clove of garlic.
A lunch.
A trophy case.
A glass bottle.
A rope.
A knife.
A sword.
A newspaper.
A leaflet.
A brick.
A jewel-encrusted egg.
The glass bottle contains:
A quantity of water.
Done.
Taken.
The door reluctantly opens to reveal a rickety staircase descending
into darkness.
>Taken.
Taken.
The lamp is now on.
Cellar
The door crashes shut, and you hear someone barring it.
Your sword is glowing with a faint blue glow.
You are in a small room with passages off in all directions.
Bloodstains and deep scratches (perhaps made by an axe) mar the walls.
A nasty-looking troll, brandishing a bloody axe, blocks all passages
out of the room.
You sword has begun to glow very brightly.
You charge, but the troll jumps nimbly aside.
The axe sweeps past you as you jump aside.
>The troll's weapon is knocked to the floor, leaving him unarmed.
The troll, now worried about this encounter, recovers his
bloody axe.
>It's curtains for the troll as your sword removes his head.
Almost as soon as the troll breathes his last, a cloud of
sinister black smoke envelops him, and when the fog lifts, the
carcass has disappeared.
Your sword is no longer glowing.
>Dropped.
You are in a narrow east-west passageway. There is a narrow staircase
leading down at the north end of the room.
You are in a deep ravine at a crossing with an east-west crawlway.
Some stone steps are at the south of the ravine and a steep staircase
descends.
You are in a crawlway with a three foot high ceiling. Your footing
is very unsure here due to the assortment of rocks undefoot. Passages
can be seen in the east, west, and northwest corners of the crawlway.
You are at the periphery of a large dome, which forms the ceiling
of another room below. Protecting you from a precipitous drop is a
wooden railing which circles the dome.
The rope drops over the side and comes within ten feet of the floor.
You are in a large room with a prominent doorway leading to a down
staircase. To the west is a narrow twisting tunnel. Above you is a
large dome painted with scenes depicting elvish hacking rites. Up
around the edge of the dome (20 feet up) is a wooden railing. In the
center of the room there is a white marble pedestal.
A large piece of rope descends from the railing above, ending some
five feet above your head.
Sitting on the pedestal is a flaming torch, made of ivory.
The lamp is now off.
Taken.
You are in a north-south crawlway; a passage also goes to the east.
There is a hole above, but it provides no opportunities for climbing.
Troll Room
You can see: A sword.
East-West Passage
Deep Ravine
You are in a long room on the south shore of a large reservoir.
There is a western exit, a passageway south, and a steep pathway
climbing up along the edge of a cliff.
You are on the south edge of a deep canyon. Passages lead off
to the east, south, and northwest. You can hear the sound of
flowing water below.
You are standing on the top of flood control dam #3, which was
quite a tourist attraction in times far distant. There are paths
to the north, south, east, and down.
The sluice gates on the dam are closed. Behind the dam, there can
be seen a wide lake. A small stream is formed by the runoff from
the lake.
There is a control panel here. There is a large metal bolt on the
panel. Above the bolt is a small green plastic bubble.
This room appears to have been the waiting room for groups touring
the dam. There are exits here to the north and east marked
"PRIVATE", though the doors are open, and an exit to the south.
A guidebook entitled "FLOOD CONTROL DAM #3" is on the
reception desk.
There is a matchbook whose cover says "VISIT BEAUTIFUL FCD #3" here.
>>Taken.
[Close cover before striking BKD]
You too can make BIG MONEY in the exciting field of
PAPER SHUFFLING!
Mr. TAA of Muddle, Mass. says: "Before I took this course I used
to be a lowly bit twiddler. Now with what I learned at MIT Tech
I feel really important and can obfuscate and confuse with the best."
Mr. MARC had this to say: "Ten short days ago all I could look
forward to was a dead-end job as a engineer. Now I have a promising
future and make really big Zorkmids."
MIT Tech can't promise these fantastic results to everyone, but when
you earn your MDL degree from MIT Tech your future will be brighter.
Send for our free brochure today!
Taken.
Guide Book To
Flood Control Dam #3
Flood control dam #3 (FCD #3) was constructed in year 783 of the
Great Underground Empire to harness the destructive power of the
Frigid River. This work was supported by a grant of 37 million
zorkmids from the central bureaucracy and your own omnipotent local
tyrant Lord Dimwit Flathead the Excessive. This impressive structure
is composed of 3.7 cubic feet of concrete, is 256 feet tall at the
center, and 193 feet wide at the top. The reservoir created behind
the dam has a volume of 37 billion cubic feet, an area of 12 million
square feet, and a shore line of 36 thousand feet.
The construction of FCD #3 took 112 days from ground breaking to
the dedication. It required a work force of 384 slaves, 34 slave
drivers, 12 engineers, 2 turtle doves, and a partridge in a pear
tree. The work was managed by a command team composed of 234
bureaucrats, 2347 secretaries (at least two of whom could type),
12,256 paper shufflers, 52,469 rubber stampers, 245,193 red tape
processors, and nearly one million dead trees.
We will now point out some of the more interesting features of
FCD #3 as we conduct you on a guided tour of the facilities.
1) You start your tour here in the dam lobby.
You will notice on your right that ...........
You are in what appears to have been the maintenance room for flood
control dam #3, judging by the assortment of tool chests around the
room. Apparently, this room has been ransacked recently, for most of
the valuable equipment is gone. On the wall in front of you is a
panel of buttons, which are labelled in EBCDIC. However, they are of
different colors: blue, yellow, brown, and red. The doors to this
room are in the west and south ends.
There is an object which looks like a tube of toothpaste here.
There is a wrench here.
There is a screwdriver here.
Taken.
Taken.
Click.
Dam Lobby
Dam
>The sluice gates open, and water pours through the dam.
Dropped.
Deep Canyon
Reservoir South
You are on what used to be a large reservoir, but which is now a
large mud pile. There are 'shores' to the north and south.
Lying half buried in the mud is an old trunk, bulging with jewels.
Taken.
You are in a large cavernous room, to the south of which was formerly
a reservoir. However, with the water level lowered, there is merely
a wide stream running through the center of the room.
There is a tunnel leaving the room to the north.
There is a small pump here.
Taken.
You are in an ancient room, long buried by the reservoir. There are
exits to the southeast and upward.
On the shore lies Neptune's own crystal trident.
Your load is too heavy. You will have to leave something behind.
>You are in a small cave with an entrance to the north and a stairway
leading down.
You are in a large square room with tall ceilings. There are exits
on the north, east, and west sides of the room. On the south wall is
an enormous mirror which fills the entire wall.
There is a rumble from deep within the earth, and the room shakes.
You are in a narrow crawlway. The crawlway leads from north to south,
However, the south passage divides to the south and southwest.
You are standing in a small circular room with a pedestal. A set of
stairs leads up, and passages leave the the east and west.
There is an extremely valuable (perhaps original) grail here.
You are in the west end of a large temple. On the south wall is an
ancient inscription, probably a prayer in a long-forgotten language.
The north wall is solid granite. The entrance at the west end of the
room is through huge marble pillars.
Lying in the corner of the room is a small brass bell.
This is a large room, whose north wall is solid granite. A number
of discarded bags, which crumble at your touch, are scattered about
on the floor. There is an exit down and what appears to be a newly
created passage to the east.
There is a silver chalice, intricately engraved, here.
Dropped.
Taken.
You are in the west end of a large temple. On the south wall is an
ancient inscription, probably a prayer in a long-forgotten language.
The north wall is solid granite. The entrance at the west end of the
room is through huge marble pillars.
Lying in the corner of the room is a small brass bell.
lamp:
Dropped.
torch:
Dropped.
trunk with jewels:
Dropped.
tour guidebook:
Dropped.
matchbook:
Dropped.
screwdriver:
Dropped.
chalice:
Dropped.
hand-held air pump:
Dropped.
>Taken.
Taken.
Grail Room
You can see: A grail.
Taken.
Narrow Crawlway
You are in a large square room with tall ceilings. There are exits
on the north, east, and west sides of the room. On the south wall is
an enormous mirror which fills the entire wall.
There is a rumble from deep within the earth, and the room shakes.
Cave
Atlantis Room
You can see: A crystal trident.
Taken.
Cave
Mirror Room
There is a rumble from deep within the earth, and the room shakes.
>>Narrow Crawlway
Grail Room
Temple
You can see: A trunk with jewels.
A bell.
A tour guidebook.
A matchbook.
A screwdriver.
A chalice.
A hand-held air pump.
Dropped.
You are in the east end of a large temple. In front of you is what
appears to be an altar.
On the alter is a large black book, open to page 569.
On the two ends of the altar are burning candles.
Taken.
The flame is extinguished.
Taken.
Commandment #12592
Oh ye who go about saying unto each other: "Hello sailor":
Dost thou know the magnitude of thy sin before the gods?
Yea, verily, thou shalt be ground between two stones.
Shall the angry gods cast thy body into the whirlpool?
Surely, thy eye shall be put out with a sharp stick!
Even unto the ends of the earth shalt thou wander and
unto the land of the dead shalt thou be sent at last.
Surely thou shalt repent of thy cunning.
Temple
You can see: A crystal trident.
A trunk with jewels.
A bell.
A tour guidebook.
A matchbook.
A screwdriver.
A chalice.
A hand-held air pump.
Taken.
Taken.
Grail Room
Narrow Crawlway
You are in a tiny cave with entrances west and north, and a dark,
forbidding staircase leading down.
You are outside a large gateway, on which is inscribed:
"Abandon every hope, all ye who enter here."
The gate is open. Through it you can see a desolation, with a pile of
mangled corpses in one corner. Thousands of voices, lamenting some
hideous fate, can be heard.
The way through the gate is barred by evil spirits, who jeer at your
attempts to pass.
>One of the matches starts to burn.
The candles are lit.
The match has gone out.
There is a clap of thunder, and a voice echoes through the
cavern: "Begone, fiends!" The spirits, sensing the presense
of a greater power, flee through the walls.
Dropped.
Dropped.
Dropped.
>There is a wall there.
>Cave
Narrow Crawlway
Grail Room
Temple
You can see: A crystal trident.
A trunk with jewels.
A tour guidebook.
A screwdriver.
A chalice.
A hand-held air pump.
Taken.
Taken.
Altar
You are in a forest, with trees in all directions around you.
Forest
North of House
Behind House
Kitchen
Living Room
You can see: A brown sack.
A clove of garlic.
A lunch.
A trophy case.
A glass bottle.
A knife.
A newspaper.
A leaflet.
A brick.
The glass bottle contains:
A quantity of water.
Done.
>Done.
Done.
Dropped.
>Taken.
The door reluctantly opens to reveal a rickety staircase descending
into darkness.
Cellar
Troll Room
You can see: A sword.
East-West Passage
Deep Ravine
Reservoir South
Reservoir
Reservoir North
Atlantis Room
Cave
Mirror Room
There is a rumble from deep within the earth, and the room shakes.
Narrow Crawlway
Grail Room
Temple
You can see: A trunk with jewels.
A tour guidebook.
A screwdriver.
A hand-held air pump.
trunk with jewels:
Taken.
tour guidebook:
Taken.
screwdriver:
Taken.
hand-held air pump:
Taken.
>Dropped.
Grail Room
Narrow Crawlway
Mirror Room
There is a rumble from deep within the earth, and the room shakes.
You are in a cold and damp corridor where a long east-west passageway
intersects with a northward path.
You are in a small chamber, which appears to have been part of a
coal mine. On the south wall of the chamber the letters "GRANITE
WALL" are etched in the rock. To the east is a long passage, and
there is a steep metal slide twisting downward. From the appearance
of the slide, an attempt to climb up it would be impossible. To the
north is a small opening.
You are standing at the entrance of what might have been a coal
mine. To the northeast and the northwest are entrances to the mine,
and there is another exit on the south end of the room.
You are in a small room. Strange squeaky sounds may be hear coming
from the passage at the west end. You may also escape to the south.
You are in a small room that has only one door, to the east.
In the corner of the room on the ceiling is a large vampire bat who
is obviously deranged and holding his nose.
There is an exquisite jade figurine here.
Dropped.
Taken.
Squeaky Room
Mine Entrance
You are in a large room, in the middle of which is a small shaft
descending through the floor into darkness below. To the west and
the north are exits from this room. Constructed over the top of the
shaft is a metal framework to which a heavy iron chain is attached.
At the end of the chain is a basket.
You are in a narrow tunnel with large wooden beams running across
the ceiling and around the walls. A path from the south splits into
paths running west and northeast.
You are in a small non-descript room. However, from the direction
of a small descending staircase a foul odor can be detected. To the
east is a narrow path.
>Dropped.
The lamp is now on.
You are in a small room which smells strongly of coal gas.
There is a sapphire-encrusted bracelet here.
Taken.
Smelly Room
You can see: A torch.
The lamp is now off.
Taken.
Wooden Tunnel
Shaft Room
You can see: A basket.
Mine Entrance
Slide Room
Cellar
Living Room
You can see: A brown sack.
A lunch.
A trophy case.
A glass bottle.
A knife.
A newspaper.
A matchbook.
A leaflet.
A brick.
The glass bottle contains:
A quantity of water.
>Done.
Done.
Done.
lamp:
Dropped.
torch:
Dropped.
screwdriver:
Dropped.
hand-held air pump:
Dropped.
>Taken.
Taken.
Taken.
Cellar
Troll Room
You can see: A sword.
East-West Passage
You are in a circular room with passages off in eight directions.
Your compass needle spins wildly, and you cannot get your bearings.
Unfortunately, it is impossible to tell directions in here.
Deep Canyon
Round Room
Unfortunately, it is impossible to tell directions in here.
You have entered a cave with passages leading north and southeast.
There are old engravings on the walls here.
>The engravings were incised in the living rock of the cave wall by
an unknown hand. They depict, in symbolic form, the beliefs of the
ancient peoples of Zork. Skillfully interwoven with the bas reliefs
are excerpts illustrating the major tenets expounded by the sacred
texts of the religion of that time. Unfortunately, a later age seems
to have considered them blasphemous and just as skillfully excised them.
This is a room which is bare on all sides. There is an exit down.
To the east is a great door made of stone. Above the door, the
following words are written: "No man shall enter this room without
solving this riddle--
What is tall as a house,
Round as a cup,
And all the king's horses can't draw it up?".
There is a clap of thunder and the east door opens.
This is a former broom closet. The exits are to the east and west.
There is a pearl necklace here with hundreds of large pearls.
Taken.
You are in a damp circular room, whose walls are made of brick and
mortar. The roof of this room is not visible, but there appear to be
some etchings on the walls. There is a passageway to the west.
There is a wooden bucket here, three feet in diameter and three feet
high.
o b o
A G I
E L
m p a
You are now in the wooden bucket.
Opened.
>There is now a puddle in the middle of the wooden bucket.
The bucket rises and comes to a stop.
You are at the top of the well. Well done. There are etchings on
the side of the well. There is a small crack across the floor at the
entrance to a room on the east, but it can be crossed easily.
You are in the wooden bucket.
The wooden bucket contains:
A quantity of water.
You are on your own feet again.
o b o
r z
f M A G I C z
c W E L L y
o n
m p a
You are in a small square room, in the center of which is a large
oblong table, no doubt set for afternoon tea. It is clear from the
objects on the table that the users were indeed mad. In the eastern
corner of this room is a small hole no more than four inches high.
There are passageways leading away to the west and the northwest.
There is a piece of cake where with the words "EAT ME" on it.
There is a piece of cake with orange icing here.
There is a piece of cake with red icing here.
There is a piece of cake with blue (ecch) icing here.
piece of "EAT ME" cake:
Taken.
piece of cake with orange icing:
Taken.
piece of cake with red icing:
Taken.
piece of cake with blue icing:
Taken.
Suddenly, the room appears to have become very large.
You are in a large room, one half of which is depressed. There is a
large leak in the ceiling through which brown colored goop is
falling. The only exit from this room is to the west.
A stoppered glass flask with skull-and-crossbones markings is here.
The flask is filled with some clear liquid.
The leak has submerged the depressed area in a pool of sewage.
Taken.
>The icing, now visible, says "EVAPORATE".
The icing, now visible, says "EXPLODE".
>The icing, now visible, says "ENLARGE".
Dropped.
The pool of water evaporates, revealing a tin of rare spices.
Taken.
You are in an enormous room, in the center of which are four wooden
posts delineating a rectangular area, above which is what appears to
be a wooden roof. In fact, all objects in this room appear to be
abnormally large. To the east is a passageway. There is a large
chasm on the west and the northwest.
>The room around you seems to be getting smaller.
Dropped.
You are in a room with a low ceiling which is circular in shape.
There are exits to the east and southeast.
There is a robot here.
There is a green piece of paper here.
Taken.
!!!! FROBOZZ MAGIC ROBOT COMPANY !!!!
Hello, master!
I am a late-model robot, trained at MIT Tech to perform various
simple housekeeping functions.
Instructions for use:
To activate me, use the following formula--
TELL ROBOT, something to do (CR)
The comma is mandatory.
Command me as you will!
Warranty:
No warranty is expressed or implied.
At your service!
Dropped.
Done.
You are in a large room full of assorted heavy machinery. The room
smells of burned resistors. The room is noisy from the whirring
sounds of the machines. Along one wall of the room are three buttons
which are, respectively, round, triangular, and square. Naturally,
above the buttons are instructions written in EBCDIC. A large sign
above all the buttons says in English:
DANGER: HIGH VOLTAGE
There are exits to the west and the south.
There is a robot here.
>A dull thump is heard in the distance.
Done.
You are in a dingy closet adjacent to the machine room. On one wall
is a small sticker which reads:
Protected by
FROBOZZ
Magic Alarm Company
(Hello, footpad!).
There is a beautiful crystal sphere here.
There is a robot here.
As you reach for the sphere, an iron cage falls from the ceiling
to entrap you. To make matters worse, poisonous gas starts coming
into the room.
>The cage shakes and is hurled across the room.
Taken.
Machine Room
Low Room
You can see: A green piece of paper.
As you enter, your compass starts spinning wildly.
Unfortunately, it is impossible to tell directions in here.
Tea Room
You can see: A large oblong table.
A piece of cake with orange icing.
>Top of Well
You can see: A wooden bucket.
The wooden bucket contains:
A quantity of water.
You are now in the wooden bucket.
The bottle is now full of water.
The bottle is already full.
The bucket descends and comes to a stop.
Bottom of Well
You are in the wooden bucket.
Closed.
You are on your own feet again.
Dropped.
Pearl Room
Riddle Room
Engravings Cave
You can see: A wall with engravings.
You are in a circular room with passages off in eight directions.
There is a dented steel box here.