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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Pane",
"class": "AdvSettingsPane",
"language": "GDScript",
"path": "res://UI/Classes/AdvSettingsPane.gd"
}, {
"base": "Control",
"class": "Dialog",
"language": "GDScript",
"path": "res://UI/Dialog/Dialog.gd"
}, {
"base": "Resource",
"class": "Map",
"language": "GDScript",
"path": "res://Puzzles/map.gd"
}, {
"base": "Control",
"class": "Pane",
"language": "GDScript",
"path": "res://UI/Classes/Pane.gd"
}, {
"base": "Control",
"class": "Picker",
"language": "GDScript",
"path": "res://UI/Classes/Picker.gd"
}, {
"base": "Pane",
"class": "SettingsPane",
"language": "GDScript",
"path": "res://UI/Classes/SettingsPane.gd"
}, {
"base": "Node2D",
"class": "StateShape",
"language": "GDScript",
"path": "res://Objects/Classes/StateShape.gd"
}, {
"base": "Node2D",
"class": "Window",
"language": "GDScript",
"path": "res://UI/Classes/Window.gd"
} ]
_global_script_class_icons={
"AdvSettingsPane": "",
"Dialog": "",
"Map": "",
"Pane": "",
"Picker": "",
"SettingsPane": "",
"StateShape": "",
"Window": ""
}
[application]
config/name="Gerrymandered!"
run/main_scene="res://Menus/Cookies.tscn"
config/icon="res://icon.png"
[autoload]
Globals="*res://globals.gd"
Levels="*res://levels.gd"
[debug]
settings/gdscript/max_call_stack=2048
[display]
window/size/width=1920
window/size/height=1080
window/handheld/orientation="sensor"
mouse_cursor/custom_image="res://pics/mouse/pointer.png"
window/stretch/mode="2d"
window/stretch/aspect="expand"
[input]
click={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
]
}
middle_mouse={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":3,"pressed":false,"doubleclick":false,"script":null)
]
}
[input_devices]
pointing/ios/touch_delay=0.0
pointing/emulate_touch_from_mouse=true
[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/default_clear_color=Color( 0.215686, 0.737255, 0.894118, 1 )
environment/default_environment="res://default_env.tres"