You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
New: window_background_opacity and window_background_image options to control using background images, transparent windows. More info
New color schemes: Dracula+, Gruvbox Light, MaterialDarker, Overnight Slumber, Popping and Locking, Rapture, jubi, nord.
New: expanded lua API allows handling URI clicks and keyboard events with lua callbacks. See wezterm.on docs.
The GUI layer now normalizes SHIFT state for keyboard processing. If a keypress is ASCII uppercase and SHIFT is held then the SHIFT modifier is removed from the set of active modifiers. This has implications for your key assignment configuration; previously you would write {key="T", mods="CTRL|SHIFT"}, after updating to this release you need to write {key="T", mods="CTRL"} in order for your key bindings to take effect.
Added show_tab_index_in_tab_bar option which defaults to true. Causes the tab's ordinal index to be prefixed to tab titles. The displayed number is 1-based. You can set tab_and_split_indices_are_zero_based=true if you prefer the number to be zero based.
On Linux and macOS systems, wezterm can now attempt to guess the current working directory that should be set in newly spawned local panes/tabs, in case you don't have OSC 7 integration setup in your shell.
We now bundle JetBrains Mono and use it as the default font, and add it as a default fallback font. Similarly, we also bundle Noto Color Emoji as a default fallback for emoji.
Added automatically_reload_config=false option to disable automatic config reloading. When set to false, you will need to manually trigger a config reload (default: SUPER+R or CTRL+SHIFT+R)
Halved the memory usage requirements per Cell in the common case (saving 32 bytes per cell), which gives more headroom for users with large scrollback.
Reduced initial GPU VRAM requirement to 2MiB. Improved texture allocation to avoid needing lots of VRAM.
macOS: Fix issue where new windows would open as Cocoa tabs when wezterm was maximized.
macOS: Fix issue where wezterm wouldn't adjust to DPI changes when dragging across monitors or the screen resolution changed
macOS: Reduced trackpad based scrolling sensitivity; it was hyper sensitive in previous releases, and now it is more reasonable.
Fix an issue where EGL failed to initialize on Linux
If EGL/WGL/OpenGL fail to initialize, we now try to fallback to Mesa OpenGL in software render mode. This should result in its llvmpipe renderer being used as a fallback, which has improved visuals compared to wezterm's own basic CPU based renderer. (This applies to X11/Wayland and Windows systems).
Setting front_end="Software" will try to use the Mesa OpenGL software renderer if available (X11/Wayland/Windows). The old basic CPU renderer has been removed.
The multiplexer server has been moved into its own wezterm-mux-server executable. You will need to revise your serve_command configuration.
Windows: when started in an RDP session, force the use of the Mesa software renderer to work around problems with RDP GPU emulation.
Fixed an issue with TLS Multiplexing where bootstrapping certificates would usually fail.
Windows: Fixed an issue that prevented ALT-Space from showing the system menu in the window.
Windows: Fixed dead key handling. By default dead keys behave the same as in other programs and produce diacritics. However, setting use_dead_keys = false in the config will cause dead keys to behave like a regular key; eg: ^ would just emit ^ as its own character.
Windows: Fixed an issue with the Hide key assignment; it would hide the window with no way to show it again! Hide now minimizes the window instead.
macOS: we now use Metal to render the gui, via MetalANGLE
Windows: we now prefer to use Direct3D11 to render the gui, via ANGLE EGL. The primary benefit of this is that upgrading your graphics drivers while you have a stateful wezterm session will no longer terminate the wezterm process. Resize behavior is not as smooth with ANGLE as the prior WGL. If you wish, you can set prefer_egl = false to use WGL.
Improved image protocol support to have better render fidelity and to reduce VRAM usage when the same image it displayed multiple times in the same pane.