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Describe the bug
When utilizing a rectangular EGP screen, any shape represented appears distorted (e.g., a circle becomes oval). I attempted to apply :egpResolution() to manually scale the screen, but when rotating the circle, distortion still occurs.
To Reproduce
Steps to reproduce the behavior:
Place an rectangular EGP screen (Note: im currently use an addon who provide extra models for the EGP, so at 99% the scale is not correct with another one);
The problem is only for rectangular screens, the resolution is used for keep the aspect of square type, (so if for example I want a square I simply put the same vectors vec2(50,50)).
The problem is that: If I not apply the resolution scale, I need to adjust the single EGP objects, and in any case if I try to apply an angle, I get the same problem.
At this point my question is: How I can keep the shape when I try to rotate the object?
In logical term once I set the resolution and the object dimention, the EGP need to keep that scale in every position, but this dosen't work.
Describe the bug
When utilizing a rectangular EGP screen, any shape represented appears distorted (e.g., a circle becomes oval). I attempted to apply :egpResolution() to manually scale the screen, but when rotating the circle, distortion still occurs.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
I expect the shape to maintain its scale during rotation using the :egpAngle() function.
Screenshots
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