From 3f0c05c802bb8a0b8edc3077395daf5d68b4eb1f Mon Sep 17 00:00:00 2001 From: Asaf Korem <55082339+asafkorem@users.noreply.github.com> Date: Mon, 23 Sep 2024 21:07:30 +0300 Subject: [PATCH] chore: bump copilot version (`0.0.8`) (#4589) * chore: bump copilot version. * test(e2e): improve detox copilot test. * test(e2e): update copilot tests. * chore: bump copilot version (`0.0.8`) --- detox/package.json | 2 +- .../copilot-cache/step_performer_cache.json | 56 ++++++++++++++++++- detox/test/e2e/39.copilot.shape-match.test.js | 21 +++++-- detox/test/src/app.js | 5 +- 4 files changed, 75 insertions(+), 9 deletions(-) diff --git a/detox/package.json b/detox/package.json index 05443152ab..0e8e7c352b 100644 --- a/detox/package.json +++ b/detox/package.json @@ -71,7 +71,7 @@ "caf": "^15.0.1", "chalk": "^4.0.0", "child-process-promise": "^2.2.0", - "detox-copilot": "^0.0.5", + "detox-copilot": "^0.0.8", "execa": "^5.1.1", "find-up": "^5.0.0", "fs-extra": "^11.0.0", diff --git a/detox/test/copilot-cache/step_performer_cache.json b/detox/test/copilot-cache/step_performer_cache.json index a5975d2d09..daec4b61a1 100644 --- a/detox/test/copilot-cache/step_performer_cache.json +++ b/detox/test/copilot-cache/step_performer_cache.json @@ -85,5 +85,59 @@ "{\"step\":\"Drag the red circle to its matching hole\",\"previous\":[\"Enter the shapes-matching game screen\",\"Drag the orange triangle shape slightly, not to move much\",\"Make sure that the score is still 0\",\"Verify that the triangle is on the same y axis as the square and circle, allow some tolerance\",\"Drag the orange triangle shape to the right-most hole in the middle of it and hold it there a bit\",\"The score should be 1\",\"Assert that the orange triangle shape is on the middle of the its respective hole and hiding it\",\"Drag the square to its respective hole shape\"]}": "```typescript\nawait element(by.id('shape-0')).longPressAndDrag(2000, NaN, NaN, element(by.id('shape-hole-0')), NaN, NaN, 'fast', 0);\n```", "{\"step\":\"Make sure that the final score is 3 :)\",\"previous\":[\"Enter the shapes-matching game screen\",\"Drag the orange triangle shape slightly, not to move much\",\"Make sure that the score is still 0\",\"Verify that the triangle is on the same y axis as the square and circle, allow some tolerance\",\"Drag the orange triangle shape to the right-most hole in the middle of it and hold it there a bit\",\"The score should be 1\",\"Assert that the orange triangle shape is on the middle of the its respective hole and hiding it\",\"Drag the square to its respective hole shape\",\"Drag the red circle to its matching hole\"]}": "```typescript\nawait expect(element(by.text('Score: 3'))).toBeVisible();\n```", "{\"step\":\"Drag the blue square into the middle of its shape hole (square)\",\"previous\":[\"Enter the shapes-matching game screen\"]}": "Based on the provided view hierarchy and snapshot image, here's the minimal executable code to perform the intent \"Drag the blue square into the middle of its shape hole (square)\":\n\n```typescript\nawait element(by.id('shape-1')).longPressAndDrag(1000, NaN, NaN, element(by.id('shape-hole-1')), NaN, NaN, 'slow', 0);\n```\n\nThis code performs the following actions:\n1. Locates the blue square using its test ID 'shape-1'.\n2. Locates the square-shaped hole using its test ID 'shape-hole-1'.\n3. Performs a long press on the blue square for 1 second.\n4. Drags the blue square to the center of the square-shaped hole.\n\nThe visual check for this action can be performed by observing the snapshot after the drag operation. If the blue square is correctly positioned in the middle of its corresponding shape hole, the test passes. If not, it fails.", - "{\"step\":\"Verify that the blue square is now in the middle of its hole\",\"previous\":[\"Enter the shapes-matching game screen\",\"Drag the blue square into the middle of its shape hole (square)\"]}": "Based on the provided snapshot image, I can confirm that the blue square is indeed in the middle of its corresponding square hole. The visual check passes, so there's no need to generate test code for the assertion. Here's an empty code block to indicate that the visual check passes:\n\n```\n// Visual check passes: The blue square is in the middle of its hole\n```" + "{\"step\":\"Verify that the blue square is now in the middle of its hole\",\"previous\":[\"Enter the shapes-matching game screen\",\"Drag the blue square into the middle of its shape hole (square)\"]}": "Based on the provided snapshot image, I can confirm that the blue square is indeed in the middle of its corresponding square hole. The visual check passes, so there's no need to generate test code for the assertion. Here's an empty code block to indicate that the visual check passes:\n\n```\n// Visual check passes: The blue square is in the middle of its hole\n```", + "{\"step\":\"Drag the blue square into the middle of its shape hole (square)\",\"previous\":[{\"step\":\"Enter the shapes-matching game screen\",\"code\":\"await element(by.text('Shape Match Game!')).tap();\"}]}": "Based on the provided view hierarchy and snapshot image, here's the minimal executable code to perform the intent \"Drag the blue square into the middle of its shape hole (square)\":\n\n```typescript\nawait element(by.id('shape-1')).longPressAndDrag(1000, NaN, NaN, element(by.id('shape-hole-1')), NaN, NaN, 'slow');\n```\n\nThis code performs the following actions:\n1. Identifies the blue square using the test ID 'shape-1'.\n2. Identifies the square-shaped hole using the test ID 'shape-hole-1'.\n3. Performs a long press for 1 second on the blue square.\n4. Drags the blue square to the center of the square-shaped hole.\n5. The drag is performed at a slow speed for better precision.\n\nNote: The visual outcome of this action can be verified by looking at the snapshot image after the drag operation is complete.", + "{\"step\":\"Verify that the blue square is now in the middle of its hole\",\"previous\":[{\"step\":\"Enter the shapes-matching game screen\",\"code\":\"await element(by.text('Shape Match Game!')).tap();\"},{\"step\":\"Drag the blue square into the middle of its shape hole (square)\",\"code\":\"await element(by.id('shape-1')).longPressAndDrag(1000, NaN, NaN, element(by.id('shape-hole-1')), NaN, NaN, 'slow');\"}]}": "Based on the provided snapshot image, I can visually confirm that the blue square is indeed in the middle of its corresponding square-shaped hole. Therefore, no additional test code is needed for this assertion. I'll return an empty code block to indicate that the visual check passes:\n\n```\n// Visual check confirms the blue square is in the middle of its hole\n```", + "{\"step\":\"Reset the app\",\"previous\":[]}": "To reset the app, we can use the `reloadReactNative()` method, which reloads the React Native JS bundle. This is faster than relaunching the app and is suitable for resetting the app's state. Here's the minimal executable code to perform this action:\n\n```typescript\nawait device.reloadReactNative();\n```\n\nThis code will reload the React Native bundle, effectively resetting the app to its initial state without fully relaunching it. After executing this code, you should see the app return to its initial screen or state.", + "{\"step\":\"Enter the shapes-matching game screen\",\"previous\":[{\"step\":\"Reset the app\",\"code\":\"await device.reloadReactNative();\"}]}": "Based on the provided view hierarchy and snapshot image, here's the minimal executable code to enter the shapes-matching game screen:\n\n```typescript\nawait element(by.text('Shape Match Game!')).tap();\n```\n\nThis code will tap on the \"Shape Match Game!\" text element, which should navigate to the shapes-matching game screen. The element is visible in the snapshot image and is present in the view hierarchy, so this action should successfully enter the desired screen.", + "{\"step\":\"Drag the blue square into the middle of its shape hole (square)\",\"previous\":[{\"step\":\"Reset the app\",\"code\":\"await device.reloadReactNative();\"},{\"step\":\"Enter the shapes-matching game screen\",\"code\":\"await element(by.text('Shape Match Game!')).tap();\"}]}": "Based on the provided view hierarchy and snapshot image, I can generate the following code to perform the desired intent:\n\n```typescript\nawait element(by.id('shape-1')).longPressAndDrag(2000, NaN, NaN, element(by.id('shape-hole-1')), NaN, NaN, 'slow', 0);\n```\n\nThis code will:\n1. Locate the blue square shape using its test ID 'shape-1'.\n2. Perform a long press for 2000 milliseconds.\n3. Drag it to the middle shape hole (which is square) identified by the test ID 'shape-hole-1'.\n4. The drag is performed at a slow speed to ensure accuracy.\n\nNote that this code assumes the blue square is the second shape (index 1) and the square hole is also the second hole (index 1) based on the view hierarchy. If the positions change, the test IDs may need to be adjusted accordingly.", + "{\"step\":\"Verify that the blue square is now in the middle of its hole\",\"previous\":[{\"step\":\"Reset the app\",\"code\":\"await device.reloadReactNative();\"},{\"step\":\"Enter the shapes-matching game screen\",\"code\":\"await element(by.text('Shape Match Game!')).tap();\"},{\"step\":\"Drag the blue square into the middle of its shape hole (square)\",\"code\":\"await element(by.id('shape-1')).longPressAndDrag(2000, NaN, NaN, element(by.id('shape-hole-1')), NaN, NaN, 'slow', 0);\"}]}": "Based on the provided snapshot image, I can visually confirm that the blue square is indeed in the middle of its corresponding square hole. Therefore, no additional test code is needed for this assertion. Here's an empty code block to indicate that the visual check passes:\n\n```\n\n```", + "{\"step\":\"Drag the red circle into the middle of its shape hole (circle)\",\"previous\":[{\"step\":\"Reset the app\",\"code\":\"await device.reloadReactNative();\"},{\"step\":\"Enter the shapes-matching game screen\",\"code\":\"await element(by.text('Shape Match Game!')).tap();\"},{\"step\":\"Drag the blue square into the middle of its shape hole (square)\",\"code\":\"await element(by.id('shape-1')).longPressAndDrag(2000, NaN, NaN, element(by.id('shape-hole-1')), NaN, NaN, 'slow', 0);\"},{\"step\":\"Verify that the blue square is now in the middle of its hole\",\"code\":\"\"}]}": "Here's the minimal executable code to perform the intent \"Drag the red circle into the middle of its shape hole (circle)\":\n\n```\nawait element(by.id('shape-0')).longPressAndDrag(2000, NaN, NaN, element(by.id('shape-hole-0')), NaN, NaN, 'slow', 0);\n```\n\nThis code uses the `longPressAndDrag` function to simulate dragging the red circle (identified by 'shape-0') into its corresponding hole (identified by 'shape-hole-0'). The parameters are set to ensure a smooth drag operation:\n\n- 2000ms long press duration\n- NaN for source and target positions (uses element centers)\n- 'slow' speed for better accuracy\n- 0ms hold duration at the end of the drag\n\nNote that this code assumes the red circle is the first shape (index 0) and its corresponding hole is also the first hole (index 0) based on the view hierarchy provided. If the actual indexes differ, you may need to adjust the testID numbers accordingly.", + "{\"step\":\"Verify that the red circle is now in the middle of its hole\",\"previous\":[{\"step\":\"Reset the app\",\"code\":\"await device.reloadReactNative();\"},{\"step\":\"Enter the shapes-matching game screen\",\"code\":\"await element(by.text('Shape Match Game!')).tap();\"},{\"step\":\"Drag the blue square into the middle of its shape hole (square)\",\"code\":\"await element(by.id('shape-1')).longPressAndDrag(2000, NaN, NaN, element(by.id('shape-hole-1')), NaN, NaN, 'slow', 0);\"},{\"step\":\"Verify that the blue square is now in the middle of its hole\",\"code\":\"\"},{\"step\":\"Drag the red circle into the middle of its shape hole (circle)\",\"code\":\"await element(by.id('shape-0')).longPressAndDrag(2000, NaN, NaN, element(by.id('shape-hole-0')), NaN, NaN, 'slow', 0);\"}]}": "Based on the provided snapshot image, I can visually confirm that the red circle is now in the middle of its corresponding circular hole. Therefore, no additional test code is needed for this assertion. Here's an empty code block to indicate that the visual check passes:\n\n```\n\n```", + "{\"step\":\"The game has started with Score 0\",\"previous\":[{\"step\":\"Enter the shapes-matching game screen\",\"code\":\"await element(by.text('Shape Match Game!')).tap();\"}]}": "Based on the provided snapshot image and view hierarchy, I can confirm that the game has indeed started with a Score of 0. The \"Shape Matcher\" title and \"Score: 0\" text are clearly visible in the image. Therefore, no additional test code is necessary to verify this intent. Here's an empty code block to indicate that the visual check passes:\n\n```\n// Visual check passes, no additional test code needed\n```", + "{\"step\":\"Drag the blue square into the middle of its shape hole (square)\",\"previous\":[{\"step\":\"Enter the shapes-matching game screen\",\"code\":\"await element(by.text('Shape Match Game!')).tap();\"},{\"step\":\"The game has started with Score 0\",\"code\":\"// Visual check passes, no additional test code needed\"}]}": "Based on the provided context and the snapshot image, here's the minimal executable code to perform the intent \"Drag the blue square into the middle of its shape hole (square)\":\n\n```\nawait element(by.id('shape-1')).longPressAndDrag(1000, NaN, NaN, element(by.id('shape-hole-1')), NaN, NaN, 'slow');\n```\n\nThis code uses the `longPressAndDrag` action to simulate dragging the blue square (identified by 'shape-1') into its corresponding shape hole (identified by 'shape-hole-1'). The duration of the long press is set to 1000 milliseconds (1 second), and the drag speed is set to 'slow' for better accuracy. The NaN values for position parameters allow the system to use default touch points on both the source and target elements.", + "{\"step\":\"Verify that the blue square is now in the middle of its hole\",\"previous\":[{\"step\":\"Enter the shapes-matching game screen\",\"code\":\"await element(by.text('Shape Match Game!')).tap();\"},{\"step\":\"The game has started with Score 0\",\"code\":\"// Visual check passes, no additional test code needed\"},{\"step\":\"Drag the blue square into the middle of its shape hole (square)\",\"code\":\"await element(by.id('shape-1')).longPressAndDrag(1000, NaN, NaN, element(by.id('shape-hole-1')), NaN, NaN, 'slow');\"}]}": "Based on the provided snapshot image, we can see that the blue square is indeed in the middle of its corresponding square hole. Therefore, no additional test code is needed for this assertion. The visual check passes. Here's the response:\n\n```\n// Visual check passes, no additional test code needed\n```", + "{\"step\":\"Drag the red circle into the middle of its shape hole (circle)\",\"previous\":[{\"step\":\"Enter the shapes-matching game screen\",\"code\":\"await element(by.text('Shape Match Game!')).tap();\"},{\"step\":\"The game has started with Score 0\",\"code\":\"// Visual check passes, no additional test code needed\"},{\"step\":\"Drag the blue square into the middle of its shape hole (square)\",\"code\":\"await element(by.id('shape-1')).longPressAndDrag(1000, NaN, NaN, element(by.id('shape-hole-1')), NaN, NaN, 'slow');\"},{\"step\":\"Verify that the blue square is now in the middle of its hole\",\"code\":\"// Visual check passes, no additional test code needed\"}]}": "Based on the provided information and the snapshot image, here's the minimal executable code to perform the intent \"Drag the red circle into the middle of its shape hole (circle)\":\n\n```typescript\nawait element(by.id('shape-0')).longPressAndDrag(1000, NaN, NaN, element(by.id('shape-hole-0')), NaN, NaN, 'slow');\n```\n\nThis code assumes that:\n1. The red circle is identified by the test ID 'shape-0'\n2. The circular shape hole is identified by the test ID 'shape-hole-0'\n3. We use a long press duration of 1 second (1000 ms)\n4. We use a slow drag speed for more precise movement\n5. We don't specify exact coordinates, allowing the system to calculate the center points of both elements\n\nThe code will perform a long press on the red circle and then drag it to the center of the circular shape hole.", + "{\"step\":\"Verify that the red circle is now in the middle of its hole\",\"previous\":[{\"step\":\"Enter the shapes-matching game screen\",\"code\":\"await element(by.text('Shape Match Game!')).tap();\"},{\"step\":\"The game has started with Score 0\",\"code\":\"// Visual check passes, no additional test code needed\"},{\"step\":\"Drag the blue square into the middle of its shape hole (square)\",\"code\":\"await element(by.id('shape-1')).longPressAndDrag(1000, NaN, NaN, element(by.id('shape-hole-1')), NaN, NaN, 'slow');\"},{\"step\":\"Verify that the blue square is now in the middle of its hole\",\"code\":\"// Visual check passes, no additional test code needed\"},{\"step\":\"Drag the red circle into the middle of its shape hole (circle)\",\"code\":\"await element(by.id('shape-0')).longPressAndDrag(1000, NaN, NaN, element(by.id('shape-hole-0')), NaN, NaN, 'slow');\"}]}": "```\n// Visual check passes, no additional test code needed\n```\n\nThe provided snapshot image clearly shows that the red circle is now positioned in the middle of its corresponding circular hole. Therefore, a visual check is sufficient to verify this intent, and no additional test code is required.", + "{\"step\":\"The Score is now 2\",\"previous\":[{\"step\":\"Enter the shapes-matching game screen\",\"code\":\"await element(by.text('Shape Match Game!')).tap();\"},{\"step\":\"The game has started with Score 0\",\"code\":\"// Visual check passes, no additional test code needed\"},{\"step\":\"Drag the blue square into the middle of its shape hole (square)\",\"code\":\"await element(by.id('shape-1')).longPressAndDrag(1000, NaN, NaN, element(by.id('shape-hole-1')), NaN, NaN, 'slow');\"},{\"step\":\"Verify that the blue square is now in the middle of its hole\",\"code\":\"// Visual check passes, no additional test code needed\"},{\"step\":\"Drag the red circle into the middle of its shape hole (circle)\",\"code\":\"await element(by.id('shape-0')).longPressAndDrag(1000, NaN, NaN, element(by.id('shape-hole-0')), NaN, NaN, 'slow');\"},{\"step\":\"Verify that the red circle is now in the middle of its hole\",\"code\":\"// Visual check passes, no additional test code needed\"}]}": "```\n// Visual check passes, no additional test code needed\n```\n\nThe snapshot image clearly shows that the score is now 2, which matches the intent \"The Score is now 2\". Since this can be verified visually, no additional test code is needed to perform this check.", + "{\"step\":\"Reset the game\",\"previous\":[{\"step\":\"Enter the shapes-matching game screen\",\"code\":\"await element(by.text('Shape Match Game!')).tap();\"},{\"step\":\"The game has started with Score 0\",\"code\":\"// Visual check passes, no additional test code needed\"},{\"step\":\"Drag the blue square into the middle of its shape hole (square)\",\"code\":\"await element(by.id('shape-1')).longPressAndDrag(1000, NaN, NaN, element(by.id('shape-hole-1')), NaN, NaN, 'slow');\"},{\"step\":\"Verify that the blue square is now in the middle of its hole\",\"code\":\"// Visual check passes, no additional test code needed\"},{\"step\":\"Drag the red circle into the middle of its shape hole (circle)\",\"code\":\"await element(by.id('shape-0')).longPressAndDrag(1000, NaN, NaN, element(by.id('shape-hole-0')), NaN, NaN, 'slow');\"},{\"step\":\"Verify that the red circle is now in the middle of its hole\",\"code\":\"// Visual check passes, no additional test code needed\"},{\"step\":\"The Score is now 2\",\"code\":\"// Visual check passes, no additional test code needed\"}]}": "Based on the provided view hierarchy and snapshot image, here's the minimal executable code to reset the game:\n\n```typescript\nawait element(by.text('Reset Game')).tap();\n```\n\nThis code will tap the \"Reset Game\" button visible at the bottom of the screen, which should reset the game state.", + "{\"step\":\"The score has reset\",\"previous\":[{\"step\":\"Enter the shapes-matching game screen\",\"code\":\"await element(by.text('Shape Match Game!')).tap();\"},{\"step\":\"The game has started with Score 0\",\"code\":\"// Visual check passes, no additional test code needed\"},{\"step\":\"Drag the blue square into the middle of its shape hole (square)\",\"code\":\"await element(by.id('shape-1')).longPressAndDrag(1000, NaN, NaN, element(by.id('shape-hole-1')), NaN, NaN, 'slow');\"},{\"step\":\"Verify that the blue square is now in the middle of its hole\",\"code\":\"// Visual check passes, no additional test code needed\"},{\"step\":\"Drag the red circle into the middle of its shape hole (circle)\",\"code\":\"await element(by.id('shape-0')).longPressAndDrag(1000, NaN, NaN, element(by.id('shape-hole-0')), NaN, NaN, 'slow');\"},{\"step\":\"Verify that the red circle is now in the middle of its hole\",\"code\":\"// Visual check passes, no additional test code needed\"},{\"step\":\"The Score is now 2\",\"code\":\"// Visual check passes, no additional test code needed\"},{\"step\":\"Reset the game\",\"code\":\"await element(by.text('Reset Game')).tap();\"}]}": "Based on the provided image and context, the score has indeed reset to 0 after the \"Reset Game\" action. Therefore, we can use a visual check to confirm this. Here's the minimal executable code to perform the intent \"The score has reset\":\n\n```\n// Visual check passes, no additional test code needed\n```\n\nThis indicates that the visual check confirms the score has reset to 0, as shown in the image, and no additional test code is required to verify this behavior.", + "{\"step\":\"Drag shapes into their holes until the Score is 3\",\"previous\":[{\"step\":\"Enter the shapes-matching game screen\",\"code\":\"await element(by.text('Shape Match Game!')).tap();\"},{\"step\":\"The game has started with Score 0\",\"code\":\"// Visual check passes, no additional test code needed\"},{\"step\":\"Drag the blue square into the middle of its shape hole (square)\",\"code\":\"await element(by.id('shape-1')).longPressAndDrag(1000, NaN, NaN, element(by.id('shape-hole-1')), NaN, NaN, 'slow');\"},{\"step\":\"Verify that the blue square is now in the middle of its hole\",\"code\":\"// Visual check passes, no additional test code needed\"},{\"step\":\"Drag the red circle into the middle of its shape hole (circle)\",\"code\":\"await element(by.id('shape-0')).longPressAndDrag(1000, NaN, NaN, element(by.id('shape-hole-0')), NaN, NaN, 'slow');\"},{\"step\":\"Verify that the red circle is now in the middle of its hole\",\"code\":\"// Visual check passes, no additional test code needed\"},{\"step\":\"The Score is now 2\",\"code\":\"// Visual check passes, no additional test code needed\"},{\"step\":\"Reset the game\",\"code\":\"await element(by.text('Reset Game')).tap();\"},{\"step\":\"The score has reset\",\"code\":\"// Visual check passes, no additional test code needed\"}]}": "```typescript\n// Drag the blue square into its hole\nawait element(by.id('shape-1')).longPressAndDrag(1000, NaN, NaN, element(by.id('shape-hole-1')), NaN, NaN, 'slow');\n\n// Drag the red circle into its hole\nawait element(by.id('shape-0')).longPressAndDrag(1000, NaN, NaN, element(by.id('shape-hole-0')), NaN, NaN, 'slow');\n\n// Drag the yellow triangle into its hole\nawait element(by.id('shape-2')).longPressAndDrag(1000, NaN, NaN, element(by.id('shape-hole-2')), NaN, NaN, 'slow');\n\n// Check if the score is 3\nawait expect(element(by.text('Score: 3'))).toBeVisible();\n```", + "{\"step\":\"Try to achieve Score 3 using dragging of the shapes\",\"previous\":[{\"step\":\"Enter the shapes-matching game screen\",\"code\":\"await element(by.text('Shape Match Game!')).tap();\"}]}": "Based on the provided information and the snapshot image, here's the minimal executable code to perform the intent \"Try to achieve Score 3 using dragging of the shapes\":\n\n```typescript\n// Drag the red circle to the first hole\nawait element(by.id('shape-0')).longPressAndDrag(1000, NaN, NaN, element(by.id('shape-hole-0')), NaN, NaN, 'slow');\n\n// Drag the blue square to the second hole\nawait element(by.id('shape-1')).longPressAndDrag(1000, NaN, NaN, element(by.id('shape-hole-1')), NaN, NaN, 'slow');\n\n// Drag the yellow triangle to the third hole\nawait element(by.id('shape-2')).longPressAndDrag(1000, NaN, NaN, element(by.id('shape-hole-2')), NaN, NaN, 'slow');\n\n// Check if the score is 3\nawait expect(element(by.text('Score: 3'))).toBeVisible();\n```\n\nThis code attempts to drag three shapes (a red circle, a blue square, and a yellow triangle) to their corresponding holes. After performing these actions, it checks if the score has increased to 3. If the score doesn't update or if the shapes don't match as expected, the test will fail at the assertion step.", + "{\"step\":\"Reset the game\",\"previous\":[{\"step\":\"Enter the shapes-matching game screen\",\"code\":\"await element(by.text('Shape Match Game!')).tap();\"},{\"step\":\"Try to achieve Score 3 using dragging of the shapes\",\"code\":\"// Drag the red circle to the first hole\\nawait element(by.id('shape-0')).longPressAndDrag(1000, NaN, NaN, element(by.id('shape-hole-0')), NaN, NaN, 'slow');\\n\\n// Drag the blue square to the second hole\\nawait element(by.id('shape-1')).longPressAndDrag(1000, NaN, NaN, element(by.id('shape-hole-1')), NaN, NaN, 'slow');\\n\\n// Drag the yellow triangle to the third hole\\nawait element(by.id('shape-2')).longPressAndDrag(1000, NaN, NaN, element(by.id('shape-hole-2')), NaN, NaN, 'slow');\\n\\n// Check if the score is 3\\nawait expect(element(by.text('Score: 3'))).toBeVisible();\"}]}": "Based on the provided view hierarchy and snapshot image, I can generate the following code to reset the game:\n\n```typescript\nawait element(by.text('Reset Game')).tap();\n\n// Check if the score has been reset to 0\nawait expect(element(by.text('Score: 0'))).toBeVisible();\n\n// Check if the shapes are back in their original positions\nawait expect(element(by.id('shape-3'))).toBeVisible();\nawait expect(element(by.id('shape-4'))).toBeVisible();\nawait expect(element(by.id('shape-5'))).toBeVisible();\n```\n\nThis code will tap the \"Reset Game\" button and then check if the game has been reset by verifying that the score is back to 0 and the shapes are visible again in their original positions at the bottom of the screen.", + "{\"step\":\"Drag blue square to the middle of its hole\",\"previous\":[{\"step\":\"Enter the shapes-matching game screen\",\"code\":\"await element(by.text('Shape Match Game!')).tap();\"},{\"step\":\"Try to achieve Score 3 using dragging of the shapes\",\"code\":\"// Drag the red circle to the first hole\\nawait element(by.id('shape-0')).longPressAndDrag(1000, NaN, NaN, element(by.id('shape-hole-0')), NaN, NaN, 'slow');\\n\\n// Drag the blue square to the second hole\\nawait element(by.id('shape-1')).longPressAndDrag(1000, NaN, NaN, element(by.id('shape-hole-1')), NaN, NaN, 'slow');\\n\\n// Drag the yellow triangle to the third hole\\nawait element(by.id('shape-2')).longPressAndDrag(1000, NaN, NaN, element(by.id('shape-hole-2')), NaN, NaN, 'slow');\\n\\n// Check if the score is 3\\nawait expect(element(by.text('Score: 3'))).toBeVisible();\"},{\"step\":\"Reset the game\",\"code\":\"await element(by.text('Reset Game')).tap();\\n\\n// Check if the score has been reset to 0\\nawait expect(element(by.text('Score: 0'))).toBeVisible();\\n\\n// Check if the shapes are back in their original positions\\nawait expect(element(by.id('shape-3'))).toBeVisible();\\nawait expect(element(by.id('shape-4'))).toBeVisible();\\nawait expect(element(by.id('shape-5'))).toBeVisible();\"}]}": "Based on the provided view hierarchy and the intent \"Drag blue square to the middle of its hole\", I can generate the following code:\n\n```typescript\nawait element(by.id('shape-1')).longPressAndDrag(1000, NaN, NaN, element(by.id('shape-hole-1')), NaN, NaN, 'slow');\n```\n\nThis code performs the following actions:\n1. Identifies the blue square using its test ID 'shape-1'.\n2. Identifies the target hole (the middle one) using its test ID 'shape-hole-1'.\n3. Executes a long press and drag gesture from the blue square to the middle of its corresponding hole.\n\nThe longPressAndDrag method is used with the following parameters:\n- Duration of the long press: 1000 ms\n- NaN for source X and Y coordinates (uses the center of the element by default)\n- The target element (the hole)\n- NaN for target X and Y coordinates (uses the center of the target element by default)\n- 'slow' speed for the drag gesture\n\nThis should correctly drag the blue square to the middle of its designated hole.", + "{\"step\":\"drag the red sqaure to the circle hole\",\"previous\":[{\"step\":\"Enter the shapes-matching game screen\",\"code\":\"await element(by.text('Shape Match Game!')).tap();\"}]}": "Based on the provided view hierarchy and snapshot image, I can generate the following code to perform the intent \"drag the red square to the circle hole\":\n\n```typescript\nawait element(by.id('shape-5')).longPressAndDrag(1000, 0.5, 0.5, element(by.id('shape-hole-0')), 0.5, 0.5, 'slow');\n```\n\nThis code performs the following actions:\n1. Locates the red square using its test ID 'shape-5'.\n2. Performs a long press for 1000ms on the center of the red square.\n3. Drags it to the center of the circle hole, which has the test ID 'shape-hole-0'.\n4. The drag is performed at a slow speed for better accuracy.\n\nNote that this code assumes the red square is the element with test ID 'shape-5' and the circle hole is the element with test ID 'shape-hole-0'. If these assumptions are incorrect, the test may fail and further investigation would be needed to identify the correct elements.", + "{\"step\":\"verify the red square not in the hole\",\"previous\":[{\"step\":\"Enter the shapes-matching game screen\",\"code\":\"await element(by.text('Shape Match Game!')).tap();\"},{\"step\":\"drag the red sqaure to the circle hole\",\"code\":\"await element(by.id('shape-5')).longPressAndDrag(1000, 0.5, 0.5, element(by.id('shape-hole-0')), 0.5, 0.5, 'slow');\"}]}": "Based on the provided snapshot image, I can visually confirm that the red square is not in any of the holes. Therefore, no test code needs to be generated for this assertion. Here's an empty code block to indicate that the visual check passes:\n\n```\n\n```", + "{\"step\":\"drag the red sqaure to the sky of the land\",\"previous\":[{\"step\":\"Enter the shapes-matching game screen\",\"code\":\"await element(by.text('Shape Match Game!')).tap();\"}]}": "Based on the provided image and view hierarchy, here's the minimal executable code to perform the intent \"drag the red square to the sky of the land\":\n\n```typescript\nawait element(by.id('shape-5')).longPressAndDrag(2000, NaN, NaN, element(by.id('shape-hole-1')), NaN, NaN, 'slow', 0);\n```\n\nThis code assumes that:\n1. The red square is identified by the test ID 'shape-5' (as it's in the bottom right corner of the shape grid).\n2. The \"sky\" area (top middle hole) is identified by the test ID 'shape-hole-1'.\n3. A slow drag motion is used to ensure accuracy.\n\nThe longPressAndDrag function is used with default normalized positions (NaN) for both source and target elements, which should work fine for this drag operation. The duration of the initial long press is set to 2000ms, and there's no hold duration at the end of the drag (0ms).", + "{\"step\":\"verify the red square not in the hole\",\"previous\":[{\"step\":\"Enter the shapes-matching game screen\",\"code\":\"await element(by.text('Shape Match Game!')).tap();\"},{\"step\":\"drag the red sqaure to the sky of the land\",\"code\":\"await element(by.id('shape-5')).longPressAndDrag(2000, NaN, NaN, element(by.id('shape-hole-1')), NaN, NaN, 'slow', 0);\"}]}": "Based on the snapshot image provided, I can visually confirm that the red square is not in any of the holes. Therefore, no test code needs to be generated for this assertion. Here's an empty code block to indicate that the visual check passes:\n\n```\n\n```", + "{\"step\":\"Enter the Shape Matching game screen\",\"previous\":[]}": "Based on the provided view hierarchy and snapshot image, here's the minimal executable code to enter the Shape Matching game screen:\n\n```typescript\nawait element(by.text('Shape Match Game!')).tap();\n```\n\nThis code will tap on the \"Shape Match Game!\" text element, which should navigate to the Shape Matching game screen. The element is visible in the view hierarchy and the snapshot image, so this action should perform the desired intent.", + "{\"step\":\"Game has started with Score 0\",\"previous\":[{\"step\":\"Enter the Shape Matching game screen\",\"code\":\"await element(by.text('Shape Match Game!')).tap();\"}]}": "Based on the provided snapshot image and view hierarchy, I can generate the following code to verify that the game has started with a score of 0:\n\n```typescript\nawait expect(element(by.text('Score: 0'))).toBeVisible();\n```\n\nThis code checks if the text \"Score: 0\" is visible on the screen, which indicates that the game has started and the initial score is 0. The view hierarchy shows that there's a `RCTTextView` element with the label \"Score: 0\", and the snapshot image confirms this visual state.", + "{\"step\":\"Drag the blue square into the middle of its hole\",\"previous\":[{\"step\":\"Enter the Shape Matching game screen\",\"code\":\"await element(by.text('Shape Match Game!')).tap();\"},{\"step\":\"Game has started with Score 0\",\"code\":\"await expect(element(by.text('Score: 0'))).toBeVisible();\"}]}": "Based on the provided view hierarchy and snapshot image, I can generate the following code to drag the blue square into the middle of its hole:\n\n```typescript\nawait element(by.id('shape-1')).longPressAndDrag(1000, 0.5, 0.5, element(by.id('shape-hole-1')), 0.5, 0.5, 'slow');\n```\n\nThis code performs the following actions:\n1. Locates the blue square using its test ID 'shape-1'.\n2. Performs a long press for 1000ms (1 second) on the center of the blue square (0.5, 0.5 normalized coordinates).\n3. Drags it to the center of the square-shaped hole, identified by the test ID 'shape-hole-1'.\n4. The drag operation is performed slowly for better precision.\n\nNote: The visual check for this action can be performed by a human tester, as the automated test cannot easily verify the exact position or color of the shapes.", + "{\"step\":\"Match the red circle into its hole\",\"previous\":[{\"step\":\"Enter the Shape Matching game screen\",\"code\":\"await element(by.text('Shape Match Game!')).tap();\"},{\"step\":\"Game has started with Score 0\",\"code\":\"await expect(element(by.text('Score: 0'))).toBeVisible();\"},{\"step\":\"Drag the blue square into the middle of its hole\",\"code\":\"await element(by.id('shape-1')).longPressAndDrag(1000, 0.5, 0.5, element(by.id('shape-hole-1')), 0.5, 0.5, 'slow');\"}]}": "```typescript\nawait element(by.id('shape-0')).longPressAndDrag(1000, 0.5, 0.5, element(by.id('shape-hole-0')), 0.5, 0.5, 'slow');\n```", + "{\"step\":\"Blue square is now in its hole\",\"previous\":[{\"step\":\"Enter the Shape Matching game screen\",\"code\":\"await element(by.text('Shape Match Game!')).tap();\"},{\"step\":\"Game has started with Score 0\",\"code\":\"await expect(element(by.text('Score: 0'))).toBeVisible();\"},{\"step\":\"Drag the blue square into the middle of its hole\",\"code\":\"await element(by.id('shape-1')).longPressAndDrag(1000, 0.5, 0.5, element(by.id('shape-hole-1')), 0.5, 0.5, 'slow');\"},{\"step\":\"Match the red circle into its hole\",\"code\":\"await element(by.id('shape-0')).longPressAndDrag(1000, 0.5, 0.5, element(by.id('shape-hole-0')), 0.5, 0.5, 'slow');\"}]}": "Based on the provided snapshot image and the intent \"Blue square is now in its hole\", I can see that the blue square is indeed in its corresponding hole. Since this is a visual check that can be confirmed from the image, there's no need to generate test code for the assertion. The visual check passes, so I'll return an empty code block:\n\n```\n\n```", + "{\"step\":\"Red shape is now in the middle of its hole\",\"previous\":[{\"step\":\"Enter the Shape Matching game screen\",\"code\":\"await element(by.text('Shape Match Game!')).tap();\"},{\"step\":\"Game has started with Score 0\",\"code\":\"await expect(element(by.text('Score: 0'))).toBeVisible();\"},{\"step\":\"Drag the blue square into the middle of its hole\",\"code\":\"await element(by.id('shape-1')).longPressAndDrag(1000, 0.5, 0.5, element(by.id('shape-hole-1')), 0.5, 0.5, 'slow');\"},{\"step\":\"Match the red circle into its hole\",\"code\":\"await element(by.id('shape-0')).longPressAndDrag(1000, 0.5, 0.5, element(by.id('shape-hole-0')), 0.5, 0.5, 'slow');\"},{\"step\":\"Blue square is now in its hole\",\"code\":\"\"}]}": "Based on the provided snapshot image and the intent \"Red shape is now in the middle of its hole\", I can confirm that the red circle shape is indeed in the middle of its corresponding circular hole. Since this is a visual check that has already been satisfied, there's no need to generate test code for assertion. I'll return an empty code block to indicate that the visual check passes:\n\n```\n\n```", + "{\"step\":\"The Score is now 2\",\"previous\":[{\"step\":\"Enter the Shape Matching game screen\",\"code\":\"await element(by.text('Shape Match Game!')).tap();\"},{\"step\":\"Game has started with Score 0\",\"code\":\"await expect(element(by.text('Score: 0'))).toBeVisible();\"},{\"step\":\"Drag the blue square into the middle of its hole\",\"code\":\"await element(by.id('shape-1')).longPressAndDrag(1000, 0.5, 0.5, element(by.id('shape-hole-1')), 0.5, 0.5, 'slow');\"},{\"step\":\"Match the red circle into its hole\",\"code\":\"await element(by.id('shape-0')).longPressAndDrag(1000, 0.5, 0.5, element(by.id('shape-hole-0')), 0.5, 0.5, 'slow');\"},{\"step\":\"Blue square is now in its hole\",\"code\":\"\"},{\"step\":\"Red shape is now in the middle of its hole\",\"code\":\"\"}]}": "Based on the provided intent and the view hierarchy, we can generate the following code to verify that the score is now 2:\n\n```typescript\nawait expect(element(by.text('Score: 2'))).toBeVisible();\n```\n\nThis code checks if there's a visible element with the exact text \"Score: 2\", which matches the current state of the game as shown in the snapshot image and described in the view hierarchy.", + "{\"step\":\"Restart the game\",\"previous\":[{\"step\":\"Enter the Shape Matching game screen\",\"code\":\"await element(by.text('Shape Match Game!')).tap();\"},{\"step\":\"Game has started with Score 0\",\"code\":\"await expect(element(by.text('Score: 0'))).toBeVisible();\"},{\"step\":\"Drag the blue square into the middle of its hole\",\"code\":\"await element(by.id('shape-1')).longPressAndDrag(1000, 0.5, 0.5, element(by.id('shape-hole-1')), 0.5, 0.5, 'slow');\"},{\"step\":\"Match the red circle into its hole\",\"code\":\"await element(by.id('shape-0')).longPressAndDrag(1000, 0.5, 0.5, element(by.id('shape-hole-0')), 0.5, 0.5, 'slow');\"},{\"step\":\"Blue square is now in its hole\",\"code\":\"\"},{\"step\":\"Red shape is now in the middle of its hole\",\"code\":\"\"},{\"step\":\"The Score is now 2\",\"code\":\"await expect(element(by.text('Score: 2'))).toBeVisible();\"}]}": "Here's the minimal executable code to perform the intent \"Restart the game\":\n\n```\nawait element(by.text('Reset Game')).tap();\n```\n\nThis code finds the \"Reset Game\" button using its text and taps it, which should restart the game. The button is clearly visible in the provided snapshot image at the bottom of the screen.", + "{\"step\":\"The score has reset\",\"previous\":[{\"step\":\"Enter the Shape Matching game screen\",\"code\":\"await element(by.text('Shape Match Game!')).tap();\"},{\"step\":\"Game has started with Score 0\",\"code\":\"await expect(element(by.text('Score: 0'))).toBeVisible();\"},{\"step\":\"Drag the blue square into the middle of its hole\",\"code\":\"await element(by.id('shape-1')).longPressAndDrag(1000, 0.5, 0.5, element(by.id('shape-hole-1')), 0.5, 0.5, 'slow');\"},{\"step\":\"Match the red circle into its hole\",\"code\":\"await element(by.id('shape-0')).longPressAndDrag(1000, 0.5, 0.5, element(by.id('shape-hole-0')), 0.5, 0.5, 'slow');\"},{\"step\":\"Blue square is now in its hole\",\"code\":\"\"},{\"step\":\"Red shape is now in the middle of its hole\",\"code\":\"\"},{\"step\":\"The Score is now 2\",\"code\":\"await expect(element(by.text('Score: 2'))).toBeVisible();\"},{\"step\":\"Restart the game\",\"code\":\"await element(by.text('Reset Game')).tap();\"}]}": "To verify that the score has reset, we can check if the score text displays \"Score: 0\". Here's the minimal executable code to perform this assertion:\n\n```\nawait expect(element(by.text('Score: 0'))).toBeVisible();\n```\n\nThis code will check if the element with the text \"Score: 0\" is visible on the screen, which indicates that the score has been reset to 0.", + "{\"step\":\"Drag one of the shapes slightly out of its hole\",\"previous\":[{\"step\":\"Enter the Shape Matching game screen\",\"code\":\"await element(by.text('Shape Match Game!')).tap();\"},{\"step\":\"Game has started with Score 0\",\"code\":\"await expect(element(by.text('Score: 0'))).toBeVisible();\"},{\"step\":\"Drag the blue square into the middle of its hole\",\"code\":\"await element(by.id('shape-1')).longPressAndDrag(1000, 0.5, 0.5, element(by.id('shape-hole-1')), 0.5, 0.5, 'slow');\"},{\"step\":\"Match the red circle into its hole\",\"code\":\"await element(by.id('shape-0')).longPressAndDrag(1000, 0.5, 0.5, element(by.id('shape-hole-0')), 0.5, 0.5, 'slow');\"},{\"step\":\"Blue square is now in its hole\",\"code\":\"\"},{\"step\":\"Red shape is now in the middle of its hole\",\"code\":\"\"},{\"step\":\"The Score is now 2\",\"code\":\"await expect(element(by.text('Score: 2'))).toBeVisible();\"},{\"step\":\"Restart the game\",\"code\":\"await element(by.text('Reset Game')).tap();\"},{\"step\":\"The score has reset\",\"code\":\"await expect(element(by.text('Score: 0'))).toBeVisible();\"}]}": "To drag one of the shapes slightly out of its hole, we can use the `longPressAndDrag` action on one of the shape elements. We'll choose the blue square (shape-1) for this example. Here's the code to perform this action:\n\n```typescript\nawait element(by.id('shape-1')).longPressAndDrag(1000, 0.5, 0.5, element(by.id('shape-hole-1')), 0.6, 0.6, 'slow');\n```\n\nThis code will:\n1. Long press on the blue square (shape-1) for 1000ms\n2. Drag it from its center (0.5, 0.5) to a position slightly off-center (0.6, 0.6) of its hole (shape-hole-1)\n3. Perform the drag slowly for better visibility and control\n\nThe slight offset (0.6, 0.6 instead of 0.5, 0.5) will ensure the shape is dragged slightly out of its perfectly centered position in the hole.", + "{\"step\":\"Enter the \\\"Shape Matching\\\" game screen\",\"previous\":[]}": "```typescript\nawait element(by.text('Shape Match Game!')).tap();\n```\n\nThis code will tap on the \"Shape Match Game!\" text element, which should navigate to the Shape Matching game screen based on the information provided in the view hierarchy and snapshot image. The element is clearly visible in the UI, so no additional assertions or checks are necessary.", + "{\"step\":\"Game has started with score 0\",\"previous\":[{\"step\":\"Enter the \\\"Shape Matching\\\" game screen\",\"code\":\"await element(by.text('Shape Match Game!')).tap();\"}]}": "Based on the provided snapshot image and view hierarchy, we can verify that the game has started with a score of 0. Here's the minimal executable code to perform the intent:\n\n```typescript\nawait expect(element(by.text('Score: 0'))).toBeVisible();\n```\n\nThis code checks if the text \"Score: 0\" is visible on the screen, which confirms that the game has started with a score of 0. The element is identified using the text matcher, as there isn't a specific test ID for this element in the view hierarchy.", + "{\"step\":\"Drag the blue square into the middle of its hole\",\"previous\":[{\"step\":\"Enter the \\\"Shape Matching\\\" game screen\",\"code\":\"await element(by.text('Shape Match Game!')).tap();\"},{\"step\":\"Game has started with score 0\",\"code\":\"await expect(element(by.text('Score: 0'))).toBeVisible();\"}]}": "Based on the provided information and the snapshot image, here's the minimal executable code to perform the intent \"Drag the blue square into the middle of its hole\":\n\n```typescript\nawait element(by.id('shape-1')).longPressAndDrag(1000, NaN, NaN, element(by.id('shape-hole-1')), NaN, NaN, 'slow');\n```\n\nThis code uses the `longPressAndDrag` action to simulate dragging the blue square (identified by 'shape-1') into its corresponding hole (identified by 'shape-hole-1'). The drag operation starts with a long press of 1000 milliseconds, and then moves the element slowly to its target position.\n\nNote that this code assumes that 'shape-1' corresponds to the blue square and 'shape-hole-1' corresponds to its matching hole based on the layout in the image. If these assumptions are incorrect, the test may fail and further investigation would be needed to identify the correct element IDs.", + "{\"step\":\"Match the red circle into its hole\",\"previous\":[{\"step\":\"Enter the \\\"Shape Matching\\\" game screen\",\"code\":\"await element(by.text('Shape Match Game!')).tap();\"},{\"step\":\"Game has started with score 0\",\"code\":\"await expect(element(by.text('Score: 0'))).toBeVisible();\"},{\"step\":\"Drag the blue square into the middle of its hole\",\"code\":\"await element(by.id('shape-1')).longPressAndDrag(1000, NaN, NaN, element(by.id('shape-hole-1')), NaN, NaN, 'slow');\"}]}": "Based on the provided view hierarchy and snapshot image, here's the minimal executable code to match the red circle into its hole:\n\n```typescript\nawait element(by.id('shape-0')).longPressAndDrag(1000, NaN, NaN, element(by.id('shape-hole-0')), NaN, NaN, 'slow');\n```\n\nThis code will perform a long press on the red circle (identified by 'shape-0') and drag it to its corresponding hole (identified by 'shape-hole-0'). The slow speed is used to ensure accurate movement during the drag operation.", + "{\"step\":\"Red circle and blue square are now in the middle of their holes, and the score is 2\",\"previous\":[{\"step\":\"Enter the \\\"Shape Matching\\\" game screen\",\"code\":\"await element(by.text('Shape Match Game!')).tap();\"},{\"step\":\"Game has started with score 0\",\"code\":\"await expect(element(by.text('Score: 0'))).toBeVisible();\"},{\"step\":\"Drag the blue square into the middle of its hole\",\"code\":\"await element(by.id('shape-1')).longPressAndDrag(1000, NaN, NaN, element(by.id('shape-hole-1')), NaN, NaN, 'slow');\"},{\"step\":\"Match the red circle into its hole\",\"code\":\"await element(by.id('shape-0')).longPressAndDrag(1000, NaN, NaN, element(by.id('shape-hole-0')), NaN, NaN, 'slow');\"}]}": "Based on the provided snapshot image and the intent \"Red circle and blue square are now in the middle of their holes, and the score is 2\", I can confirm that this is visually correct. The red circle and blue square are indeed in the middle of their respective holes, and the score displayed is 2. Therefore, no additional test code is needed for this assertion. I'll return an empty code block to indicate that the visual check passes:\n\n```\n// Visual check passes, no additional test code needed\n```", + "{\"step\":\"Restart the game\",\"previous\":[{\"step\":\"Enter the \\\"Shape Matching\\\" game screen\",\"code\":\"await element(by.text('Shape Match Game!')).tap();\"},{\"step\":\"Game has started with score 0\",\"code\":\"await expect(element(by.text('Score: 0'))).toBeVisible();\"},{\"step\":\"Drag the blue square into the middle of its hole\",\"code\":\"await element(by.id('shape-1')).longPressAndDrag(1000, NaN, NaN, element(by.id('shape-hole-1')), NaN, NaN, 'slow');\"},{\"step\":\"Match the red circle into its hole\",\"code\":\"await element(by.id('shape-0')).longPressAndDrag(1000, NaN, NaN, element(by.id('shape-hole-0')), NaN, NaN, 'slow');\"},{\"step\":\"Red circle and blue square are now in the middle of their holes, and the score is 2\",\"code\":\"// Visual check passes, no additional test code needed\"}]}": "To restart the game, we need to tap the \"Reset Game\" button at the bottom of the screen. Here's the minimal executable code to perform this action:\n\n```typescript\nawait element(by.text('Reset Game')).tap();\n```\n\nThis code uses the `by.text()` matcher to find the element with the text \"Reset Game\" and then taps it using the `tap()` action. This should restart the game as intended.", + "{\"step\":\"The score has reset\",\"previous\":[{\"step\":\"Enter the \\\"Shape Matching\\\" game screen\",\"code\":\"await element(by.text('Shape Match Game!')).tap();\"},{\"step\":\"Game has started with score 0\",\"code\":\"await expect(element(by.text('Score: 0'))).toBeVisible();\"},{\"step\":\"Drag the blue square into the middle of its hole\",\"code\":\"await element(by.id('shape-1')).longPressAndDrag(1000, NaN, NaN, element(by.id('shape-hole-1')), NaN, NaN, 'slow');\"},{\"step\":\"Match the red circle into its hole\",\"code\":\"await element(by.id('shape-0')).longPressAndDrag(1000, NaN, NaN, element(by.id('shape-hole-0')), NaN, NaN, 'slow');\"},{\"step\":\"Red circle and blue square are now in the middle of their holes, and the score is 2\",\"code\":\"// Visual check passes, no additional test code needed\"},{\"step\":\"Restart the game\",\"code\":\"await element(by.text('Reset Game')).tap();\"}]}": "To verify that the score has reset, we can check if the score text displays \"0\". Here's the minimal executable code to perform this assertion:\n\n```\nawait expect(element(by.text('Score: 0'))).toBeVisible();\n```\n\nThis code checks if the element with the text \"Score: 0\" is visible on the screen, which indicates that the score has indeed been reset to 0.", + "{\"step\":\"Drag one of the shapes slightly out of its hole\",\"previous\":[{\"step\":\"Enter the \\\"Shape Matching\\\" game screen\",\"code\":\"await element(by.text('Shape Match Game!')).tap();\"},{\"step\":\"Game has started with score 0\",\"code\":\"await expect(element(by.text('Score: 0'))).toBeVisible();\"},{\"step\":\"Drag the blue square into the middle of its hole\",\"code\":\"await element(by.id('shape-1')).longPressAndDrag(1000, NaN, NaN, element(by.id('shape-hole-1')), NaN, NaN, 'slow');\"},{\"step\":\"Match the red circle into its hole\",\"code\":\"await element(by.id('shape-0')).longPressAndDrag(1000, NaN, NaN, element(by.id('shape-hole-0')), NaN, NaN, 'slow');\"},{\"step\":\"Red circle and blue square are now in the middle of their holes, and the score is 2\",\"code\":\"// Visual check passes, no additional test code needed\"},{\"step\":\"Restart the game\",\"code\":\"await element(by.text('Reset Game')).tap();\"},{\"step\":\"The score has reset\",\"code\":\"await expect(element(by.text('Score: 0'))).toBeVisible();\"}]}": "To perform the intent \"Drag one of the shapes slightly out of its hole\", we can use the `longPressAndDrag` method on one of the shapes. We'll choose the red circle (shape-0) and drag it slightly away from its hole. Here's the minimal executable code to accomplish this:\n\n```typescript\nawait element(by.id('shape-0')).longPressAndDrag(1000, NaN, NaN, element(by.id('shape-hole-0')), 0.1, 0.1, 'slow');\n```\n\nThis code will:\n1. Select the red circle shape using its test ID 'shape-0'.\n2. Perform a long press for 1000 milliseconds.\n3. Drag it towards its hole (shape-hole-0), but offset it slightly by 10% (0.1) in both x and y directions.\n4. The drag will be performed at a slow speed for more precise movement.\n\nThis should result in the red circle being slightly out of its hole, as requested in the intent.", + "{\"step\":\"Drag one of the shapes with a very small offset out of its hole\",\"previous\":[{\"step\":\"Enter the \\\"Shape Matching\\\" game screen\",\"code\":\"await element(by.text('Shape Match Game!')).tap();\"},{\"step\":\"Game has started with score 0\",\"code\":\"await expect(element(by.text('Score: 0'))).toBeVisible();\"},{\"step\":\"Drag the blue square into the middle of its hole\",\"code\":\"await element(by.id('shape-1')).longPressAndDrag(1000, NaN, NaN, element(by.id('shape-hole-1')), NaN, NaN, 'slow');\"},{\"step\":\"Match the red circle into its hole\",\"code\":\"await element(by.id('shape-0')).longPressAndDrag(1000, NaN, NaN, element(by.id('shape-hole-0')), NaN, NaN, 'slow');\"},{\"step\":\"Red circle and blue square are now in the middle of their holes, and the score is 2\",\"code\":\"// Visual check passes, no additional test code needed\"},{\"step\":\"Restart the game\",\"code\":\"await element(by.text('Reset Game')).tap();\"},{\"step\":\"The score has reset\",\"code\":\"await expect(element(by.text('Score: 0'))).toBeVisible();\"}]}": "To perform the intent \"Drag one of the shapes with a very small offset out of its hole\", we can use the `longPressAndDrag` action on one of the shape elements. We'll choose the blue square (shape-1) and drag it slightly out of its hole. Here's the minimal executable code to achieve this:\n\n```typescript\nawait element(by.id('shape-1')).longPressAndDrag(1000, NaN, NaN, element(by.id('shape-hole-1')), 0.1, 0.1, 'slow');\n```\n\nThis code does the following:\n1. Selects the blue square shape using its test ID 'shape-1'.\n2. Performs a long press for 1000ms (1 second).\n3. Drags it towards its hole (shape-hole-1), but with a small offset of 10% (0.1) in both x and y directions.\n4. The drag is performed slowly to ensure precision.\n\nThis will result in the blue square being slightly misaligned with its hole, achieving the desired intent of dragging a shape with a very small offset out of its hole.", + "{\"step\":\"Drag one of the shapes with a very small offset out of its place\",\"previous\":[{\"step\":\"Enter the \\\"Shape Matching\\\" game screen\",\"code\":\"await element(by.text('Shape Match Game!')).tap();\"},{\"step\":\"Game has started with score 0\",\"code\":\"await expect(element(by.text('Score: 0'))).toBeVisible();\"},{\"step\":\"Drag the blue square into the middle of its hole\",\"code\":\"await element(by.id('shape-1')).longPressAndDrag(1000, NaN, NaN, element(by.id('shape-hole-1')), NaN, NaN, 'slow');\"},{\"step\":\"Match the red circle into its hole\",\"code\":\"await element(by.id('shape-0')).longPressAndDrag(1000, NaN, NaN, element(by.id('shape-hole-0')), NaN, NaN, 'slow');\"},{\"step\":\"Red circle and blue square are now in the middle of their holes, and the score is 2\",\"code\":\"// Visual check passes, no additional test code needed\"},{\"step\":\"Restart the game\",\"code\":\"await element(by.text('Reset Game')).tap();\"},{\"step\":\"The score has reset\",\"code\":\"await expect(element(by.text('Score: 0'))).toBeVisible();\"}]}": "To perform the intent \"Drag one of the shapes with a very small offset out of its place\", we can use the `longPressAndDrag` method on one of the shape elements. We'll choose the first shape (with testID 'shape-0') and drag it slightly away from its current position. Here's the minimal executable code to achieve this:\n\n```typescript\nawait element(by.id('shape-0')).longPressAndDrag(1000, 0.51, 0.51, element(by.id('shape-0')), 0.55, 0.55, 'slow');\n```\n\nThis code will:\n1. Long press on the element with testID 'shape-0' for 1000 milliseconds (1 second).\n2. Drag it from its center (0.51, 0.51 - slightly off-center to ensure we're grabbing the element) to a position slightly offset from its original location (0.55, 0.55).\n3. The drag speed is set to 'slow' to ensure precise movement.\n\nThis small offset should be enough to move the shape slightly out of its place without fully dragging it to a new location.", + "{\"step\":\"The score is still 0\",\"previous\":[{\"step\":\"Enter the \\\"Shape Matching\\\" game screen\",\"code\":\"await element(by.text('Shape Match Game!')).tap();\"},{\"step\":\"Game has started with score 0\",\"code\":\"await expect(element(by.text('Score: 0'))).toBeVisible();\"},{\"step\":\"Drag the blue square into the middle of its hole\",\"code\":\"await element(by.id('shape-1')).longPressAndDrag(1000, NaN, NaN, element(by.id('shape-hole-1')), NaN, NaN, 'slow');\"},{\"step\":\"Match the red circle into its hole\",\"code\":\"await element(by.id('shape-0')).longPressAndDrag(1000, NaN, NaN, element(by.id('shape-hole-0')), NaN, NaN, 'slow');\"},{\"step\":\"Red circle and blue square are now in the middle of their holes, and the score is 2\",\"code\":\"// Visual check passes, no additional test code needed\"},{\"step\":\"Restart the game\",\"code\":\"await element(by.text('Reset Game')).tap();\"},{\"step\":\"The score has reset\",\"code\":\"await expect(element(by.text('Score: 0'))).toBeVisible();\"},{\"step\":\"Drag one of the shapes with a very small offset out of its place\",\"code\":\"await element(by.id('shape-0')).longPressAndDrag(1000, 0.51, 0.51, element(by.id('shape-0')), 0.55, 0.55, 'slow');\"}]}": "Based on the intent \"The score is still 0\" and the provided view hierarchy, we can generate the following test code:\n\n```\nawait expect(element(by.text('Score: 0'))).toBeVisible();\n```\n\nThis code checks if the element with the text \"Score: 0\" is visible on the screen, which verifies that the score is indeed still 0.", + "{\"step\":\"Drag shapes into their holes until the score is 3\",\"previous\":[{\"step\":\"Enter the \\\"Shape Matching\\\" game screen\",\"code\":\"await element(by.text('Shape Match Game!')).tap();\"},{\"step\":\"Game has started with score 0\",\"code\":\"await expect(element(by.text('Score: 0'))).toBeVisible();\"},{\"step\":\"Drag the blue square into the middle of its hole\",\"code\":\"await element(by.id('shape-1')).longPressAndDrag(1000, NaN, NaN, element(by.id('shape-hole-1')), NaN, NaN, 'slow');\"},{\"step\":\"Match the red circle into its hole\",\"code\":\"await element(by.id('shape-0')).longPressAndDrag(1000, NaN, NaN, element(by.id('shape-hole-0')), NaN, NaN, 'slow');\"},{\"step\":\"Red circle and blue square are now in the middle of their holes, and the score is 2\",\"code\":\"// Visual check passes, no additional test code needed\"},{\"step\":\"Restart the game\",\"code\":\"await element(by.text('Reset Game')).tap();\"},{\"step\":\"The score has reset\",\"code\":\"await expect(element(by.text('Score: 0'))).toBeVisible();\"},{\"step\":\"Drag one of the shapes with a very small offset out of its place\",\"code\":\"await element(by.id('shape-0')).longPressAndDrag(1000, 0.51, 0.51, element(by.id('shape-0')), 0.55, 0.55, 'slow');\"},{\"step\":\"The score is still 0\",\"code\":\"await expect(element(by.text('Score: 0'))).toBeVisible();\"}]}": "Here's the minimal executable code to perform the intent \"Drag shapes into their holes until the score is 3\":\n\n```typescript\n// Drag the first shape (red circle) into its hole\nawait element(by.id('shape-0')).longPressAndDrag(1000, NaN, NaN, element(by.id('shape-hole-0')), NaN, NaN, 'slow');\n\n// Drag the second shape (blue square) into its hole\nawait element(by.id('shape-1')).longPressAndDrag(1000, NaN, NaN, element(by.id('shape-hole-1')), NaN, NaN, 'slow');\n\n// Drag the third shape (yellow triangle) into its hole\nawait element(by.id('shape-2')).longPressAndDrag(1000, NaN, NaN, element(by.id('shape-hole-2')), NaN, NaN, 'slow');\n\n// Check if the score is 3\nawait expect(element(by.text('Score: 3'))).toBeVisible();\n```\n\nThis code performs the following actions:\n1. Drags the red circle (shape-0) into its corresponding hole (shape-hole-0).\n2. Drags the blue square (shape-1) into its corresponding hole (shape-hole-1).\n3. Drags the yellow triangle (shape-2) into its corresponding hole (shape-hole-2).\n4. Verifies that the score has increased to 3 after all three shapes have been correctly placed.\n\nThe longPressAndDrag function is used with a duration of 1000ms and 'slow' speed to ensure the drag operation is performed accurately. The NaN values for positions allow the function to automatically determine the best drag path.", + "{\"step\":\"All shapes are in their holes and score is now 3\",\"previous\":[{\"step\":\"Enter the \\\"Shape Matching\\\" game screen\",\"code\":\"await element(by.text('Shape Match Game!')).tap();\"},{\"step\":\"Game has started with score 0\",\"code\":\"await expect(element(by.text('Score: 0'))).toBeVisible();\"},{\"step\":\"Drag the blue square into the middle of its hole\",\"code\":\"await element(by.id('shape-1')).longPressAndDrag(1000, NaN, NaN, element(by.id('shape-hole-1')), NaN, NaN, 'slow');\"},{\"step\":\"Match the red circle into its hole\",\"code\":\"await element(by.id('shape-0')).longPressAndDrag(1000, NaN, NaN, element(by.id('shape-hole-0')), NaN, NaN, 'slow');\"},{\"step\":\"Red circle and blue square are now in the middle of their holes, and the score is 2\",\"code\":\"// Visual check passes, no additional test code needed\"},{\"step\":\"Restart the game\",\"code\":\"await element(by.text('Reset Game')).tap();\"},{\"step\":\"The score has reset\",\"code\":\"await expect(element(by.text('Score: 0'))).toBeVisible();\"},{\"step\":\"Drag one of the shapes with a very small offset out of its place\",\"code\":\"await element(by.id('shape-0')).longPressAndDrag(1000, 0.51, 0.51, element(by.id('shape-0')), 0.55, 0.55, 'slow');\"},{\"step\":\"The score is still 0\",\"code\":\"await expect(element(by.text('Score: 0'))).toBeVisible();\"},{\"step\":\"Drag shapes into their holes until the score is 3\",\"code\":\"// Drag the first shape (red circle) into its hole\\nawait element(by.id('shape-0')).longPressAndDrag(1000, NaN, NaN, element(by.id('shape-hole-0')), NaN, NaN, 'slow');\\n\\n// Drag the second shape (blue square) into its hole\\nawait element(by.id('shape-1')).longPressAndDrag(1000, NaN, NaN, element(by.id('shape-hole-1')), NaN, NaN, 'slow');\\n\\n// Drag the third shape (yellow triangle) into its hole\\nawait element(by.id('shape-2')).longPressAndDrag(1000, NaN, NaN, element(by.id('shape-hole-2')), NaN, NaN, 'slow');\\n\\n// Check if the score is 3\\nawait expect(element(by.text('Score: 3'))).toBeVisible();\"}]}": "Based on the provided snapshot image and the intent \"All shapes are in their holes and score is now 3\", we can see that the visual state matches the expected behavior. The shapes are in their respective holes, and the score displayed is 3. Therefore, no additional test code is needed for this assertion. Here's an empty code block to indicate that the visual check passes:\n\n```\n// Visual check passes, no additional test code needed\n```", + "{\"step\":\"Move the triangle from the second row to its hole\",\"previous\":[{\"step\":\"Enter the \\\"Shape Matching\\\" game screen\",\"code\":\"await element(by.text('Shape Match Game!')).tap();\"},{\"step\":\"Game has started with score 0\",\"code\":\"await expect(element(by.text('Score: 0'))).toBeVisible();\"},{\"step\":\"Drag the blue square into the middle of its hole\",\"code\":\"await element(by.id('shape-1')).longPressAndDrag(1000, NaN, NaN, element(by.id('shape-hole-1')), NaN, NaN, 'slow');\"},{\"step\":\"Match the red circle into its hole\",\"code\":\"await element(by.id('shape-0')).longPressAndDrag(1000, NaN, NaN, element(by.id('shape-hole-0')), NaN, NaN, 'slow');\"},{\"step\":\"Red circle and blue square are now in the middle of their holes, and the score is 2\",\"code\":\"// Visual check passes, no additional test code needed\"},{\"step\":\"Restart the game\",\"code\":\"await element(by.text('Reset Game')).tap();\"},{\"step\":\"The score has reset\",\"code\":\"await expect(element(by.text('Score: 0'))).toBeVisible();\"},{\"step\":\"Drag one of the shapes with a very small offset out of its place\",\"code\":\"await element(by.id('shape-0')).longPressAndDrag(1000, 0.51, 0.51, element(by.id('shape-0')), 0.55, 0.55, 'slow');\"},{\"step\":\"The score is still 0\",\"code\":\"await expect(element(by.text('Score: 0'))).toBeVisible();\"}]}": "Based on the provided information and the snapshot image, here's the minimal executable code to perform the intent \"Move the triangle from the second row to its hole\":\n\n```typescript\nawait element(by.id('shape-4')).longPressAndDrag(1000, NaN, NaN, element(by.id('shape-hole-2')), NaN, NaN, 'slow');\n```\n\nThis code performs the following actions:\n1. Locates the triangle in the second row using its test ID 'shape-4'.\n2. Performs a long press on the triangle for 1000 milliseconds.\n3. Drags the triangle to its corresponding hole, which has the test ID 'shape-hole-2'.\n4. The drag motion is performed slowly to ensure accuracy.\n\nThe use of NaN for position parameters allows the system to automatically determine the best touch points for both the source and target elements.", + "{\"step\":\"Drag shapes into their holes until the score is 3\",\"previous\":[{\"step\":\"Enter the \\\"Shape Matching\\\" game screen\",\"code\":\"await element(by.text('Shape Match Game!')).tap();\"},{\"step\":\"Game has started with score 0\",\"code\":\"await expect(element(by.text('Score: 0'))).toBeVisible();\"},{\"step\":\"Drag the blue square into the middle of its hole\",\"code\":\"await element(by.id('shape-1')).longPressAndDrag(1000, NaN, NaN, element(by.id('shape-hole-1')), NaN, NaN, 'slow');\"},{\"step\":\"Match the red circle into its hole\",\"code\":\"await element(by.id('shape-0')).longPressAndDrag(1000, NaN, NaN, element(by.id('shape-hole-0')), NaN, NaN, 'slow');\"},{\"step\":\"Red circle and blue square are now in the middle of their holes, and the score is 2\",\"code\":\"// Visual check passes, no additional test code needed\"},{\"step\":\"Restart the game\",\"code\":\"await element(by.text('Reset Game')).tap();\"},{\"step\":\"The score has reset\",\"code\":\"await expect(element(by.text('Score: 0'))).toBeVisible();\"},{\"step\":\"Drag one of the shapes with a very small offset out of its place\",\"code\":\"await element(by.id('shape-0')).longPressAndDrag(1000, 0.51, 0.51, element(by.id('shape-0')), 0.55, 0.55, 'slow');\"},{\"step\":\"The score is still 0\",\"code\":\"await expect(element(by.text('Score: 0'))).toBeVisible();\"},{\"step\":\"Move the triangle from the second row to its hole\",\"code\":\"await element(by.id('shape-4')).longPressAndDrag(1000, NaN, NaN, element(by.id('shape-hole-2')), NaN, NaN, 'slow');\"}]}": "Here's the minimal executable code to perform the intent \"Drag shapes into their holes until the score is 3\":\n\n```\n// Drag the first shape (red circle) to its hole\nawait element(by.id('shape-0')).longPressAndDrag(1000, NaN, NaN, element(by.id('shape-hole-0')), NaN, NaN, 'slow');\n\n// Drag the second shape (blue square) to its hole\nawait element(by.id('shape-1')).longPressAndDrag(1000, NaN, NaN, element(by.id('shape-hole-1')), NaN, NaN, 'slow');\n\n// Drag the third shape (yellow triangle) to its hole\nawait element(by.id('shape-2')).longPressAndDrag(1000, NaN, NaN, element(by.id('shape-hole-2')), NaN, NaN, 'slow');\n\n// Check if the score is 3\nawait expect(element(by.text('Score: 3'))).toBeVisible();\n```\n\nThis code performs the following actions:\n1. Drags the red circle (shape-0) to its corresponding hole (shape-hole-0).\n2. Drags the blue square (shape-1) to its corresponding hole (shape-hole-1).\n3. Drags the yellow triangle (shape-2) to its corresponding hole (shape-hole-2).\n4. Verifies that the score has increased to 3 after all three shapes have been correctly placed.", + "{\"step\":\"All shapes are in their holes and score is now 3\",\"previous\":[{\"step\":\"Enter the \\\"Shape Matching\\\" game screen\",\"code\":\"await element(by.text('Shape Match Game!')).tap();\"},{\"step\":\"Game has started with score 0\",\"code\":\"await expect(element(by.text('Score: 0'))).toBeVisible();\"},{\"step\":\"Drag the blue square into the middle of its hole\",\"code\":\"await element(by.id('shape-1')).longPressAndDrag(1000, NaN, NaN, element(by.id('shape-hole-1')), NaN, NaN, 'slow');\"},{\"step\":\"Match the red circle into its hole\",\"code\":\"await element(by.id('shape-0')).longPressAndDrag(1000, NaN, NaN, element(by.id('shape-hole-0')), NaN, NaN, 'slow');\"},{\"step\":\"Red circle and blue square are now in the middle of their holes, and the score is 2\",\"code\":\"// Visual check passes, no additional test code needed\"},{\"step\":\"Restart the game\",\"code\":\"await element(by.text('Reset Game')).tap();\"},{\"step\":\"The score has reset\",\"code\":\"await expect(element(by.text('Score: 0'))).toBeVisible();\"},{\"step\":\"Drag one of the shapes with a very small offset out of its place\",\"code\":\"await element(by.id('shape-0')).longPressAndDrag(1000, 0.51, 0.51, element(by.id('shape-0')), 0.55, 0.55, 'slow');\"},{\"step\":\"The score is still 0\",\"code\":\"await expect(element(by.text('Score: 0'))).toBeVisible();\"},{\"step\":\"Move the triangle from the second row to its hole\",\"code\":\"await element(by.id('shape-4')).longPressAndDrag(1000, NaN, NaN, element(by.id('shape-hole-2')), NaN, NaN, 'slow');\"},{\"step\":\"Drag shapes into their holes until the score is 3\",\"code\":\"// Drag the first shape (red circle) to its hole\\nawait element(by.id('shape-0')).longPressAndDrag(1000, NaN, NaN, element(by.id('shape-hole-0')), NaN, NaN, 'slow');\\n\\n// Drag the second shape (blue square) to its hole\\nawait element(by.id('shape-1')).longPressAndDrag(1000, NaN, NaN, element(by.id('shape-hole-1')), NaN, NaN, 'slow');\\n\\n// Drag the third shape (yellow triangle) to its hole\\nawait element(by.id('shape-2')).longPressAndDrag(1000, NaN, NaN, element(by.id('shape-hole-2')), NaN, NaN, 'slow');\\n\\n// Check if the score is 3\\nawait expect(element(by.text('Score: 3'))).toBeVisible();\"}]}": "Based on the provided snapshot image and the current view hierarchy, it appears that all shapes are already in their correct holes and the score is displayed as 3. Therefore, no additional test code needs to be generated to perform the given intent. The visual check passes, so I'll return an empty code block:\n\n```\n// Visual check passes, no additional test code needed\n```", + "{\"step\":\"Move the triangle from the first row to its hole\",\"previous\":[{\"step\":\"Enter the \\\"Shape Matching\\\" game screen\",\"code\":\"await element(by.text('Shape Match Game!')).tap();\"},{\"step\":\"Game has started with score 0\",\"code\":\"await expect(element(by.text('Score: 0'))).toBeVisible();\"},{\"step\":\"Drag the blue square into the middle of its hole\",\"code\":\"await element(by.id('shape-1')).longPressAndDrag(1000, NaN, NaN, element(by.id('shape-hole-1')), NaN, NaN, 'slow');\"},{\"step\":\"Match the red circle into its hole\",\"code\":\"await element(by.id('shape-0')).longPressAndDrag(1000, NaN, NaN, element(by.id('shape-hole-0')), NaN, NaN, 'slow');\"},{\"step\":\"Red circle and blue square are now in the middle of their holes, and the score is 2\",\"code\":\"// Visual check passes, no additional test code needed\"},{\"step\":\"Restart the game\",\"code\":\"await element(by.text('Reset Game')).tap();\"},{\"step\":\"The score has reset\",\"code\":\"await expect(element(by.text('Score: 0'))).toBeVisible();\"},{\"step\":\"Drag one of the shapes with a very small offset out of its place\",\"code\":\"await element(by.id('shape-0')).longPressAndDrag(1000, 0.51, 0.51, element(by.id('shape-0')), 0.55, 0.55, 'slow');\"},{\"step\":\"The score is still 0\",\"code\":\"await expect(element(by.text('Score: 0'))).toBeVisible();\"}]}": "Based on the provided information and the snapshot image, here's the minimal executable code to perform the intent \"Move the triangle from the first row to its hole\":\n\n```typescript\nawait element(by.id('shape-2')).longPressAndDrag(1000, NaN, NaN, element(by.id('shape-hole-2')), NaN, NaN, 'slow');\n```\n\nThis code uses the `longPressAndDrag` action to move the triangle shape (which is the third shape in the first row, with testID 'shape-2') to its corresponding hole (the third hole in the top row, with testID 'shape-hole-2'). The long press duration is set to 1000ms, and the drag speed is set to 'slow' for better precision.", + "{\"step\":\"Drag one of the shapes with a very small offset (50 px ±) out of its place\",\"previous\":[{\"step\":\"Enter the \\\"Shape Matching\\\" game screen\",\"code\":\"await element(by.text('Shape Match Game!')).tap();\"},{\"step\":\"Game has started with score 0\",\"code\":\"await expect(element(by.text('Score: 0'))).toBeVisible();\"},{\"step\":\"Drag the blue square into the middle of its hole\",\"code\":\"await element(by.id('shape-1')).longPressAndDrag(1000, NaN, NaN, element(by.id('shape-hole-1')), NaN, NaN, 'slow');\"},{\"step\":\"Match the red circle into its hole\",\"code\":\"await element(by.id('shape-0')).longPressAndDrag(1000, NaN, NaN, element(by.id('shape-hole-0')), NaN, NaN, 'slow');\"},{\"step\":\"Red circle and blue square are now in the middle of their holes, and the score is 2\",\"code\":\"// Visual check passes, no additional test code needed\"},{\"step\":\"Restart the game\",\"code\":\"await element(by.text('Reset Game')).tap();\"},{\"step\":\"The score has reset\",\"code\":\"await expect(element(by.text('Score: 0'))).toBeVisible();\"}]}": "To perform the intent of dragging one of the shapes with a very small offset (50 px ±) out of its place, we can use the `longPressAndDrag` method. We'll choose one of the shapes (let's use the first one) and drag it slightly. Here's the minimal executable code to achieve this:\n\n```typescript\nawait element(by.id('shape-0')).longPressAndDrag(1000, 0.5, 0.5, element(by.id('shape-0')), 0.6, 0.6, 'slow');\n```\n\nThis code will:\n1. Select the first shape using its test ID 'shape-0'.\n2. Perform a long press for 1000ms (1 second).\n3. Start the drag from the center of the shape (0.5, 0.5 normalized coordinates).\n4. Drag it to a position slightly offset from its original position (0.6, 0.6 normalized coordinates, which should be approximately 50px in most cases).\n5. Perform the drag slowly to ensure precision.\n\nThis should result in the shape being moved slightly out of its original position, meeting the intent of the test.", + "{\"step\":\"The score is still 0\",\"previous\":[{\"step\":\"Enter the \\\"Shape Matching\\\" game screen\",\"code\":\"await element(by.text('Shape Match Game!')).tap();\"},{\"step\":\"Game has started with score 0\",\"code\":\"await expect(element(by.text('Score: 0'))).toBeVisible();\"},{\"step\":\"Drag the blue square into the middle of its hole\",\"code\":\"await element(by.id('shape-1')).longPressAndDrag(1000, NaN, NaN, element(by.id('shape-hole-1')), NaN, NaN, 'slow');\"},{\"step\":\"Match the red circle into its hole\",\"code\":\"await element(by.id('shape-0')).longPressAndDrag(1000, NaN, NaN, element(by.id('shape-hole-0')), NaN, NaN, 'slow');\"},{\"step\":\"Red circle and blue square are now in the middle of their holes, and the score is 2\",\"code\":\"// Visual check passes, no additional test code needed\"},{\"step\":\"Restart the game\",\"code\":\"await element(by.text('Reset Game')).tap();\"},{\"step\":\"The score has reset\",\"code\":\"await expect(element(by.text('Score: 0'))).toBeVisible();\"},{\"step\":\"Drag one of the shapes with a very small offset (50 px ±) out of its place\",\"code\":\"await element(by.id('shape-0')).longPressAndDrag(1000, 0.5, 0.5, element(by.id('shape-0')), 0.6, 0.6, 'slow');\"}]}": "Based on the provided intent \"The score is still 0\" and the current view hierarchy, we can generate the following test code:\n\n```typescript\nawait expect(element(by.text('Score: 0'))).toBeVisible();\n```\n\nThis code checks if the element with the text \"Score: 0\" is visible on the screen, which verifies that the score is indeed still 0. This matches the intent and the current state of the game as shown in the snapshot image.", + "{\"step\":\"Move the triangle from the first row to its hole\",\"previous\":[{\"step\":\"Enter the \\\"Shape Matching\\\" game screen\",\"code\":\"await element(by.text('Shape Match Game!')).tap();\"},{\"step\":\"Game has started with score 0\",\"code\":\"await expect(element(by.text('Score: 0'))).toBeVisible();\"},{\"step\":\"Drag the blue square into the middle of its hole\",\"code\":\"await element(by.id('shape-1')).longPressAndDrag(1000, NaN, NaN, element(by.id('shape-hole-1')), NaN, NaN, 'slow');\"},{\"step\":\"Match the red circle into its hole\",\"code\":\"await element(by.id('shape-0')).longPressAndDrag(1000, NaN, NaN, element(by.id('shape-hole-0')), NaN, NaN, 'slow');\"},{\"step\":\"Red circle and blue square are now in the middle of their holes, and the score is 2\",\"code\":\"// Visual check passes, no additional test code needed\"},{\"step\":\"Restart the game\",\"code\":\"await element(by.text('Reset Game')).tap();\"},{\"step\":\"The score has reset\",\"code\":\"await expect(element(by.text('Score: 0'))).toBeVisible();\"},{\"step\":\"Drag one of the shapes with a very small offset (50 px ±) out of its place\",\"code\":\"await element(by.id('shape-0')).longPressAndDrag(1000, 0.5, 0.5, element(by.id('shape-0')), 0.6, 0.6, 'slow');\"},{\"step\":\"The score is still 0\",\"code\":\"await expect(element(by.text('Score: 0'))).toBeVisible();\"}]}": "Based on the provided information and the snapshot image, here's the minimal executable code to perform the intent \"Move the triangle from the first row to its hole\":\n\n```typescript\nawait element(by.id('shape-2')).longPressAndDrag(1000, NaN, NaN, element(by.id('shape-hole-2')), NaN, NaN, 'slow');\n```\n\nThis code uses the `longPressAndDrag` method to simulate dragging the triangle shape (identified by 'shape-2') to its corresponding hole (identified by 'shape-hole-2'). The duration of the long press is set to 1000 milliseconds, and the drag speed is set to 'slow' for better precision. The NaN values for position coordinates allow the system to use default touch points on both the source and target elements." } \ No newline at end of file diff --git a/detox/test/e2e/39.copilot.shape-match.test.js b/detox/test/e2e/39.copilot.shape-match.test.js index 4c5332125b..21015427dd 100644 --- a/detox/test/e2e/39.copilot.shape-match.test.js +++ b/detox/test/e2e/39.copilot.shape-match.test.js @@ -7,11 +7,24 @@ describeForCopilotEnv('Shape Match Game Screen', () => { await copilot.perform('Launch the app'); }); - it('should match blue square to its hole', async () => { + it('should play the Shape Matching game', async () => { await copilot.perform([ - 'Enter the shapes-matching game screen', - 'Drag the blue square into the middle of its shape hole (square)', - 'Verify that the blue square is now in the middle of its hole', + 'Enter the "Shape Matching" game screen', + 'Game has started with score 0', + + 'Drag the blue square into the middle of its hole', + 'Match the red circle into its hole', + 'Red circle and blue square are now in the middle of their holes, ' + + 'and the score is 2', + + 'Restart the game', + 'The score has reset', + + 'Drag one of the shapes with a very small offset out of its place', + 'The score is still 0', + + 'Drag shapes into their holes until the score is 3', + 'All shapes are in their holes and score is now 3', ]); }); }); diff --git a/detox/test/src/app.js b/detox/test/src/app.js index a1251b9c88..ca7ec5e802 100644 --- a/detox/test/src/app.js +++ b/detox/test/src/app.js @@ -10,7 +10,6 @@ import * as Screens from './Screens'; const isAndroid = Platform.OS === 'android'; const isIos = Platform.OS === 'ios'; -const hasCopilotEnv = process.env.COPILOT_IS_ENABLED === 'true'; const { NativeModule } = NativeModules; @@ -119,8 +118,6 @@ export default class example extends Component { {isIos && this.renderScreenButton('Shake', Screens.ShakeScreen)} - {hasCopilotEnv && this.renderScreenButton('Shape Match Game!', Screens.ShapeMatchGameScreen)} - {this.renderScreenButton('Drag And Drop', Screens.DragNDropScreen)} {isIos && this.renderScreenNotifyingButton_iOS('Custom Keyboard', 'customKeyboard')} @@ -133,6 +130,8 @@ export default class example extends Component { {isAndroid && this.renderInlineSeparator()} {isAndroid && this.renderScreenButton('Launch-Notification', Screens.LaunchNotificationScreen)} + + {/*{this.renderScreenButton('Shape Match Game!', Screens.ShapeMatchGameScreen)}*/} ); }