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index.js
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// alert('1');
var fitness_max=98307798622;
var canvas=document.createElement("canvas");
canvas.width=300;
canvas.height=300;
var ctx=canvas.getContext("2d");
var visiableCanvas=document.getElementById("canvas");
var visiableCtx=visiableCanvas.getContext("2d");
// ctx.beginPath();
// ctx.moveTo(20,20);
// ctx.lineTo(100,20);
// ctx.lineTo(100,100);
// ctx.closePath();
// ctx.strokeStyle = "blue";
// ctx.stroke();
// ctx.fillStyle="#FF0000";
// ctx.globalAlpha=1;
// ctx.fillRect(0,0,150,175);
// ctx.fillStyle="#0000ff";
// ctx.globalAlpha=0.3;
// ctx.fillRect(0,0,100,100)
// 获取像素值
function getPix() {
var imageData=ctx.getImageData(0,0,100,200);
// console.log(imageData);
var data=imageData.data;
// console.log(data[100*4*120],data[100*4*120+1],data[100*4*120+2],data[100*4*120+3]);
}
// 数组[polygon,[[points],[rgbs]],[[],[]]]copy
// 要注意::数组的引用类型
function clone(MumPolygons) {
var newPolygons=[];
for (var index = 0; index < MumPolygons.length; index++) {
var polygon = MumPolygons[index];
newPolygons.push([polygon[0].slice(0),polygon[1].slice(0)]);
}
return newPolygons;
}
loadImage();
// 导入图片
var rawImageData;
function loadImage() {
var img=document.getElementById("img");
var canvas = document.createElement("canvas");
canvas.width=img.width;
canvas.height=img.height;
height=img.height-1;
width=img.width-1;
var context = canvas.getContext("2d");
context.drawImage(img,0,0,300,300);
rawImageData = context.getImageData(0,0,300,300).data;
// visiableCtx.putImageData(context.getImageData(0,0,300,300),0,0);
// console.log(rawImageData);
// ctx.putImageData(rawImageData,0,0);
// var img_canvas=document.getElementById("img_canvas");
// var img_ctx=img_canvas.getContext("2d");
// img_ctx.drawImage(img,0,0,300,300);
// rawImageData = img_ctx.getImageData(0,0,300,300);
// ctx.putImageData(rawImageData,0,0);
}
// 计算适应度值
function fitness(canvasData) {
var fitness=0;
// console.log(canvasData);
var length=canvasData.length;
for (var index = 0; index < length; index++) {
if (index % 4 == 3) {
// alpha
continue;
}
fitness=fitness + Math.pow(canvasData[index]-rawImageData[index],2);
}
return fitness;
// for (var y = 0; y < array.length; y++) {
// for (var x = 0; x < 300; x++) {
// var start=y*300+x*4;
// var r = canvasData[start];
// var g = canvasData[start + 1];
// var b = canvasData[start + 2];
// // var a = canvasData[start + 3];
// }
// }
}
// 变异Mutation
function ifMutate(p) {
if (Math.random()<p) {
mutatenumber+=1;
return true;
}
return false;
}
// 生成随机索引
function getRandomIndex(length) {
return Math.floor(Math.random() * length);
}
// 生成对称与0的随机数
function getBalancedRandom(half) {
return Math.random()*half*2-half;
}
// 获取满足要求的点0-300
function getCheckedPoint(location) {
return location<0? 0:location>300? 300:location;
}
// 获取新的点
function getNewPoint(old,step) {
return getCheckedPoint(old+getBalancedRandom(step));
}
// 获取多个新的点
function getNewPoints(points) {
var newPoints = [];
for (var index = 0; index < points.length; index++) {
var point = points[index];
newPoints[index]=getNewPoint(point,20);
}
return newPoints;
}
// 获取满足要求的颜色
function getCheckedRGBA(rgba) {
return rgba<0? 0:rgba>255? 255:rgba;
}
// 获取新的RGBA
function getNewRGBA(old,step) {
return getCheckedRGBA(old+getBalancedRandom(step));
}
// 创建多边形顶点,颜色[[],[]]
function createPolygon() {
var points=[Math.random()*300,Math.random()*300,Math.random()*300,Math.random()*300,Math.random()*300,Math.random()*300];
var rgba=[Math.random()*255,Math.random()*255,Math.random()*255,Math.random()*255];
var polygon=[points,rgba];
return polygon;
}
////群体变异
var mutatenumber=0;
function Mutate_Polygons() {
Mutate_Number();
for (var index = 0; index < polygons.length; index++) {
var polygon = polygons[index];
polygons[index][0]=Mutate_Points(polygon[0]);
polygons[index][1]=Mutate_RGBA(polygon[1]);
}
}
// 增删多边形
function Mutate_Number() {
// 增
if (ifMutate(p["addpolygon"])) {
var index=getRandomIndex(polygons.length);
polygons.splice(index,0,createPolygon());
}
// 删
if (polygons.length>3) {
if (ifMutate(p["removepolygon"])) {
var index=getRandomIndex(polygons.length);
polygons.splice(index,1);
}
}
// 移动
if (ifMutate(p["movepolygon"])) {
var index=getRandomIndex(polygons.length);
var move_polygon=polygons.splice(index,1);
polygons.splice(getRandomIndex(polygons.length),0,move_polygon[0]);
}
}
// 顺序
function Mutate_List() {
}
//// 个体变异
// 颜色变异rgba
var step_rgba=30;
function Mutate_RGBA(rgba) {
var newRgba=rgba.slice(0);
// r
if (ifMutate(p["rgba"])) {
newRgba[0]=getNewRGBA(rgba[0],step_rgba);
}
// g
if (ifMutate(p["rgba"])) {
newRgba[1]=getNewRGBA(rgba[1],step_rgba);
}
// b
if (ifMutate(p["rgba"])) {
newRgba[2]=getNewRGBA(rgba[2],step_rgba);
}
// a
if (ifMutate(p["rgba"])) {
// newRgba[3]=getNewRGBA(rgba[3],step_rgba);
// 0.4-0.7
newRgba[3]=255*(Math.random()*0.3+0.3);
}
return newRgba;
}
// 顶点变异
var step_point=5;
function Mutate_Points(points) {
var newPoints=points.slice(0);
// 增加一个顶点
if (ifMutate(p["addpoint"])) {
// 新顶点位于两个顶点的中间
// newPoints.push(getNewPoint(points[0],20),getNewPoint(points[1],20));
var index=getRandomIndex(points.length / 2 - 1);
var newPointX=(points[index * 2]+points[index * 2+2])/2;
var newPointY=(points[index * 2+1]+points[index * 2+3])/2;
newPoints.splice(index * 2+2,0,newPointX,newPointY);
}
// 删除顶点
if (points.length>6) {
if (ifMutate(p["removepoint"])) {
var index=getRandomIndex(points.length/2);
newPoints.splice(index*2,2);
}
}
// 大范围随机移动一个顶点
if (ifMutate(p["movepoint_B"])) {
var number=newPoints.length / 2;
var index=getRandomIndex(number);
// var newX=getNewPoint(newPoints[index*2],150);
// var newY=getNewPoint(newPoints[index*2 + 1],150);
var newX=getCheckedPoint(Math.random() * 300);
var newY=getCheckedPoint(Math.random() * 300);
newPoints.splice(index*2,2,newX,newY);
}
// 中等范围移动点
if (ifMutate(p["movepoint_M"])) {
var number=newPoints.length / 2;
var index=getRandomIndex(number);
var newX=getNewPoint(newPoints[index*2],20);
var newY=getNewPoint(newPoints[index*2 + 1],20);
newPoints.splice(index*2,2,newX,newY);
}
// 小范围移动point
if (ifMutate(p["movepoint_S"])) {
var number=newPoints.length / 2;
var index=getRandomIndex(number);
var newX=getNewPoint(newPoints[index*2],3);
var newY=getNewPoint(newPoints[index*2 + 1],3);
newPoints.splice(index*2,2,newX,newY);
}
return newPoints;
}
// 初始化
var best_fitness=fitness_max;
// copy 一份,js数组为引用类型
var best_polygons;
var iteration=1;
var generation=1;
var height;
var width;
// 设置默认参数
// 尝试使用遗传算法调节参数,取1000次迭代为一个评测周期,评价有用的代数,最后的相似度等参数。
var p={
"addpolygon":0.00143,
"removepolygon":0.0008,
"movepolygon":0.00143,
"rgba":0.00067,
"addpoint":0.00067,
"removepoint":0.00067,
"movepoint_B":0.00067,
"movepoint_M":0.00067,
"movepoint_S":0.00067
};
for (var key in p) {
if (p.hasOwnProperty(key)) {
p[key]=p[key]*10;
}
}
// init();
// function init() {
// 初始化多边形
initPolygons();
start();
// }
function start() {
// iteration+=1;
// if (iteration==1000) {
// alert(generation);
// return;
// }
console.log("iteration:"+iteration);
console.log("polygons length:"+polygons.length);
Mutate_Polygons();
console.log("mutatenumber:"+mutatenumber);
if (mutatenumber>0) {
iteration+=1;
}
if (mutatenumber==0) {
// 循环调用
setTimeout(function() {
start();
}, 0);
return;
}
mutatenumber=0;
drawPloygons();
var imageData=ctx.getImageData(0,0,300,300);
var fit=fitness(imageData.data);
console.log(fit+"::"+best_fitness);
if (fit < best_fitness) {
// 更优时
best_fitness=fit;
// best_polygons=polygons.slice(0);
best_polygons=clone(polygons);
generation += 1;
console.log("generation:"+generation);
visiableCtx.clearRect(0,0,300,300);
visiableCtx.putImageData(imageData,0,0);
} else {
// copy
// polygons=best_polygons.slice(0);
polygons=clone(best_polygons);
console.log("===========");
}
// 清空画布
ctx.clearRect(0,0,300,300);
// 循环调用
setTimeout(function() {
start();
}, 0);
}
// 初始化多边形
// 先声明,后赋值
// var polygons=[];
var polygons;
function initPolygons() {
polygons=[createPolygon(),createPolygon(),createPolygon()];
}
// drawPloygon([0,0,120,20,200,100],"#ffffff");
// 绘制多边形
function drawPloygon(polygon) {
var points=polygon[0];
// ctx.fillStyle = 'rgba(225,225,225,0.5)';
var rgba=polygon[1];
var color="rgba("+Math.floor(rgba[0])+","+Math.floor(rgba[1])+","+Math.floor(rgba[2])+","+rgba[3]/255+")";
// console.log(color);
ctx.beginPath();
ctx.moveTo(points[0],points[1]);
var length=points.length/2;
for (var index = 0; index < length; index++) {
ctx.lineTo(points[index*2],points[index*2 + 1]);
}
ctx.closePath();
ctx.fillStyle=color;
ctx.fill();
}
// 绘制全部多边形
function drawPloygons() {
// 绘制白色背景
ctx.fillStyle="#000000";
ctx.fillRect(0,0,300,300);
for (var index = 0; index < polygons.length; index++) {
var element = polygons[index];
drawPloygon(element);
}
}
for (var key in p) {
var P = document.getElementById(key);
var t_P = document.getElementById("t_"+key);
P.value=p[key];
t_P.setAttribute("value", p[key]);
// 这种设置方式为什么不可以?js的先声明后赋值的特性
// 使用闭包,或者对象属性的方式解决
// P.addEventListener("change", (function(t_P,P,param) {
// return function () {
// t_P.value=P.value;
// alert(this.value);
// param=P.value;
// }
// })(t_P,P,p[key]), false);
// 保持引用
P.param=p;
P.paramkey=key;
P.t_P=t_P;
P.addEventListener("change", function() {
this.t_P.value=this.value;
this.param[this.paramkey]=this.value;
}, false);
}