From 8059652544a0ede352f3a6fc72bbdd461a2e712e Mon Sep 17 00:00:00 2001 From: MegaBrutal Date: Fri, 11 Mar 2022 07:40:42 +0100 Subject: [PATCH] Make project compile on Linux (#1) - Updated CMake files to support build on Linux - Deleted original Linux makefiles as they are not needed since CMake is introduced - Fixed minor problems in the code which prevented the project from compiling It likely breaks the Windows build, but hopefully it only causes minor problems those are easy to fix in a way that allows the project to compile on both platforms. The Linux CMake files don't try to deploy the built libraries to the game mod directory (people likely build in a separate environment, not where they have the game installed). Co-authored-by: MegaBrutal --- CMakeLists.txt | 4 + cl_dll/CMakeLists.txt | 51 +++++++--- cl_dll/hud_msg.cpp | 2 +- dlls/CMakeLists.txt | 28 +++-- dlls/Makefile | 186 --------------------------------- dlls/client_commands.cpp | 6 +- dlls/monster/CBabyGarg.cpp | 4 +- dlls/monster/CTor.cpp | 4 +- dlls/nodes.cpp | 2 +- linux/Makefile | 170 ------------------------------- linux/Makefile.dmc_cdll | 162 ----------------------------- linux/Makefile.dmcdll | 112 -------------------- linux/Makefile.hl_cdll | 192 ----------------------------------- linux/Makefile.hldll | 173 ------------------------------- linux/Makefile.ricochet_cdll | 161 ----------------------------- linux/Makefile.ricochetdll | 126 ----------------------- 16 files changed, 70 insertions(+), 1313 deletions(-) delete mode 100644 dlls/Makefile delete mode 100644 linux/Makefile delete mode 100644 linux/Makefile.dmc_cdll delete mode 100644 linux/Makefile.dmcdll delete mode 100644 linux/Makefile.hl_cdll delete mode 100644 linux/Makefile.hldll delete mode 100644 linux/Makefile.ricochet_cdll delete mode 100644 linux/Makefile.ricochetdll diff --git a/CMakeLists.txt b/CMakeLists.txt index cca0565f..70ca8d49 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -9,6 +9,10 @@ set(CLIENT_DLL_NAME "client") set(GAMEDIR_NAME "sevenkewp") set(GAME_ARGS "-steam -console -game ${GAMEDIR_NAME} +developer 2 +map sc_test -sv_cheats 1 -maxplayers 32") +if (UNIX) + set(CMAKE_CXX_COMPILER "g++") +endif() + project(sevenkewp) add_subdirectory(dlls) # server project diff --git a/cl_dll/CMakeLists.txt b/cl_dll/CMakeLists.txt index 0c54f170..2e62fc32 100644 --- a/cl_dll/CMakeLists.txt +++ b/cl_dll/CMakeLists.txt @@ -180,6 +180,7 @@ set(ALL_SRC ) include_directories(../dlls) +include_directories(../dlls/env) include_directories(.) include_directories(../public) include_directories(../common) @@ -193,19 +194,41 @@ add_library(${CLIENT_DLL_NAME} SHARED ${ALL_SRC}) target_compile_definitions(${CLIENT_DLL_NAME} PRIVATE -DCLIENT_DLL -DCLIENT_WEAPONS -DHL_DLL) -add_custom_command(TARGET ${CLIENT_DLL_NAME} POST_BUILD - COMMAND ${CMAKE_COMMAND} -E copy $ ${ENGINE_DIR}/${GAMEDIR_NAME}/cl_dlls/ - COMMAND ${CMAKE_COMMAND} -E make_directory ${PROJECT_SOURCE_DIR}/${GAMEDIR_NAME}/cl_dlls - COMMAND ${CMAKE_COMMAND} -E copy $ ${PROJECT_SOURCE_DIR}/${GAMEDIR_NAME}/cl_dlls/ -) +if (USE_AUTOHOTKEY_SCRIPT) + add_custom_command(TARGET ${CLIENT_DLL_NAME} POST_BUILD + COMMAND start ${CMAKE_CURRENT_SOURCE_DIR}/../resize_console.ahk + ) +endif() + +if(UNIX) + + add_definitions(-DLINUX) + + add_custom_command(TARGET ${CLIENT_DLL_NAME} POST_BUILD + COMMAND ${CMAKE_COMMAND} -E make_directory ${PROJECT_SOURCE_DIR}/${GAMEDIR_NAME}/cl_dlls + COMMAND ${CMAKE_COMMAND} -E copy $ ${PROJECT_SOURCE_DIR}/${GAMEDIR_NAME}/cl_dlls/ + ) + + target_link_libraries(${CLIENT_DLL_NAME} + dl + pthread + stdc++ + :vgui.so + ) + + set_target_properties(${CLIENT_DLL_NAME} PROPERTIES + PREFIX "" + COMPILE_FLAGS "-m32" LINK_FLAGS "-m32 -L ../../linux/release" + ) -if(MSVC) - if (USE_AUTOHOTKEY_SCRIPT) - add_custom_command(TARGET ${CLIENT_DLL_NAME} POST_BUILD - COMMAND start ${CMAKE_CURRENT_SOURCE_DIR}/../resize_console.ahk - ) - endif() +elseif(MSVC) + add_custom_command(TARGET ${CLIENT_DLL_NAME} POST_BUILD + COMMAND ${CMAKE_COMMAND} -E copy $ ${ENGINE_DIR}/${GAMEDIR_NAME}/cl_dlls/ + COMMAND ${CMAKE_COMMAND} -E make_directory ${PROJECT_SOURCE_DIR}/${GAMEDIR_NAME}/cl_dlls + COMMAND ${CMAKE_COMMAND} -E copy $ ${PROJECT_SOURCE_DIR}/${GAMEDIR_NAME}/cl_dlls/ + ) + target_link_libraries(${CLIENT_DLL_NAME} ${CMAKE_CURRENT_SOURCE_DIR}/../utils/vgui/lib/win32_vc6/vgui.lib wsock32 @@ -217,7 +240,7 @@ if(MSVC) VS_DEBUGGER_WORKING_DIRECTORY "${ENGINE_DIR}" VS_DEBUGGER_COMMAND_ARGUMENTS "${GAME_ARGS}" ) - + source_group("Header Files\\Entities" FILES ${ENTITY_HDR}) source_group("Header Files\\Weapons" FILES ${WEAPON_HDR}) source_group("Header Files\\Util" FILES ${UTIL_HDR}) @@ -237,5 +260,5 @@ if(MSVC) source_group("Source Files\\Render" FILES ${RENDER_SRC}) else() - message(FATAL_ERROR "TODO: Linux/mac support") -endif() \ No newline at end of file + message(FATAL_ERROR "TODO: Mac support") +endif() diff --git a/cl_dll/hud_msg.cpp b/cl_dll/hud_msg.cpp index 57f7083f..ec072910 100644 --- a/cl_dll/hud_msg.cpp +++ b/cl_dll/hud_msg.cpp @@ -142,7 +142,7 @@ int CHud :: MsgFunc_Concuss( const char *pszName, int iSize, void *pbuf ) void ToxicCloudCallback(tempent_s* tempent, float frametime, float curtime) { tempent->entity.origin = tempent->entity.origin + tempent->entity.curstate.velocity*frametime; - tempent->entity.curstate.scale = min(15.0f, tempent->entity.curstate.scale + 10*frametime); + tempent->entity.curstate.scale = fminf(15.0f, tempent->entity.curstate.scale + 10*frametime); tempent->entity.angles.z += 100*frametime; float timeLeft = tempent->die - curtime; diff --git a/dlls/CMakeLists.txt b/dlls/CMakeLists.txt index b2ecc834..2fc0058d 100644 --- a/dlls/CMakeLists.txt +++ b/dlls/CMakeLists.txt @@ -406,20 +406,32 @@ target_include_directories(${SERVER_DLL_NAME} PRIVATE monster) target_compile_definitions(${SERVER_DLL_NAME} PRIVATE -DQUIVER -DVOXEL -DQUAKE2 -DVALVE_DLL -DCLIENT_WEAPONS) -add_custom_command(TARGET ${SERVER_DLL_NAME} POST_BUILD - COMMAND ${CMAKE_COMMAND} -E copy $ ${ENGINE_DIR}/${GAMEDIR_NAME}/dlls/ - COMMAND ${CMAKE_COMMAND} -E make_directory ${PROJECT_SOURCE_DIR}/${GAMEDIR_NAME}/dlls - COMMAND ${CMAKE_COMMAND} -E copy $ ${PROJECT_SOURCE_DIR}/${GAMEDIR_NAME}/dlls/ -) +if(UNIX) + + add_custom_command(TARGET ${SERVER_DLL_NAME} POST_BUILD + COMMAND ${CMAKE_COMMAND} -E make_directory ${PROJECT_SOURCE_DIR}/${GAMEDIR_NAME}/dlls + COMMAND ${CMAKE_COMMAND} -E copy $ ${PROJECT_SOURCE_DIR}/${GAMEDIR_NAME}/dlls/ + ) + + set_target_properties(${SERVER_DLL_NAME} PROPERTIES + PREFIX "" + COMPILE_FLAGS "-m32" LINK_FLAGS "-m32" + ) + +elseif(MSVC) + + add_custom_command(TARGET ${SERVER_DLL_NAME} POST_BUILD + #COMMAND ${CMAKE_COMMAND} -E copy $ ${ENGINE_DIR}/${GAMEDIR_NAME}/dlls/ + COMMAND ${CMAKE_COMMAND} -E make_directory ${PROJECT_SOURCE_DIR}/${GAMEDIR_NAME}/dlls + COMMAND ${CMAKE_COMMAND} -E copy $ ${PROJECT_SOURCE_DIR}/${GAMEDIR_NAME}/dlls/ + ) -if(MSVC) if (USE_AUTOHOTKEY_SCRIPT) add_custom_command(TARGET ${SERVER_DLL_NAME} POST_BUILD COMMAND start ${CMAKE_CURRENT_SOURCE_DIR}/../resize_console.ahk ) endif() - set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} /DEF:${CMAKE_CURRENT_SOURCE_DIR}/hl.def") set_target_properties(${SERVER_DLL_NAME} PROPERTIES @@ -454,5 +466,5 @@ if(MSVC) source_group("Source Files\\Game" FILES ${GAME_SRC}) else() - message(FATAL_ERROR "TODO: Linux/mac support") + message(FATAL_ERROR "TODO: Mac support") endif() diff --git a/dlls/Makefile b/dlls/Makefile deleted file mode 100644 index a02dc288..00000000 --- a/dlls/Makefile +++ /dev/null @@ -1,186 +0,0 @@ -# -# Half-Life Full SDK 2.3 hl_i386.so Makefile for x86 Linux -# -# October 2002 by Leon Hartwig (hartwig@valvesoftware.com) -# - -DLLNAME=hl - -ARCH=i386 - -#make sure this is the correct compiler for your system -CC=gcc - -DLL_SRCDIR=. -ENGINE_SRCDIR=../engine -COMMON_SRCDIR=../common -WPN_SHARED_SRCDIR=./wpn_shared -PM_SHARED_SRCDIR=../pm_shared -GAME_SHARED_SRCDIR=../game_shared - -DLL_OBJDIR=$(DLL_SRCDIR)/obj -WPN_SHARED_OBJDIR=$(WPN_SHARED_SRCDIR)/obj -PM_SHARED_OBJDIR=$(PM_SHARED_SRCDIR)/obj -GAME_SHARED_OBJDIR=$(GAME_SHARED_SRCDIR)/obj - -BASE_CFLAGS= -Dstricmp=strcasecmp -D_strnicmp=strncasecmp -Dstrnicmp=strncasecmp \ - -DCLIENT_WEAPONS - -#safe optimization -CFLAGS=$(BASE_CFLAGS) -w -m486 -O1 - -#full optimization -#CFLAGS=$(BASE_CFLAGS) -w -O1 -m486 -ffast-math -funroll-loops \ - -fomit-frame-pointer -fexpensive-optimizations \ - -malign-loops=2 -malign-jumps=2 -malign-functions=2 - -#use these when debugging -#CFLAGS=$(BASE_CFLAGS) -g - -INCLUDEDIRS=-I. -I$(ENGINE_SRCDIR) -I$(COMMON_SRCDIR) -I$(PM_SHARED_SRCDIR) -I$(GAME_SHARED_SRCDIR) - -LDFLAGS= - -SHLIBEXT=so -SHLIBCFLAGS=-fPIC -SHLIBLDFLAGS=-shared - -DO_CC=$(CC) $(CFLAGS) $(SHLIBCFLAGS) $(INCLUDEDIRS) -o $@ -c $< - -############################################################################# -# SETUP AND BUILD -# GAME -############################################################################# - -$(DLL_OBJDIR)/%.o: $(DLL_SRCDIR)/%.cpp - $(DO_CC) - -$(WPN_SHARED_OBJDIR)/%.o: $(WPN_SHARED_SRCDIR)/%.cpp - $(DO_CC) - -$(GAME_SHARED_OBJDIR)/%.o: $(GAME_SHARED_SRCDIR)/%.cpp - $(DO_CC) - -$(PM_SHARED_OBJDIR)/%.o: $(PM_SHARED_SRCDIR)/%.c - $(DO_CC) - -OBJ = \ - $(DLL_OBJDIR)/aflock.o \ - $(DLL_OBJDIR)/agrunt.o \ - $(DLL_OBJDIR)/airtank.o \ - $(DLL_OBJDIR)/animating.o \ - $(DLL_OBJDIR)/animation.o \ - $(DLL_OBJDIR)/apache.o \ - $(DLL_OBJDIR)/barnacle.o \ - $(DLL_OBJDIR)/barney.o \ - $(DLL_OBJDIR)/bigmomma.o \ - $(DLL_OBJDIR)/bloater.o \ - $(DLL_OBJDIR)/bmodels.o \ - $(DLL_OBJDIR)/bullsquid.o \ - $(DLL_OBJDIR)/buttons.o \ - $(DLL_OBJDIR)/cbase.o \ - $(DLL_OBJDIR)/client.o \ - $(DLL_OBJDIR)/combat.o \ - $(DLL_OBJDIR)/controller.o \ - $(DLL_OBJDIR)/crossbow.o \ - $(DLL_OBJDIR)/crowbar.o \ - $(DLL_OBJDIR)/defaultai.o \ - $(DLL_OBJDIR)/doors.o \ - $(DLL_OBJDIR)/effects.o \ - $(DLL_OBJDIR)/egon.o \ - $(DLL_OBJDIR)/explode.o \ - $(DLL_OBJDIR)/flyingmonster.o \ - $(DLL_OBJDIR)/func_break.o \ - $(DLL_OBJDIR)/func_tank.o \ - $(DLL_OBJDIR)/game.o \ - $(DLL_OBJDIR)/gamerules.o \ - $(DLL_OBJDIR)/gargantua.o \ - $(DLL_OBJDIR)/gauss.o \ - $(DLL_OBJDIR)/genericmonster.o \ - $(DLL_OBJDIR)/ggrenade.o \ - $(DLL_OBJDIR)/globals.o \ - $(DLL_OBJDIR)/gman.o \ - $(DLL_OBJDIR)/h_ai.o \ - $(DLL_OBJDIR)/h_battery.o \ - $(DLL_OBJDIR)/h_cine.o \ - $(DLL_OBJDIR)/h_cycler.o \ - $(DLL_OBJDIR)/h_export.o \ - $(DLL_OBJDIR)/handgrenade.o \ - $(DLL_OBJDIR)/hassassin.o \ - $(DLL_OBJDIR)/headcrab.o \ - $(DLL_OBJDIR)/healthkit.o \ - $(DLL_OBJDIR)/hgrunt.o \ - $(DLL_OBJDIR)/hornet.o \ - $(DLL_OBJDIR)/hornetgun.o \ - $(DLL_OBJDIR)/houndeye.o \ - $(DLL_OBJDIR)/ichthyosaur.o \ - $(DLL_OBJDIR)/islave.o \ - $(DLL_OBJDIR)/items.o \ - $(DLL_OBJDIR)/leech.o \ - $(DLL_OBJDIR)/lights.o \ - $(DLL_OBJDIR)/maprules.o \ - $(DLL_OBJDIR)/monstermaker.o \ - $(DLL_OBJDIR)/monsters.o \ - $(DLL_OBJDIR)/monsterstate.o \ - $(DLL_OBJDIR)/mortar.o \ - $(DLL_OBJDIR)/mp5.o \ - $(DLL_OBJDIR)/multiplay_gamerules.o \ - $(DLL_OBJDIR)/nihilanth.o \ - $(DLL_OBJDIR)/nodes.o \ - $(DLL_OBJDIR)/osprey.o \ - $(DLL_OBJDIR)/pathcorner.o \ - $(DLL_OBJDIR)/plane.o \ - $(DLL_OBJDIR)/plats.o \ - $(DLL_OBJDIR)/player.o \ - $(DLL_OBJDIR)/python.o \ - $(DLL_OBJDIR)/rat.o \ - $(DLL_OBJDIR)/roach.o \ - $(DLL_OBJDIR)/rpg.o \ - $(DLL_OBJDIR)/satchel.o \ - $(DLL_OBJDIR)/schedule.o \ - $(DLL_OBJDIR)/scientist.o \ - $(DLL_OBJDIR)/scripted.o \ - $(DLL_OBJDIR)/shotgun.o \ - $(DLL_OBJDIR)/singleplay_gamerules.o \ - $(DLL_OBJDIR)/skill.o \ - $(DLL_OBJDIR)/sound.o \ - $(DLL_OBJDIR)/soundent.o \ - $(DLL_OBJDIR)/spectator.o \ - $(DLL_OBJDIR)/squadmonster.o \ - $(DLL_OBJDIR)/squeakgrenade.o \ - $(DLL_OBJDIR)/subs.o \ - $(DLL_OBJDIR)/talkmonster.o \ - $(DLL_OBJDIR)/teamplay_gamerules.o \ - $(DLL_OBJDIR)/tempmonster.o \ - $(DLL_OBJDIR)/tentacle.o \ - $(DLL_OBJDIR)/triggers.o \ - $(DLL_OBJDIR)/tripmine.o \ - $(DLL_OBJDIR)/turret.o \ - $(DLL_OBJDIR)/util.o \ - $(DLL_OBJDIR)/weapons.o \ - $(DLL_OBJDIR)/world.o \ - $(DLL_OBJDIR)/xen.o \ - $(DLL_OBJDIR)/zombie.o \ - $(WPN_SHARED_OBJDIR)/hl_wpn_glock.o \ - $(GAME_SHARED_OBJDIR)/voice_gamemgr.o \ - $(PM_SHARED_OBJDIR)/pm_debug.o \ - $(PM_SHARED_OBJDIR)/pm_math.o \ - $(PM_SHARED_OBJDIR)/pm_shared.o - -$(DLLNAME)_$(ARCH).$(SHLIBEXT) : neat $(OBJ) - $(CC) $(CFLAGS) $(SHLIBLDFLAGS) $(LDFLAGS) -o $@ $(OBJ) - -neat: - -mkdir $(DLL_OBJDIR) - -mkdir $(WPN_SHARED_OBJDIR) - -mkdir $(GAME_SHARED_OBJDIR) - -mkdir $(PM_SHARED_OBJDIR) -clean: - -rm -f $(OBJ) - -rm -f $(DLLNAME)_$(ARCH).$(SHLIBEXT) -spotless: clean - -rm -r $(DLL_OBJDIR) - -rm -r $(WPN_SHARED_OBJDIR) - -rm -r $(GAME_SHARED_OBJDIR) - -rm -r $(PM_SHARED_OBJDIR) - diff --git a/dlls/client_commands.cpp b/dlls/client_commands.cpp index 4a834986..fda0723f 100644 --- a/dlls/client_commands.cpp +++ b/dlls/client_commands.cpp @@ -306,19 +306,19 @@ bool CheatCommand(edict_t* pEntity) { if (FStrEq(pcmd, "cl_noclip")) { ABORT_IF_CHEATS_DISABLED("No clip"); pev->movetype = pev->movetype == MOVETYPE_NOCLIP ? MOVETYPE_WALK : MOVETYPE_NOCLIP; - char * newMode = pev->movetype == MOVETYPE_NOCLIP ? "ON" : "OFF"; + const char* newMode = pev->movetype == MOVETYPE_NOCLIP ? "ON" : "OFF"; CLIENT_PRINTF(pEntity, print_center, UTIL_VarArgs("No clip is %s\n", newMode)); } else if (FStrEq(pcmd, "godmode")) { ABORT_IF_CHEATS_DISABLED("God mode"); pev->takedamage = pev->takedamage == DAMAGE_NO ? DAMAGE_YES : DAMAGE_NO; - char* newMode = pev->takedamage == DAMAGE_NO ? "ON" : "OFF"; + const char* newMode = pev->takedamage == DAMAGE_NO ? "ON" : "OFF"; CLIENT_PRINTF(pEntity, print_center, UTIL_VarArgs("God mode is %s\n", newMode)); } else if (FStrEq(pcmd, "cl_notarget")) { ABORT_IF_CHEATS_DISABLED("No target"); pev->flags ^= FL_NOTARGET; - char* newMode = pev->flags & FL_NOTARGET ? "ON" : "OFF"; + const char* newMode = pev->flags & FL_NOTARGET ? "ON" : "OFF"; CLIENT_PRINTF(pEntity, print_center, UTIL_VarArgs("No target is %s\n", newMode)); } else { diff --git a/dlls/monster/CBabyGarg.cpp b/dlls/monster/CBabyGarg.cpp index b9873871..e8840cf4 100644 --- a/dlls/monster/CBabyGarg.cpp +++ b/dlls/monster/CBabyGarg.cpp @@ -18,7 +18,7 @@ class CBabyGarg : public CGargantua void Spawn(void); void Precache(void); - void CBabyGarg::TraceAttack(entvars_t* pevAttacker, float flDamage, Vector vecDir, TraceResult* ptr, int bitsDamageType); + void TraceAttack(entvars_t* pevAttacker, float flDamage, Vector vecDir, TraceResult* ptr, int bitsDamageType); int TakeDamage(entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType); void SetObjectCollisionBox(void) { @@ -227,4 +227,4 @@ void CBabyGarg::StompSound() { void CBabyGarg::BreatheSound() { EMIT_SOUND_DYN(edict(), CHAN_VOICE, pBreatheSounds[RANDOM_LONG(0, ARRAYSIZE(pBreatheSounds) - 1)], 1.0, ATTN_GARG, 0, PITCH_NORM + RANDOM_LONG(-10, 10)); -} \ No newline at end of file +} diff --git a/dlls/monster/CTor.cpp b/dlls/monster/CTor.cpp index a5df6297..487ddfda 100644 --- a/dlls/monster/CTor.cpp +++ b/dlls/monster/CTor.cpp @@ -593,7 +593,7 @@ void CTor::SlamAttack() { pushDir.z = 0; float launchPower = 1.0f - ((delta.Length() - 64) * 0.5f / SLAM_ATTACK_RADIUS); - launchPower = max(0.7f, launchPower); + launchPower = fmaxf(0.7f, launchPower); float pushPower = 1.0f - launchPower; Vector launchForce = Vector(0, 0, 1) * 1000 * launchPower; @@ -744,4 +744,4 @@ void CTor::DeathNotice(entvars_t* pevChild) { if (numChildren < 0) { numChildren = 0; } -} \ No newline at end of file +} diff --git a/dlls/nodes.cpp b/dlls/nodes.cpp index abb4f7e2..39d7d0ff 100644 --- a/dlls/nodes.cpp +++ b/dlls/nodes.cpp @@ -47,7 +47,7 @@ CGraph WorldGraph; LINK_ENTITY_TO_CLASS( info_node, CNodeEnt ); LINK_ENTITY_TO_CLASS( info_node_air, CNodeEnt ); -#ifdef _LINUX +#ifdef __linux__ #include #define CreateDirectory(p, n) mkdir(p, 0777) #endif diff --git a/linux/Makefile b/linux/Makefile deleted file mode 100644 index fa884e16..00000000 --- a/linux/Makefile +++ /dev/null @@ -1,170 +0,0 @@ - -# -# Half-life Makefile for x86 Linux -# -# - -OS:=$(shell uname) -HOSTNAME:=$(shell hostname) - -ifeq "$(CFG)" "" -CFG=release -endif - -SOURCE_DIR=.. -BUILD_DIR=$(CFG) - -ENGINE_SRC_DIR=$(SOURCE_DIR)/engine -COMMON_SRC_DIR=$(SOURCE_DIR)/common -PM_SRC_DIR=$(SOURCE_DIR)/pm_shared -GAME_SHARED_SRC_DIR=$(SOURCE_DIR)/game_shared -GAMEDB_SRC_DIR=$(COMMON_SRC_DIR)/gamedb -PUBLIC_SRC_DIR=$(SOURCE_DIR)/public -DBG_SRC_DIR=$(SOURCE_DIR)/dbg - - -BUILD_OBJ_DIR=$(BUILD_DIR)/obj - -ARCH=i386 -ELF-GC-DYNSTR=./elf-gc-dynstr - -ifeq ($(OS),Linux) - CC="gcc -m32" - CPLUS="g++ -m32" - CPP_LIB:=-L$(shell g++ -m32 -print-file-name=libstdc++.so | xargs dirname) -lstdc++ -ldl -lpthread -endif - -ifeq ($(OS),Darwin) - OSXVER := $(shell sw_vers -productVersion) - DEVELOPER_DIR := $(shell /usr/bin/xcode-select -print-path) - ifeq (,$(findstring 10.7, $(OSXVER))) - BUILDING_ON_LION := 0 - COMPILER_BIN_DIR := $(DEVELOPER_DIR)/usr/bin - SDK_DIR := $(DEVELOPER_DIR)/SDKs - else - BUILDING_ON_LION := 1 - COMPILER_BIN_DIR := $(DEVELOPER_DIR)/Toolchains/XcodeDefault.xctoolchain/usr/bin - SDK_DIR := $(DEVELOPER_DIR)/Platforms/MacOSX.platform/Developer/SDKs - endif - - #SDKROOT ?= $(SDK_DIR)/MacOSX10.6.sdk - SDKROOT ?= $(SDK_DIR)/MacOSX10.8.sdk - - ARCH_FLAGS ?= -arch i386 -m32 -march=prescott -gdwarf-2 -g2 -Wno-typedef-redefinition -momit-leaf-frame-pointer -mtune=core2 - CPP_LIB=-lstdc++ -lpthread - - ifeq ($(origin AR), default) - AR = libtool -static -o - endif - ifeq ($(origin CC), default) - CC ="$(COMPILER_BIN_DIR)/clang -Qunused-arguments -isysroot $(SDKROOT) -mmacosx-version-min=10.5 -fasm-blocks -I$(SDKROOT)/usr/include/malloc $(ARCH_FLAGS)" - endif - ifeq ($(origin CXX), default) - CPLUS ="$(COMPILER_BIN_DIR)/clang++ -Qunused-arguments -isysroot $(SDKROOT) -mmacosx-version-min=10.5 -fasm-blocks -I$(SDKROOT)/usr/include/malloc $(ARCH_FLAGS)" - endif - LINK ?= $(CXX) -endif - -CLINK=$(CC) - -ifeq "$(CFG)" "release" -ARCH_CFLAGS_I486=-O3 -gdwarf-2 -g2 -ARCH_CFLAGS_I686=-O3 -gdwarf-2 -g2 -ARCH_CFLAGS_AMD=-O3 -gdwarf-2 -g2 -ARCH_CFLAGS_AMD64=-m64 -O3 -gdwarf-2 -g2 -else -ARCH_CFLAGS_I486=-gdwarf-2 -g2 -ARCH_CFLAGS_I686=-gdwarf-2 -g2 -ARCH_CFLAGS_AMD=-gdwarf-2 -g2 -ARCH_CFLAGS_AMD64=-m64 -gdwarf-2 -g2 -endif - -ifeq ($(OS),Linux) -ARCH_CFLAGS_I486+=-march=pentium-m -mfpmath=387 -ARCH_CFLAGS_I686+=-march=pentium-m -mfpmath=387 -ARCH_CFLAGS_AMD+=-march=k6 -mfpmath=387 -endif - -ifeq ($(OS),Darwin) -# force 387 for FP math so the precision between win32 and linux and osx match -ARCH_CFLAGS_I486+=-march=pentium-m -mfpmath=387 -ARCH_CFLAGS_I686+=-march=pentium-m -mfpmath=387 -ARCH_CFLAGS_AMD+=-mfpmath=387 -endif - - -ARCH_CFLAGS="$(ARCH_CFLAGS_I486)" - -BASE_CFLAGS=-fpermissive -fno-strict-aliasing -DNDEBUG -DPOSIX -D_POSIX -DLINUX -D_LINUX -DGNUC -DHL1 -Dstricmp=strcasecmp -D_strnicmp=strncasecmp -Dstrnicmp=strncasecmp -D_snprintf=snprintf -DQUIVER -DQUAKE2 -DVALVE_DLL -D_alloca=alloca -fno-exceptions -fexpensive-optimizations -D_vsnprintf=vsnprintf -DNO_MALLOC_OVERRIDE -Werror=return-type -BASE_CFLAGS+=-w - -ifeq ($(OS),Darwin) - BASE_CFLAGS += -DOSX -D_OSX -fvisibility=hidden -else - BASE_CFLAGS+= -DLINUX -D_LINUX -endif - -DEDICATED_CFLAGS="-DDEDICATED -DSWDS" -ifeq ($(OS),Darwin) -SHLIBEXT=dylib -SHLIBCFLAGS= -SHLIBLDFLAGS="-shared -gdwarf-2 -g2" -else -SHLIBEXT=so -SHLIBCFLAGS= -SHLIBLDFLAGS="-shared -gdwarf-2 -g2 -Wl,-Map,$@_map.txt" -endif -AR=ar -LIBEXT=a -MAKE+= -j8 - -MAKE_HL_LIB=$(MAKE) -f Makefile.hldll -MAKE_DMC_LIB=$(MAKE) -f Makefile.dmcdll -MAKE_RICOCHET_LIB=$(MAKE) -f Makefile.ricochetdll -MAKE_HL_CDLL=$(MAKE) -f Makefile.hl_cdll -MAKE_DMC_CDLL=$(MAKE) -f Makefile.dmc_cdll -MAKE_RICOCHET_CDLL=$(MAKE) -f Makefile.ricochet_cdll - -############################################################################# -# SETUP AND BUILD -############################################################################# - -all: build_dir targets - -TARGETS= - -TARGETS+= \ - hl \ - dmc \ - ricochet \ - hl_cdll \ - dmc_cdll \ - ricochet_cdll \ - -build_dir: - -mkdir $(BUILD_DIR); - cd $(BUILD_DIR) - -targets: $(TARGETS) - - -hl_cdll: build_dir - $(MAKE_HL_CDLL) ARCH=i686 CC=$(CC) CPLUS=$(CPLUS) CPP_LIB="$(CPP_LIB)" BUILD_DIR=$(BUILD_DIR) BUILD_OBJ_DIR=$(BUILD_OBJ_DIR) SOURCE_DIR=$(SOURCE_DIR) ENGINE_SRC_DIR=$(ENGINE_SRC_DIR) COMMON_SRC_DIR=$(COMMON_SRC_DIR) BASE_CFLAGS="$(BASE_CFLAGS)" PUBLIC_SRC_DIR=$(PUBLIC_SRC_DIR) DBG_SRC_DIR=$(DBG_SRC_DIR) ARCH_CFLAGS="$(ARCH_CFLAGS_I686)" GAME_SHARED_SRC_DIR=$(GAME_SHARED_SRC_DIR) CLINK=$(CLINK) PM_SRC_DIR=$(PM_SRC_DIR) SHLIBEXT=$(SHLIBEXT) SHLIBCFLAGS=$(SHLIBCFLAGS) SHLIBLDFLAGS=$(SHLIBLDFLAGS) CFG=$(CFG) OS=$(OS) - 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-ricochet: build_dir - $(MAKE_RICOCHET_LIB) CC=$(CC) CPLUS=$(CPLUS) CPP_LIB="$(CPP_LIB)" ARCH=$(ARCH) BUILD_DIR=$(BUILD_DIR) BUILD_OBJ_DIR=$(BUILD_OBJ_DIR) SOURCE_DIR=$(SOURCE_DIR) ENGINE_SRC_DIR=$(ENGINE_SRC_DIR) COMMON_SRC_DIR=$(COMMON_SRC_DIR) GAME_SHARED_SRC_DIR=$(GAME_SHARED_SRC_DIR) BASE_CFLAGS="$(BASE_CFLAGS)" SHLIBEXT=$(SHLIBEXT) SHLIBCFLAGS=$(SHLIBCFLAGS) SHLIBLDFLAGS=$(SHLIBLDFLAGS) PUBLIC_SRC_DIR=$(PUBLIC_SRC_DIR) CFG=$(CFG) OS=$(OS) CLINK=$(CLINK) ARCH_CFLAGS="$(ARCH_CFLAGS_I686)" - -clean: - -rm -rf $(BUILD_OBJ_DIR) diff --git a/linux/Makefile.dmc_cdll b/linux/Makefile.dmc_cdll deleted file mode 100644 index cd8b8aa4..00000000 --- a/linux/Makefile.dmc_cdll +++ /dev/null @@ -1,162 +0,0 @@ -# -# dmc client Makefile for x86 Linux -# -# - -DMC_SRC_DIR=$(SOURCE_DIR)/dmc/cl_dll -GAME_SHARED_SRC_DIR=$(SOURCE_DIR)/game_shared -PM_SHARED_SRC_DIR=$(DMC_SRC_DIR)/../pm_shared - -DMC_OBJ_DIR=$(BUILD_OBJ_DIR)/dmc_client -PUBLIC_OBJ_DIR=$(DMC_OBJ_DIR)/public -COMMON_OBJ_DIR=$(DMC_OBJ_DIR)/common -GAME_SHARED_OBJ_DIR=$(DMC_OBJ_DIR)/game_shared -PM_SHARED_OBJ_DIR=$(DMC_OBJ_DIR)/pm_shared - -CFLAGS=$(BASE_CFLAGS) $(ARCH_CFLAGS) -DCLIENT_DLL -DDMC_BUILD -I/usr/include/malloc -D_snwprintf=swprintf \ - -D_MAX_PATH=PATH_MAX - -INCLUDEDIRS=-I$(PUBLIC_SRC_DIR) -I../utils/vgui/include -I$(DMC_SRC_DIR)/../dlls \ - -I../engine -I$(COMMON_SRC_DIR) -I../utils/common -I$(DMC_SRC_DIR)/../pm_shared -I$(DMC_SRC_DIR) -I../game_shared -I../external - -ifeq ($(OS),Darwin) -LDFLAGS=$(SHLIBLDFLAGS) $(CPP_LIB) -framework Carbon $(CFG)/vgui.dylib -L. -lSDL2-2.0.0 -else -LDFLAGS=$(SHLIBLDFLAGS) $(CPP_LIB) vgui.so -L. libSDL2-2.0.so.0 -endif - -DO_CC=$(CPLUS) $(INCLUDEDIRS) $(CFLAGS) -o $@ -c $< -DO_PUBLIC_CC=$(CPLUS) $(COMMON_INCLUDEDIRS) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $< -DO_COMMON_CC=$(CPLUS) $(INCLUDEDIRS) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $< -DO_PM_SHARED_CC=$(CC) $(INCLUDEDIRS) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $< - -##################################################################### - -DMC_OBJS = \ - $(DMC_OBJ_DIR)/ev_common.o \ - $(DMC_OBJ_DIR)/CTF_FlagStatus.o \ - $(DMC_OBJ_DIR)/CTF_HudMessage.o \ - $(DMC_OBJ_DIR)/DMC_Teleporters.o \ - $(DMC_OBJ_DIR)/ev_hldm.o \ - $(DMC_OBJ_DIR)/quake/quake_baseentity.o \ - $(DMC_OBJ_DIR)/quake/quake_events.o \ - $(DMC_OBJ_DIR)/quake/quake_objects.o \ - $(DMC_OBJ_DIR)/quake/quake_weapons.o \ - $(DMC_OBJ_DIR)/studio_util.o \ - $(DMC_OBJ_DIR)/vgui_SpectatorPanel.o \ - $(DMC_OBJ_DIR)/ammo.o \ - $(DMC_OBJ_DIR)/ammo_secondary.o \ - $(DMC_OBJ_DIR)/ammohistory.o \ - $(DMC_OBJ_DIR)/battery.o \ - $(DMC_OBJ_DIR)/cdll_int.o \ - $(DMC_OBJ_DIR)/com_weapons.o \ - $(DMC_OBJ_DIR)/death.o \ - $(DMC_OBJ_DIR)/demo.o \ - $(DMC_OBJ_DIR)/entity.o \ - $(DMC_OBJ_DIR)/events.o \ - $(DMC_OBJ_DIR)/GameStudioModelRenderer.o \ - $(DMC_OBJ_DIR)/geiger.o \ - $(DMC_OBJ_DIR)/health.o \ - $(DMC_OBJ_DIR)/hud.o \ - $(DMC_OBJ_DIR)/hud_msg.o \ - $(DMC_OBJ_DIR)/hud_redraw.o \ - $(DMC_OBJ_DIR)/hud_spectator.o \ - $(DMC_OBJ_DIR)/hud_update.o \ - $(DMC_OBJ_DIR)/hud_servers.o \ - $(DMC_OBJ_DIR)/in_camera.o \ - $(DMC_OBJ_DIR)/input.o \ - $(DMC_OBJ_DIR)/inputw32.o \ - $(DMC_OBJ_DIR)/menu.o \ - 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$(DO_CC) - -$(DMC_OBJ_DIR)/%.o: $(DMC_SRC_DIR)/../%.cpp $(filter-out $(wildcard $(DMC_OBJ_DIR)), $(DMC_OBJ_DIR)) - $(DO_CC) - -$(DMC_OBJ_DIR)/%.o: $(DMC_SRC_DIR)/quake/%.cpp $(filter-out $(wildcard $(DMC_OBJ_DIR)), $(DMC_OBJ_DIR)) - $(DO_CC) - -$(PUBLIC_OBJ_DIR)/%.o : $(PUBLIC_SRC_DIR)/%.cpp $(filter-out $(wildcard $(PUBLIC_OBJ_DIR)), $(PUBLIC_OBJ_DIR)) - $(DO_PUBLIC_CC) - -$(COMMON_OBJ_DIR)/%.o : $(COMMON_SRC_DIR)/%.cpp $(filter-out $(wildcard $(COMMON_OBJ_DIR)), $(COMMON_OBJ_DIR)) - $(DO_COMMON_CC) - -$(GAME_SHARED_OBJ_DIR)/%.o : $(GAME_SHARED_SRC_DIR)/%.cpp $(filter-out $(wildcard $(GAME_SHARED_OBJ_DIR)), $(GAME_SHARED_OBJ_DIR)) - $(DO_COMMON_CC) - -$(PM_SHARED_OBJ_DIR)/%.o : $(PM_SHARED_SRC_DIR)/%.cpp $(filter-out $(wildcard $(PM_SHARED_OBJ_DIR)), $(PM_SHARED_OBJ_DIR)) - $(DO_PM_SHARED_CC) - - -clean: - -rm -rf $(DMC_OBJ_DIR) - -rm -f client.$(SHLIBEXT) diff --git a/linux/Makefile.dmcdll b/linux/Makefile.dmcdll deleted file mode 100644 index b078f79e..00000000 --- a/linux/Makefile.dmcdll +++ /dev/null @@ -1,112 +0,0 @@ -# -# DMC game library Makefile for x86 Linux -# -# May 2001 by Leon Hartwig (hartwig@valvesoftware.com) -# -OS:=$(shell uname) - -DMCDLL_SRC_DIR=$(SOURCE_DIR)/dmc/dlls -PM_SRC_DIR=$(SOURCE_DIR)/dmc/pm_shared - -DMCDLL_OBJ_DIR=$(BUILD_OBJ_DIR)/dmcdll -PM_OBJ_DIR=$(DMCDLL_OBJ_DIR)/pm_shared -GAME_SHARED_OBJ_DIR=$(DMCDLL_OBJ_DIR)/game_shared - -#full optimization -CFLAGS=$(BASE_CFLAGS) $(ARCH_CFLAGS) - -DMCDLL_INCLUDEDIRS=-I$(ENGINE_SRC_DIR) -I$(COMMON_SRC_DIR) -I$(PM_SRC_DIR) -I$(GAME_SHARED_SRC_DIR) -I$(PUBLIC_SRC_DIR) -PM_INCLUDEDIRS=-I$(COMMON_SRC_DIR) -I$(PUBLIC_SRC_DIR) -GAME_SHARED_INCLUDEDIRS=-I$(DMCDLL_SRC_DIR) -I$(ENGINE_SRC_DIR) -I$(COMMON_SRC_DIR) -I$(PUBLIC_SRC_DIR) - -LDFLAGS= - -DO_DMCDLL_CC=$(CC) $(DMCDLL_INCLUDEDIRS) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $< -DO_PM_CC=$(CC) $(PM_INCLUDEDIRS) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $< -DO_GAME_SHARED_CC=$(CC) $(GAME_SHARED_INCLUDEDIRS) $(CFLAGS) $(SHLIBFLAGS) -o $@ -c $< - -############################################################################# - -DMCDLL_OBJS = \ - $(DMCDLL_OBJ_DIR)/animating.o \ - $(DMCDLL_OBJ_DIR)/animation.o \ - $(DMCDLL_OBJ_DIR)/bmodels.o \ - $(DMCDLL_OBJ_DIR)/buttons.o \ - $(DMCDLL_OBJ_DIR)/cbase.o \ - $(DMCDLL_OBJ_DIR)/client.o \ - $(DMCDLL_OBJ_DIR)/combat.o \ - $(DMCDLL_OBJ_DIR)/doors.o \ - $(DMCDLL_OBJ_DIR)/effects.o \ - $(DMCDLL_OBJ_DIR)/explode.o \ - $(DMCDLL_OBJ_DIR)/func_break.o \ - $(DMCDLL_OBJ_DIR)/func_tank.o \ - $(DMCDLL_OBJ_DIR)/game.o \ - $(DMCDLL_OBJ_DIR)/gamerules.o \ - $(DMCDLL_OBJ_DIR)/globals.o \ - $(DMCDLL_OBJ_DIR)/h_ai.o \ - $(DMCDLL_OBJ_DIR)/h_export.o \ - $(DMCDLL_OBJ_DIR)/lights.o \ - $(DMCDLL_OBJ_DIR)/maprules.o \ - $(DMCDLL_OBJ_DIR)/monsters.o \ - $(DMCDLL_OBJ_DIR)/monsterstate.o \ - $(DMCDLL_OBJ_DIR)/multiplay_gamerules.o \ - $(DMCDLL_OBJ_DIR)/nodes.o \ - $(DMCDLL_OBJ_DIR)/observer.o \ - $(DMCDLL_OBJ_DIR)/pathcorner.o \ - $(DMCDLL_OBJ_DIR)/plane.o \ - $(DMCDLL_OBJ_DIR)/plats.o \ - $(DMCDLL_OBJ_DIR)/player.o \ - $(DMCDLL_OBJ_DIR)/quake_gun.o \ - $(DMCDLL_OBJ_DIR)/quake_items.o \ - $(DMCDLL_OBJ_DIR)/quake_nail.o \ - $(DMCDLL_OBJ_DIR)/quake_player.o \ - $(DMCDLL_OBJ_DIR)/quake_rocket.o \ - $(DMCDLL_OBJ_DIR)/quake_weapons_all.o \ - 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-INCLUDEDIRS=-I$(HL_SRC_DIR) -I../dlls -I../tfc -I$(COMMON_SRC_DIR) -I$(PUBLIC_SRC_DIR) -I../pm_shared -I../engine -I../utils/vgui/include -I ../game_shared -I../external - -ifeq ($(OS),Darwin) -LDFLAGS=$(SHLIBLDFLAGS) $(CPP_LIB) -framework Carbon $(CFG)/vgui.dylib -L. -lSDL2-2.0.0 -else -LDFLAGS=$(SHLIBLDFLAGS) $(CPP_LIB) -L$(CFG) vgui.so -L. libSDL2-2.0.so.0 -endif - -DO_CC=$(CPLUS) $(INCLUDEDIRS) $(CFLAGS) -o $@ -c $< -DO_PUBLIC_CC=$(CPLUS) $(COMMON_INCLUDEDIRS) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $< -DO_COMMON_CC=$(CPLUS) $(INCLUDEDIRS) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $< -DO_PM_SHARED_CC=$(CC) $(INCLUDEDIRS) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $< - -##################################################################### - -HL1_OBJS = \ - $(HL1_OBJ_DIR)/hud_spectator.o \ - $(HL1_OBJ_DIR)/ev_hldm.o \ - $(HL1_OBJ_DIR)/hl/hl_baseentity.o \ - $(HL1_OBJ_DIR)/hl/hl_events.o \ - $(HL1_OBJ_DIR)/hl/hl_objects.o \ - $(HL1_OBJ_DIR)/hl/hl_weapons.o \ - $(HL1_OBJ_DIR)/hud.o \ - $(HL1_OBJ_DIR)/inputw32.o \ - 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./gendbg.sh $(BUILD_DIR)/client.$(SHLIBEXT) - -$(RICOCHET_OBJ_DIR): - mkdir -p $(RICOCHET_OBJ_DIR) - mkdir -p $(RICOCHET_OBJ_DIR)/dlls - mkdir -p $(RICOCHET_OBJ_DIR)/dlls/wpn_shared - mkdir -p $(RICOCHET_OBJ_DIR)/hl - -$(PUBLIC_OBJ_DIR): - mkdir -p $(PUBLIC_OBJ_DIR) - -$(COMMON_OBJ_DIR): - mkdir -p $(COMMON_OBJ_DIR) - -$(GAME_SHARED_OBJ_DIR): - mkdir -p $(GAME_SHARED_OBJ_DIR) - -$(PM_SHARED_OBJ_DIR): - mkdir -p $(PM_SHARED_OBJ_DIR) - -$(RICOCHET_OBJ_DIR)/%.o: $(RICOCHET_SRC_DIR)/%.cpp $(filter-out $(wildcard $(RICOCHET_OBJ_DIR)), $(RICOCHET_OBJ_DIR)) - $(DO_CC) - -$(RICOCHET_OBJ_DIR)/%.o: $(RICOCHET_SRC_DIR)/hl/%.cpp $(filter-out $(wildcard $(RICOCHET_OBJ_DIR)), $(RICOCHET_OBJ_DIR)) - $(DO_CC) - -$(RICOCHET_OBJ_DIR)/%.o: $(RICOCHET_SRC_DIR)/../dlls/wpn_shared/%.cpp $(filter-out $(wildcard $(RICOCHET_OBJ_DIR)), $(RICOCHET_OBJ_DIR)) - $(DO_CC) - -$(PUBLIC_OBJ_DIR)/%.o : $(PUBLIC_SRC_DIR)/%.cpp $(filter-out $(wildcard $(PUBLIC_OBJ_DIR)), $(PUBLIC_OBJ_DIR)) - $(DO_PUBLIC_CC) - -$(COMMON_OBJ_DIR)/%.o : $(COMMON_SRC_DIR)/%.cpp $(filter-out $(wildcard $(COMMON_OBJ_DIR)), $(COMMON_OBJ_DIR)) - $(DO_COMMON_CC) - -$(GAME_SHARED_OBJ_DIR)/%.o : $(GAME_SHARED_SRC_DIR)/%.cpp $(filter-out $(wildcard $(GAME_SHARED_OBJ_DIR)), $(GAME_SHARED_OBJ_DIR)) - $(DO_COMMON_CC) - -$(PM_SHARED_OBJ_DIR)/%.o : $(PM_SHARED_SRC_DIR)/%.cpp $(filter-out $(wildcard $(PM_SHARED_OBJ_DIR)), $(PM_SHARED_OBJ_DIR)) - $(DO_PM_SHARED_CC) - - -clean: - -rm -rf $(RICOCHET_OBJ_DIR) - -rm -f client_ricochet.$(SHLIBEXT) diff --git a/linux/Makefile.ricochetdll b/linux/Makefile.ricochetdll deleted file mode 100644 index bf3589be..00000000 --- a/linux/Makefile.ricochetdll +++ /dev/null @@ -1,126 +0,0 @@ -# -# Ricochet game library Makefile for x86 Linux -# -# June 2001 by Leon Hartwig (hartwig@valvesoftware.com) -# -OS:=$(shell uname) - -RICOCHETDLL_SRC_DIR=$(SOURCE_DIR)/ricochet/dlls -RICOCHETWPN_SRC_DIR=$(RICOCHETDLL_SRC_DIR)/wpn_shared -PM_SRC_DIR=$(SOURCE_DIR)/ricochet/pm_shared - -RICOCHETDLL_OBJ_DIR=$(BUILD_OBJ_DIR)/ricochetdll -RICOCHETWPN_OBJ_DIR=$(RICOCHETDLL_OBJ_DIR)/wpn_shared -PM_OBJ_DIR=$(RICOCHETDLL_OBJ_DIR)/pm_shared -GAME_SHARED_OBJ_DIR=$(RICOCHETDLL_OBJ_DIR)/game_shared - -#CFLAGS=$(BASE_CFLAGS) -g -CFLAGS=$(BASE_CFLAGS) -O3 -ffast-math -fno-strength-reduce - -RICOCHETDLL_INCLUDEDIRS=-I$(ENGINE_SRC_DIR) -I$(COMMON_SRC_DIR) -I$(PM_SRC_DIR) -I$(GAME_SHARED_SRC_DIR) -I$(PUBLIC_SRC_DIR) -RICOCHETWPN_INCLUDEDIRS=-I$(RICOCHETDLL_SRC_DIR) -I$(ENGINE_SRC_DIR) -I$(COMMON_SRC_DIR) -I$(PM_SRC_DIR) -I$(PUBLIC_SRC_DIR) -PM_INCLUDEDIRS=-I$(COMMON_SRC_DIR) -I$(PUBLIC_SRC_DIR) -GAME_SHARED_INCLUDEDIRS=-I$(RICOCHETDLL_SRC_DIR) -I$(ENGINE_SRC_DIR) -I$(COMMON_SRC_DIR) -I$(PUBLIC_SRC_DIR) - -LDFLAGS= - -DO_RICOCHETDLL_CC=$(CC) $(RICOCHETDLL_INCLUDEDIRS) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $< -DO_RICOCHETWPN_CC=$(CC) $(RICOCHETWPN_INCLUDEDIRS) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $< -DO_PM_CC=$(CC) $(PM_INCLUDEDIRS) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $< -DO_GAME_SHARED_CC=$(CC) $(GAME_SHARED_INCLUDEDIRS) $(CFLAGS) $(SHLIBFLAGS) -o $@ -c $< - -##################################################################### - -RICOCHETDLL_OBJS = \ - $(RICOCHETDLL_OBJ_DIR)/airtank.o \ - $(RICOCHETDLL_OBJ_DIR)/animating.o \ - $(RICOCHETDLL_OBJ_DIR)/animation.o \ - $(RICOCHETDLL_OBJ_DIR)/bmodels.o \ - $(RICOCHETDLL_OBJ_DIR)/buttons.o \ - $(RICOCHETDLL_OBJ_DIR)/cbase.o \ - $(RICOCHETDLL_OBJ_DIR)/client.o \ - $(RICOCHETDLL_OBJ_DIR)/combat.o \ - $(RICOCHETDLL_OBJ_DIR)/disc_arena.o \ - $(RICOCHETDLL_OBJ_DIR)/disc_powerups.o \ - $(RICOCHETDLL_OBJ_DIR)/doors.o \ - $(RICOCHETDLL_OBJ_DIR)/effects.o \ - $(RICOCHETDLL_OBJ_DIR)/explode.o \ - $(RICOCHETDLL_OBJ_DIR)/func_break.o \ - $(RICOCHETDLL_OBJ_DIR)/func_tank.o \ - $(RICOCHETDLL_OBJ_DIR)/game.o \ - $(RICOCHETDLL_OBJ_DIR)/gamerules.o \ - $(RICOCHETDLL_OBJ_DIR)/ggrenade.o \ - $(RICOCHETDLL_OBJ_DIR)/globals.o \ - $(RICOCHETDLL_OBJ_DIR)/h_ai.o \ - $(RICOCHETDLL_OBJ_DIR)/h_battery.o \ - $(RICOCHETDLL_OBJ_DIR)/h_cycler.o \ - $(RICOCHETDLL_OBJ_DIR)/h_export.o \ - $(RICOCHETDLL_OBJ_DIR)/healthkit.o \ - $(RICOCHETDLL_OBJ_DIR)/items.o \ - $(RICOCHETDLL_OBJ_DIR)/lights.o \ - $(RICOCHETDLL_OBJ_DIR)/maprules.o \ - $(RICOCHETDLL_OBJ_DIR)/mortar.o \ - $(RICOCHETDLL_OBJ_DIR)/mpstubb.o \ - $(RICOCHETDLL_OBJ_DIR)/multiplay_gamerules.o \ - $(RICOCHETDLL_OBJ_DIR)/observer.o \ - $(RICOCHETDLL_OBJ_DIR)/pathcorner.o \ - $(RICOCHETDLL_OBJ_DIR)/plane.o \ - $(RICOCHETDLL_OBJ_DIR)/plats.o \ - $(RICOCHETDLL_OBJ_DIR)/player.o \ - $(RICOCHETDLL_OBJ_DIR)/singleplay_gamerules.o \ - $(RICOCHETDLL_OBJ_DIR)/skill.o \ - $(RICOCHETDLL_OBJ_DIR)/sound.o \ - $(RICOCHETDLL_OBJ_DIR)/soundent.o \ - $(RICOCHETDLL_OBJ_DIR)/spectator.o \ - $(RICOCHETDLL_OBJ_DIR)/subs.o \ - $(RICOCHETDLL_OBJ_DIR)/teamplay_gamerules.o \ - $(RICOCHETDLL_OBJ_DIR)/triggers.o \ - $(RICOCHETDLL_OBJ_DIR)/util.o \ - $(RICOCHETDLL_OBJ_DIR)/weapons.o \ - $(RICOCHETDLL_OBJ_DIR)/world.o \ - $(RICOCHETDLL_OBJ_DIR)/xen.o - -RICOCHETWPN_OBJS = \ - $(RICOCHETWPN_OBJ_DIR)/disc_weapon_disc.o - -PM_OBJS = \ - $(PM_OBJ_DIR)/pm_shared.o \ - $(PM_OBJ_DIR)/pm_math.o \ - $(PM_OBJ_DIR)/pm_debug.o - -GAME_SHARED_OBJS = \ - $(GAME_SHARED_OBJ_DIR)/voice_gamemgr.o - -all: dirs ricochet.$(SHLIBEXT) - -dirs: - -mkdir $(BUILD_OBJ_DIR) - -mkdir $(RICOCHETDLL_OBJ_DIR) - -mkdir $(RICOCHETWPN_OBJ_DIR) - -mkdir $(PM_OBJ_DIR) - -mkdir $(GAME_SHARED_OBJ_DIR) - -ricochet.$(SHLIBEXT): $(RICOCHETDLL_OBJS) $(RICOCHETWPN_OBJS) $(PM_OBJS) $(GAME_SHARED_OBJS) - $(CLINK) $(SHLIBLDFLAGS) -o $(BUILD_DIR)/$@ $(RICOCHETDLL_OBJS) $(RICOCHETWPN_OBJS) $(PM_OBJS) $(GAME_SHARED_OBJS) $(LDFLAGS) $(CPP_LIB) - ./gendbg.sh $(BUILD_DIR)/$@ - -$(RICOCHETWPN_OBJ_DIR)/%.o : $(RICOCHETWPN_SRC_DIR)/%.cpp - $(DO_RICOCHETWPN_CC) - -$(RICOCHETDLL_OBJ_DIR)/%.o : $(RICOCHETDLL_SRC_DIR)/%.cpp - $(DO_RICOCHETDLL_CC) - -$(PM_OBJ_DIR)/%.o : $(PM_SRC_DIR)/%.cpp - $(DO_PM_CC) - -$(GAME_SHARED_OBJ_DIR)/%.o : $(GAME_SHARED_SRC_DIR)/%.cpp - $(DO_GAME_SHARED_CC) - -clean: - -rm -rf $(GAME_SHARED_OBJ_DIR) - -rm -rf $(PM_OBJ_DIR) - -rm -rf $(RICOCHETWPN_OBJ_DIR) - -rm -rf $(RICOCHETDLL_OBJ_DIR) - -rm -f ricochet_$(ARCH).$(SHLIBEXT) - -rm -f ricochet.$(SHLIBEXT) -