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xvfb_build.sh
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xvfb_build.sh
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#!/usr/bin/env bash
set -e
set -x
echo "Building for $BUILD_TARGET"
export BUILD_PATH=./Builds/$BUILD_TARGET/
mkdir -p $BUILD_PATH
xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
/opt/Unity/Editor/Unity \
-projectPath $(pwd) \
-quit \
-batchmode \
-buildTarget $BUILD_TARGET \
-customBuildTarget $BUILD_TARGET \
-customBuildName $BUILD_NAME \
-customBuildPath $BUILD_PATH \
-customBuildOptions AcceptExternalModificationsToPlayer \
-executeMethod BuildCommand.PerformBuild \
-logFile
UNITY_EXIT_CODE=$?
if [ $UNITY_EXIT_CODE -eq 0 ]; then
echo "Run succeeded, no failures occurred";
elif [ $UNITY_EXIT_CODE -eq 2 ]; then
echo "Run succeeded, some tests failed";
elif [ $UNITY_EXIT_CODE -eq 3 ]; then
echo "Run failure (other failure)";
else
echo "Unexpected exit code $UNITY_EXIT_CODE";
fi
ls -la $BUILD_PATH
[ -n "$(ls -A $BUILD_PATH)" ] # fail job if build folder is empty