![[Quotes#^620ab0]]
When things interact, they often birth new, unpredictable forms. The sum total of a system is more than its competent parts. E.g: biological [[evolution]], Conway's Game of Life, Wikipedia, Minecraft.
<iframe width="640" height="360" src="https://www.youtube.com/embed/o_ZuWbX-CyE" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>You can't top-down plan emergent [[systems]], but you can provoke them into being. Here are some attributes that emergent systems often have:
- [[Evolution]]
- More than one goal that can be achieved in more than one way.
- Alphabet: An alphabet is a kit of parts, together with rules for combining them (e.g Lego). The simpler the building blocks, the better.
- A holon is something that is simultaneously a whole in and of itself, as well as a part of a larger whole (e.g: humans).
- An easy initial learning curve but infinite potential (e.g. Minecraft).
- Involves multiple agents. It has [[network effects]].