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linkedList.h
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linkedList.h
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#ifndef H_LinkedListType
#define H_LinkedListType
#include <iostream>
#include <cassert>
using namespace std;
//Definition of the node
template <class Type>
struct nodeType
{
Type info;
nodeType<Type> *link;
};
template <class Type>
class linkedListIterator
{
public:
linkedListIterator();
//Default constructor
//Postcondition: current = nullptr;
linkedListIterator(nodeType<Type> *ptr);
//Constructor with a parameter.
//Postcondition: current = ptr;
Type operator*();
//Function to overload the dereferencing operator *.
//Postcondition: Returns the info contained in the node.
linkedListIterator<Type> operator++();
//Overload the pre-increment operator.
//Postcondition: The iterator is advanced to the next
// node.
bool operator==(const linkedListIterator<Type>& right) const;
//Overload the equality operator.
//Postcondition: Returns true if this iterator is equal to
// the iterator specified by right,
// otherwise it returns the value false.
bool operator!=(const linkedListIterator<Type>& right) const;
//Overload the not equal to operator.
//Postcondition: Returns true if this iterator is not
// equal to the iterator specified by
// right; otherwise it returns the value
// false.
private:
nodeType<Type> *current; //pointer to point to the current
//node in the linked list
};
template <class Type>
linkedListIterator<Type>::linkedListIterator()
{
current = nullptr;
}
template <class Type>
linkedListIterator<Type>::
linkedListIterator(nodeType<Type> *ptr)
{
current = ptr;
}
template <class Type>
Type linkedListIterator<Type>::operator*()
{
return current->info;
}
template <class Type>
linkedListIterator<Type> linkedListIterator<Type>::
operator++()
{
current = current->link;
return *this;
}
template <class Type>
bool linkedListIterator<Type>::operator==
(const linkedListIterator<Type>& right) const
{
return (current == right.current);
}
template <class Type>
bool linkedListIterator<Type>::operator!=
(const linkedListIterator<Type>& right) const
{
return (current != right.current);
}
//***************** class linkedListType ****************
template <class Type>
class linkedListType
{
public:
const linkedListType<Type>& operator=
(const linkedListType<Type>&);
//Overload the assignment operator.
void initializeList();
//Initialize the list to an empty state.
//Postcondition: first = nullptr, last = nullptr,
// count = 0;
bool isEmptyList() const;
//Function to determine whether the list is empty.
//Postcondition: Returns true if the list is empty,
// otherwise it returns false.
void print() const;
//Function to output the data contained in each node.
//Postcondition: none
int length() const;
//Function to return the number of nodes in the list.
//Postcondition: The value of count is returned.
void destroyList();
//Function to delete all the nodes from the list.
//Postcondition: first = nullptr, last = nullptr,
// count = 0;
Type front() const;
//Function to return the first element of the list.
//Precondition: The list must exist and must not be
// empty.
//Postcondition: If the list is empty, the program
// terminates; otherwise, the first
// element of the list is returned.
Type back() const;
//Function to return the last element of the list.
//Precondition: The list must exist and must not be
// empty.
//Postcondition: If the list is empty, the program
// terminates; otherwise, the last
// element of the list is returned.
virtual bool search(const Type& searchItem) const = 0;
//Function to determine whether searchItem is in the list.
//Postcondition: Returns true if searchItem is in the
// list, otherwise the value false is
// returned.
virtual void insertFirst(const Type& newItem) = 0;
//Function to insert newItem at the beginning of the list.
//Postcondition: first points to the new list, newItem is
// inserted at the beginning of the list,
// last points to the last node in the list,
// and count is incremented by 1.
virtual void insertLast(const Type& newItem) = 0;
//Function to insert newItem at the end of the list.
//Postcondition: first points to the new list, newItem
// is inserted at the end of the list,
// last points to the last node in the
// list, and count is incremented by 1.
virtual void deleteNode(const Type& deleteItem) = 0;
//Function to delete deleteItem from the list.
//Postcondition: If found, the node containing
// deleteItem is deleted from the list.
// first points to the first node, last
// points to the last node of the updated
// list, and count is decremented by 1.
linkedListIterator<Type> begin();
//Function to return an iterator at the begining of
//the linked list.
//Postcondition: Returns an iterator such that current
// is set to first.
linkedListIterator<Type> end();
//Function to return an iterator one element past the
//last element of the linked list.
//Postcondition: Returns an iterator such that current
// is set to nullptr.
linkedListType();
//Default constructor
//Initializes the list to an empty state.
//Postcondition: first = nullptr, last = nullptr,
// count = 0;
linkedListType(const linkedListType<Type>& otherList);
//copy constructor
~linkedListType();
//Destructor
//Deletes all the nodes from the list.
//Postcondition: The list object is destroyed.
protected:
int count; //variable to store the number of
//elements in the list
nodeType<Type> *first; //pointer to the first node of the list
nodeType<Type> *last; //pointer to the last node of the list
private:
void copyList(const linkedListType<Type>& otherList);
//Function to make a copy of otherList.
//Postcondition: A copy of otherList is created and
// assigned to this list.
};
template <class Type>
bool linkedListType<Type>::isEmptyList() const
{
return (first == nullptr);
}
template <class Type>
linkedListType<Type>::linkedListType() //default constructor
{
first = nullptr;
last = nullptr;
count = 0;
}
template <class Type>
void linkedListType<Type>::destroyList()
{
nodeType<Type> *temp; //pointer to deallocate the memory
//occupied by the node
while (first != nullptr) //while there are nodes in
{ //the list
temp = first; //set temp to the current node
first = first->link; //advance first to the next node
delete temp; //deallocate the memory occupied by temp
}
last = nullptr; //initialize last to nullptr; first has
//already been set to nullptr by the while loop
count = 0;
}
template <class Type>
void linkedListType<Type>::initializeList()
{
destroyList(); //if the list has any nodes, delete them
}
template <class Type>
void linkedListType<Type>::print() const
{
nodeType<Type> *current; //pointer to traverse the list
current = first; //set current so that it points to
//the first node
while (current != nullptr) //while more data to print
{
cout << current->info << " ";
current = current->link;
}
}//end print
template <class Type>
int linkedListType<Type>::length() const
{
return count;
} //end length
template <class Type>
Type linkedListType<Type>::front() const
{
assert(first != nullptr);
return first->info; //return the info of the first node
}//end front
template <class Type>
Type linkedListType<Type>::back() const
{
assert(last != nullptr);
return last->info; //return the info of the last node
}//end back
template <class Type>
linkedListIterator<Type> linkedListType<Type>::begin()
{
linkedListIterator<Type> temp(first);
return temp;
}
template <class Type>
linkedListIterator<Type> linkedListType<Type>::end()
{
linkedListIterator<Type> temp(nullptr);
return temp;
}
template <class Type>
void linkedListType<Type>::copyList
(const linkedListType<Type>& otherList)
{
nodeType<Type> *newNode; //pointer to create a node
nodeType<Type> *current; //pointer to traverse the list
if (first != nullptr) //if the list is nonempty, make it empty
destroyList();
if (otherList.first == nullptr) //otherList is empty
{
first = nullptr;
last = nullptr;
count = 0;
}
else
{
current = otherList.first; //current points to the
//list to be copied
count = otherList.count;
//copy the first node
first = new nodeType<Type>; //create the node
first->info = current->info; //copy the info
first->link = nullptr; //set the link field of
//the node to nullptr
last = first; //make last point to the
//first node
current = current->link; //make current point to
//the next node
//copy the remaining list
while (current != nullptr)
{
newNode = new nodeType<Type>; //create a node
newNode->info = current->info; //copy the info
newNode->link = nullptr; //set the link of
//newNode to nullptr
last->link = newNode; //attach newNode after last
last = newNode; //make last point to
//the actual last node
current = current->link; //make current point
//to the next node
}//end while
}//end else
}//end copyList
template <class Type>
linkedListType<Type>::~linkedListType() //destructor
{
destroyList();
}//end destructor
template <class Type>
linkedListType<Type>::linkedListType
(const linkedListType<Type>& otherList)
{
first = nullptr;
copyList(otherList);
}//end copy constructor
//overload the assignment operator
template <class Type>
const linkedListType<Type>& linkedListType<Type>::operator=
(const linkedListType<Type>& otherList)
{
if (this != &otherList) //avoid self-copy
{
copyList(otherList);
}//end else
return *this;
}
#endif