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super_tic_tac_toe_main.c
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super_tic_tac_toe_main.c
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#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <windows.h>
void showInstructions();
void gameSettings(char *player_sign_pointer);
void showOnlyGlobalBoard(char global_board_state[]);
void showAllLocalBoards(char local_board_states[9][10]);
int anyLocalBoardChoice(char local_board_states[9][10], char global_board_state[], char turn_sign, int *enemy_turn_pointer);
int nextLocalBoard(char local_board_states[9][10], char global_board_state[], char turn_sign, int next_local, int *enemy_turn_pointer);
int checkIfGlobalIsOccupied(char global_board_state[], int choice);
int checkIfTie(char global_board_state[]);
int generateRandomNumber(int max);
// (char (*local_board_state)[10] means a pointer that points to an array that has 10 characters
int editLocalBoard(char (*local_board_state)[10], char turn_sign, int *enemy_turn_pointer);
int checkGlobalBoard(char global_board_state[], char turn_sign);
void checkLocalBoard(char global_board_state[], char local_board_state[], int local_board, char turn_sign);
void cleanUpBoard(char local_board_state[], char turn_sign);
int main(){
srand(time(NULL)); // Load srand()
// Initialize variables
char global_board_state[] = {'1', '2', '3',
'4', '5', '6',
'7', '8', '9'};
char local_board_states[9][10] = {{'1', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{'2', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{'3', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{'4', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{'5', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{'6', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{'7', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{'8', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{'9', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '}};
char player_sign;
int choose_any_local = 0, do_while_flag = 0, next_local = 0, enemy_turn = 0;
int global_only = 0, check_if_tie = 0, overall_winner = 0;
int *enemy_turn_pointer = &enemy_turn;
char *player_sign_pointer = &player_sign;
showInstructions();
gameSettings(player_sign_pointer);
do{
if (checkGlobalBoard(global_board_state, player_sign) == 1){
overall_winner = 1;
break;
} else if (checkGlobalBoard(global_board_state, player_sign) == 2){
overall_winner = 2;
break;
} else if (checkIfTie(global_board_state) == 1){
check_if_tie = 1;
break;
}
if (global_only == 0){
printf("Global Board:\n\n");
showOnlyGlobalBoard(global_board_state);
}
if (choose_any_local == 0){
char *global_board_pointer = global_board_state;
if (enemy_turn == 0){
next_local = anyLocalBoardChoice(local_board_states, global_board_pointer, player_sign, enemy_turn_pointer);
Sleep(1500);
system("cls");
if (checkIfGlobalIsOccupied(global_board_state, next_local) == 0){
printf("Loading all local boards...");
Sleep(1000);
system("cls");
choose_any_local = 1;
global_only = 1;
} else{
choose_any_local = 0;
global_only = 0;
}
enemy_turn = 1;
} else {
next_local = anyLocalBoardChoice(local_board_states, global_board_pointer, player_sign, enemy_turn_pointer);
Sleep(1500);
system("cls");
if (checkIfGlobalIsOccupied(global_board_state, next_local) == 0){
printf("Loading all local boards...");
Sleep(1000);
system("cls");
choose_any_local = 1;
global_only = 1;
} else{
choose_any_local = 0;
global_only = 0;
}
enemy_turn = 0;
}
if (player_sign == 'X'){
player_sign = 'O';
} else if (player_sign == 'O'){
player_sign = 'X';
}
} else{
if (enemy_turn == 0){
if (global_board_state[next_local- 1] != 'X' && global_board_state[next_local - 1] != 'O'){
next_local = nextLocalBoard(local_board_states, global_board_state, player_sign, next_local, enemy_turn_pointer);
Sleep(2000);
system("cls");
if (checkIfGlobalIsOccupied(global_board_state, next_local) == 0){
printf("Loading all local boards...");
Sleep(1000);
system("cls");
// enemy_turn = 1;
} else{
choose_any_local = 0;
global_only = 0;
}
enemy_turn = 1;
} else{
system("cls");
choose_any_local = 0;
global_only = 0;
// enemy_turn = 0;
enemy_turn = 1;
}
} else{
if (global_board_state[next_local - 1] != 'X' && global_board_state[next_local - 1] != 'O'){
next_local = nextLocalBoard(local_board_states, global_board_state, player_sign, next_local, enemy_turn_pointer);
Sleep(2000);
system("cls");
if (checkIfGlobalIsOccupied(global_board_state, next_local) == 0){
printf("Loading all local boards...");
Sleep(1000);
system("cls");
// enemy_turn = 0;
} else{
choose_any_local = 0;
global_only = 0;
}
enemy_turn = 0;
} else{
system("cls");
choose_any_local = 0;
global_only = 0;
// enemy_turn = 1;
enemy_turn = 0;
}
}
if (player_sign == 'X'){
player_sign = 'O';
} else if (player_sign == 'O'){
player_sign = 'X';
}
}
} while (do_while_flag == 0);
Sleep(1000);
system("cls");
printf("Global Board:\n\n");
showOnlyGlobalBoard(global_board_state);
// TODO: Use string padding in here later
if (overall_winner == 1){
printf("\n The winner is player \'X\'!\n");
} else if (overall_winner == 2){
printf("\n The winner is player \'O\'!\n");
} else if (check_if_tie == 1){
printf("\n Both players are tied until the very end!\n");
}
return 0;
}
void showInstructions(){
printf("Welcome to Super TicTacToe!\n");
printf("Super TicTacToe is not that different from the regular TicTacToe.\n");
printf("Super TicTacToe adds another layer of difficulty by making the game have a \"global\"\n");
printf("TicTacToe, and a \"local\" TicTacToe.\n\n");
printf("Local TicTacToe: is played like a regular TicTacToe.\n");
printf("Global TicTacToe: Local TicTacToes has to have a winner in order for a symbol\n");
printf("to be placed in a spot in the Global TicTacToe.\n\n");
}
void gameSettings(char *player_sign_pointer){
char preference;
do{
printf("Game settings:\n\n");
printf("Do you want to be \'X\' or \'O\'?\n");
printf("-----> ");
scanf(" %c", &preference);
if (preference != 'X' && preference != 'O'){
printf("\nThe only choices are \'X\' and \'O\'. Your choice was %c. Try again.\n\n", preference);
}
} while (preference != 'X' && preference != 'O');
printf("\n\n");
*player_sign_pointer = preference;
}
void showOnlyGlobalBoard(char global_board_state[]){
int left_pad_num = 30;
char left_pad_str[] = "";
printf("%*s+---------|-----------|----------+\n", left_pad_num, left_pad_str);
printf("%*s| | | |\n", left_pad_num, left_pad_str);
printf("%*s| | | |\n", left_pad_num, left_pad_str);
printf("%*s| %c | %c | %c |\n", left_pad_num, left_pad_str , global_board_state[0], global_board_state[1], global_board_state[2]);
printf("%*s| | | |\n", left_pad_num, left_pad_str);
printf("%*s| | | |\n", left_pad_num, left_pad_str);
printf("%*s+---------|-----------|----------+\n", left_pad_num, left_pad_str);
printf("%*s| | | |\n", left_pad_num, left_pad_str);
printf("%*s| | | |\n", left_pad_num, left_pad_str);
printf("%*s| %c | %c | %c |\n", left_pad_num, left_pad_str , global_board_state[3], global_board_state[4], global_board_state[5]);
printf("%*s| | | |\n", left_pad_num, left_pad_str);
printf("%*s| | | |\n", left_pad_num, left_pad_str);
printf("%*s+---------|-----------|----------+\n", left_pad_num, left_pad_str);
printf("%*s| | | |\n", left_pad_num, left_pad_str);
printf("%*s| | | |\n", left_pad_num, left_pad_str);
printf("%*s| %c | %c | %c |\n", left_pad_num, left_pad_str , global_board_state[6], global_board_state[7], global_board_state[8]);
printf("%*s| | | |\n", left_pad_num, left_pad_str);
printf("%*s| | | |\n", left_pad_num, left_pad_str);
printf("%*s+---------|-----------|----------+\n\n", left_pad_num, left_pad_str);
}
void showAllLocalBoards(char local_board_states[9][10]){
// lb_c means local board counter
int lb_c = 0;
while (lb_c < 9){
printf("\n\n Local Board %c Local Board %c Local Board %c \n\n",
local_board_states[lb_c][0], local_board_states[lb_c + 1][0], local_board_states[lb_c + 2][0]);
printf("+---------|-----------|----------+ +---------|-----------|----------+ +---------|-----------|----------+\n");
printf("| | | | | | | | | | | |\n");
printf("| | | | | | | | | | | |\n");
printf("| %c | %c | %c | | %c | %c | %c | | %c | %c | %c |\n",
local_board_states[lb_c][1], local_board_states[lb_c][2], local_board_states[lb_c][3],
local_board_states[lb_c + 1][1], local_board_states[lb_c + 1][2], local_board_states[lb_c + 1][3],
local_board_states[lb_c + 2][1], local_board_states[lb_c + 2][2], local_board_states[lb_c + 2][3]);
printf("| | | | | | | | | | | |\n");
printf("| | | | | | | | | | | |\n");
printf("+---------|-----------|----------+ +---------|-----------|----------+ +---------|-----------|----------+\n");
printf("| | | | | | | | | | | |\n");
printf("| | | | | | | | | | | |\n");
printf("| %c | %c | %c | | %c | %c | %c | | %c | %c | %c |\n",
local_board_states[lb_c][4], local_board_states[lb_c][5], local_board_states[lb_c][6],
local_board_states[lb_c + 1][4], local_board_states[lb_c + 1][5], local_board_states[lb_c + 1][6],
local_board_states[lb_c + 2][4], local_board_states[lb_c + 2][5], local_board_states[lb_c + 2][6]);
printf("| | | | | | | | | | | |\n");
printf("| | | | | | | | | | | |\n");
printf("+---------|-----------|----------+ +---------|-----------|----------+ +---------|-----------|----------+\n");
printf("| | | | | | | | | | | |\n");
printf("| | | | | | | | | | | |\n");
printf("| %c | %c | %c | | %c | %c | %c | | %c | %c | %c |\n",
local_board_states[lb_c][7], local_board_states[lb_c][8], local_board_states[lb_c][9],
local_board_states[lb_c + 1][7], local_board_states[lb_c + 1][8], local_board_states[lb_c + 1][9],
local_board_states[lb_c + 2][7], local_board_states[lb_c + 2][8], local_board_states[lb_c + 2][9]);
printf("| | | | | | | | | | | |\n");
printf("| | | | | | | | | | | |\n");
printf("+---------|-----------|----------+ +---------|-----------|----------+ +---------|-----------|----------+");
lb_c += 3;
}
}
void showOneLocalBoard(char local_board_state[]){
int left_pad_num = 30;
char left_pad_str[] = "";
printf("%*sShowing changes on local board %c\n\n", left_pad_num, left_pad_str, local_board_state[0]);
printf("%*s+---------|-----------|----------+\n", left_pad_num, left_pad_str);
printf("%*s| | | |\n", left_pad_num, left_pad_str);
printf("%*s| | | |\n", left_pad_num, left_pad_str);
printf("%*s| %c | %c | %c |\n", left_pad_num, left_pad_str , local_board_state[1], local_board_state[2], local_board_state[3]);
printf("%*s| | | |\n", left_pad_num, left_pad_str);
printf("%*s| | | |\n", left_pad_num, left_pad_str);
printf("%*s+---------|-----------|----------+\n", left_pad_num, left_pad_str);
printf("%*s| | | |\n", left_pad_num, left_pad_str);
printf("%*s| | | |\n", left_pad_num, left_pad_str);
printf("%*s| %c | %c | %c |\n", left_pad_num, left_pad_str , local_board_state[4], local_board_state[5], local_board_state[6]);
printf("%*s| | | |\n", left_pad_num, left_pad_str);
printf("%*s| | | |\n", left_pad_num, left_pad_str);
printf("%*s+---------|-----------|----------+\n", left_pad_num, left_pad_str);
printf("%*s| | | |\n", left_pad_num, left_pad_str);
printf("%*s| | | |\n", left_pad_num, left_pad_str);
printf("%*s| %c | %c | %c |\n", left_pad_num, left_pad_str , local_board_state[7], local_board_state[8], local_board_state[9]);
printf("%*s| | | |\n", left_pad_num, left_pad_str);
printf("%*s| | | |\n", left_pad_num, left_pad_str);
printf("%*s+---------|-----------|----------+\n\n", left_pad_num, left_pad_str);
}
int anyLocalBoardChoice(char local_board_states[9][10], char global_board_state[], char turn_sign, int *enemy_turn_pointer){
int local_board_choice = 0;
int next_local_board_spot = 0;
char (*current_local_board_pointer)[10];
while (1){
if (*enemy_turn_pointer == 0){
printf("Choose a local TicTacToe spot. \n");
printf("-----> ");
scanf("%d", &local_board_choice);
} else {
local_board_choice = generateRandomNumber(8) + 1;
}
if (local_board_choice <= 0 || local_board_choice > 9){
printf("The local board is only from 1 to 9. Your input was %d. Try again.\n\n", local_board_choice);
continue;
}
if (checkIfGlobalIsOccupied(global_board_state, local_board_choice) == 0){
break;
} else if (*enemy_turn_pointer == 0){
printf("That local board has already been won by %c. Find another local board.\n\n", turn_sign);
}
}
if (*enemy_turn_pointer == 1){
printf("Player \'%c\' chose local board %d\n", turn_sign, local_board_choice);
Sleep(1500);
}
showAllLocalBoards(local_board_states);
// Ampersand sign '&' points to the entire array, not the first element of the array.
current_local_board_pointer = &local_board_states[local_board_choice - 1];
next_local_board_spot = editLocalBoard(current_local_board_pointer, turn_sign, enemy_turn_pointer);
system("cls");
printf("Changes made on local board %d (at spot %d):\n\n", local_board_choice, next_local_board_spot);
Sleep(1000);
showOneLocalBoard(local_board_states[local_board_choice - 1]);
checkLocalBoard(global_board_state, local_board_states[local_board_choice - 1], local_board_choice, turn_sign);
return next_local_board_spot;
}
int nextLocalBoard(char local_board_states[9][10], char global_board_state[], char turn_sign, int next_local, int *enemy_turn_pointer){
int next_local_board_spot = 0;
// Initialize a pointer that leads to an array that has 10 characters
char (*current_local_board_pointer)[10];
showAllLocalBoards(local_board_states);
// Ampersand sign '&' points to the entires array, not the first element of the array.
current_local_board_pointer = &local_board_states[next_local - 1];
next_local_board_spot = editLocalBoard(current_local_board_pointer, turn_sign, enemy_turn_pointer);
system("cls");
printf("Changes made on local board %d (at spot %d):\n\n", next_local, next_local_board_spot);
Sleep(1000);
showOneLocalBoard(local_board_states[next_local - 1]);
checkLocalBoard(global_board_state, local_board_states[next_local - 1], next_local, turn_sign);
return next_local_board_spot;
}
int checkIfGlobalIsOccupied(char global_board_state[], int choice){
if (global_board_state[choice - 1] == 'X' || global_board_state[choice - 1] == 'O'){
return 1;
} else{
return 0;
}
}
int checkIfTie(char global_board_state[]){
// Checks how many spots of the global board are filled
int fill_count = 0;
for (int i = 0; i < 9; i++){
if (global_board_state[i] == 'X' || global_board_state[i] == 'O'){
fill_count++;
}
}
if (fill_count == 9){
return 1;
} else{
return 0;
}
}
int generateRandomNumber(int max){
return rand() % max;
}
int editLocalBoard(char (*local_board_state)[10], char turn_sign, int *enemy_turn_pointer){
int player_spot_choice = 0;
do{
if (*enemy_turn_pointer == 0){
printf("\n\nChoose a spot to place %c at local board %c.\n", turn_sign, *local_board_state[0]);
printf("-----> ");
scanf("%d", &player_spot_choice);
if (*(*(local_board_state) + player_spot_choice) == 'X' &&
*(*(local_board_state) + player_spot_choice) == 'O'){
printf("That spot is already occupied. Choose another spot on the board. \n");
} else if (player_spot_choice <= 0 || player_spot_choice > 9){
printf("The spots are only from 1 to 9. Your input was %d. Try again.", player_spot_choice);
continue;
}
} else {
player_spot_choice = generateRandomNumber(8) + 1;
if (*(*(local_board_state) + player_spot_choice) != 'X' &&
*(*(local_board_state) + player_spot_choice) != 'O'){
break;
}
}
}while (*(*(local_board_state) + player_spot_choice) == 'X' ||
*(*(local_board_state) + player_spot_choice) == 'O' ||
player_spot_choice <= 0 || player_spot_choice > 9);
// The commented line of code below is wrong because this function is already given the ith array of the 2d array
// It is just needed to get the position of the jth element.
// For more understanding, check geeksforgeeks link
// *(*(local_board_state + int_local_board_number - player_spot_choice) + player_spot_choice) = 'X';
if (*enemy_turn_pointer == 1){
printf("\n\nThe enemy chose to put \'%c\' at spot %d on local board %c.\n", turn_sign, player_spot_choice, (*local_board_state)[0]);
Sleep(2500);
}
*(*(local_board_state) + player_spot_choice) = turn_sign;
return player_spot_choice;
}
int checkGlobalBoard(char global_board_state[], char turn_sign){
// 0 no one wins, 1 means player X wins, 2 means player O wins
if ((global_board_state[0] == global_board_state[1] && global_board_state[1] == global_board_state[2]) ||
(global_board_state[3] == global_board_state[4] && global_board_state[4] == global_board_state[5]) ||
(global_board_state[6] == global_board_state[7] && global_board_state[7] == global_board_state[8]) ||
(global_board_state[0] == global_board_state[3] && global_board_state[3] == global_board_state[6]) ||
(global_board_state[1] == global_board_state[4] && global_board_state[4] == global_board_state[7]) ||
(global_board_state[2] == global_board_state[5] && global_board_state[5] == global_board_state[8]) ||
(global_board_state[0] == global_board_state[4] && global_board_state[4] == global_board_state[8]) ||
(global_board_state[2] == global_board_state[4] && global_board_state[4] == global_board_state[6])){
// The winner will be the one who had the previous turn
if (turn_sign == 'O'){
return 1;
} else{
return 2;
}
} else{
return 0;
}
}
void checkLocalBoard(char global_board_state[], char local_board_state[], int local_board, char turn_sign){
if ((local_board_state[1] == local_board_state[2] && local_board_state[2] == local_board_state[3] && local_board_state[1] != ' ') ||
(local_board_state[4] == local_board_state[5] && local_board_state[5] == local_board_state[6] && local_board_state[4] != ' ') ||
(local_board_state[7] == local_board_state[8] && local_board_state[8] == local_board_state[9] && local_board_state[7] != ' ') ||
(local_board_state[1] == local_board_state[4] && local_board_state[4] == local_board_state[7] && local_board_state[1] != ' ') ||
(local_board_state[2] == local_board_state[5] && local_board_state[5] == local_board_state[8] && local_board_state[2] != ' ') ||
(local_board_state[3] == local_board_state[6] && local_board_state[6] == local_board_state[9] && local_board_state[3] != ' ') ||
(local_board_state[1] == local_board_state[5] && local_board_state[5] == local_board_state[9] && local_board_state[1] != ' ') ||
(local_board_state[3] == local_board_state[5] && local_board_state[5] == local_board_state[7] && local_board_state[3] != ' ')){
global_board_state[local_board - 1] = turn_sign;
cleanUpBoard(local_board_state, turn_sign);
} else {
return ;
}
}
void cleanUpBoard(char local_board_state[], char turn_sign){
// Note: Local board starts at index 1 and ends at index 9
for (int i = 1; i < 10; i++){
local_board_state[i] = turn_sign;
}
}