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script.js
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script.js
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//---GAME BOARD---
const gameBoard = (() => {
//Initialize Board
let myBoard = {
board: ["-","-","-","-","-","-","-","-","-"],
boardSplit:[
["","",""],
["","",""],
["","",""]
],
boardTest: [
["","",""],
["","",""],
["","",""]
],
}
//LOG BOARD IN CONSOLE
const printBoard = () => {
let boardString="";
for (let i=0; i<3 ; i++){
for (let j=0; j<3; j++){
boardString+=myBoard.board[(i*3)+j]+" ";
}
boardString+="\n";
}
console.log(boardString);
}
//CHECK IF POSITION AVAILABLE
const checkAvailable = (position) => {
if (myBoard.board[position]!="-"){
return false;
}
return true;
}
//ADD MOVE TO REAL BOARDS
const addToBoard = (position,sign) => {
myBoard.board[position]=sign;
myBoard.boardSplit[Math.floor(position/3)][position%3]=sign;
myBoard.boardTest=myBoard.boardSplit; //safer because of manipulations
}
//TEST
//Test Move on Board
const addToBoardTest = (position, sign) => {
console.log("added to board test at: ",position);
myBoard.boardTest[Math.floor(position/3)][position%3]=sign;
}
//Remove Test Move from Board
const removeFromBoardTest = (position) => {
myBoard.boardTest[Math.floor(position/3)][position%3]="";
}
//Get Test Board
const getTestBoard = () => myBoard.boardTest;
//CHECK FOR WIN
const checkWin = (sign, checkBoard=myBoard.boardSplit) => {
//check horizontal
for (let i=0;i<3;i++){
if (checkBoard[i][0]==sign &&checkBoard[i][1]==sign && checkBoard[i][2]==sign){
return true;
}
}
//check vertical
for (let i=0; i<3;i++){
if (checkBoard[0][i]==sign && checkBoard[1][i]==sign && checkBoard[2][i]==sign){
return true;
}
}
//check diagonal
if (checkBoard[0][0]==sign && checkBoard[1][1]==sign && checkBoard[2][2]==sign){
return true;
}
if (checkBoard[0][2]==sign && checkBoard[1][1]==sign && checkBoard[2][0]==sign){
return true;
}
//no win
return false;
}
//CHECK TIE
const checkTie = () => {
for (let i=0; i<myBoard.board.length;i++){
if (myBoard.board[i]=="-"){
return false;
}
}
return true;
}
//RESET
const resetBoard = () => {
myBoard.board= ["-","-","-","-","-","-","-","-","-"];
myBoard.boardSplit = [
["","",""],
["","",""],
["","",""]
]
myBoard.boardTest = [
["","",""],
["","",""],
["","",""]
]
}
//
//
return {
printBoard,
checkAvailable,
addToBoard,
checkWin,
checkTie,
resetBoard,
addToBoardTest,
removeFromBoardTest,
getTestBoard,
}
})();
//---PLAYER---
const Player = (name, sign,position) => {
let wins = 0;
const getName = () => name;
const getSign = () => sign;
const addWin = () => wins++;
const getScore= () => wins;
const getPosition = () => position;
return {
getName,
getSign,
addWin,
getScore,
getPosition,
}
}
//---DOM---
const displayController = (() => {
//Title
const titleGame = document.querySelector("#title");
const titleWinner = document.querySelector("#winner");
const spanWinner = document.querySelector("#winner-span");
//Player Titles
const titlePlayer1 = document.querySelector("#player1-title");
const titlePlayer2 = document.querySelector("#player2-title");
//Reset
const btnReset = document.querySelector("#btn-reset");
//Log
const logPlayer = document.querySelector("#player-span");
const logScore1 = document.querySelector("#score1-span");
const logScore2 = document.querySelector("#score2-span");
//Stars
const divStarsPlayer1 = document.querySelector("#div-player1-stars");
const divStarsPlayer2 = document.querySelector("#div-player2-stars");
//Squares
const squares = document.querySelectorAll(".div-square");
//Computer Button
const computerButton = document.querySelector("#btn-comp");
const computerSpan = document.querySelector("#span-comp");
let hasReset=false;
let playComputer=false;
//SQUARES
squares.forEach((square) => {
square.addEventListener('click', () => {
console.log("clicked square ", square.getAttribute("data-square"));
let squarePosition = square.getAttribute("data-square");
game.addMove(squarePosition);
});
});
const addSignToSquare = (position,sign) => {
let mySquare =document.querySelector(`[data-square='${position}']`);
mySquare.textContent = sign;
}
//PLAYER TURN (BORDER)
const playerTurn = (player) => {
if (player=="1"){
titlePlayer1.style.border="3px solid #e4c583d8";
titlePlayer2.style.border="none";
}
else{
titlePlayer1.style.border="none";
titlePlayer2.style.border="3px solid #e4c583d8";
}
//UPDATE LOG
(player==1) ? logPlayer.textContent="Player 1" : logPlayer.textContent="Player 2";
}
//ADD STAR
const addStar = (winner) => {
console.log("sent winner number: ", winner);
(winner==1) ? divStarsPlayer1.appendChild(createStar()) : divStarsPlayer2.appendChild(createStar());
}
const createStar = () => {
const starDiv = document.createElement("div");
const star = document.createElement("i");
star.classList.add("fa");
star.classList.add("fa-star");
star.classList.add("fa-4x");
starDiv.appendChild(star);
return starDiv;
}
//RESET
btnReset.addEventListener("click", () => {
squares.forEach((square) => {
square.textContent = "";
});
gameBoard.resetBoard();
hasReset=true;
changeTitle(false);
if (playComputer==true && game.getCurrentPlayer().getPosition()=="2"){
game.addMoveComputer();
}
});
const getReset = () => hasReset;
const falsifyReset =() => {
hasReset=false;
console.log("New Game:");
};
//LOG SCORE
const updateLogScore= (player,position) => {
(position=="1") ? logScore1.textContent=`${player.getScore()}` : logScore2.textContent=`${player.getScore()}`;
}
//CHANGE TITLE
const changeTitle = (showWinner,winner="0") => {
if (showWinner==true){
titleGame.style.display="none";
titleWinner.style.display="block";
spanWinner.textContent = winner;
}
else {
titleWinner.style.display="none";
titleGame.style.display="block";
}
}
//PLAY COMPUTER
const getPlayComputer = () => playComputer;
computerButton.addEventListener("click", () => {
playComputer= !playComputer;
if (playComputer==true){
computerSpan.textContent="Computer";
}
else {
computerSpan.textContent="Person";
}
//if switch after player 1 did turn
if (game.getCurrentPlayer().getPosition()=="2"){
game.addMoveComputer();
}
})
return {
addSignToSquare,
addStar,
getReset,
falsifyReset,
playerTurn,
updateLogScore,
changeTitle,
getPlayComputer,
}
})();
//--COMPUTER---
const computer = (() => {
const mySign = "O";
const oppSign ="X";
//RANDOM MOVE
const randomMove = () => {
let availablePlaces=[];
for (let i=0;i<9;i++){
if (gameBoard.checkAvailable(i.toString())){
availablePlaces.push(i.toString());
}
}
let randomPlace = availablePlaces[Math.floor(Math.random() * availablePlaces.length)]
return randomPlace;
}
//SMART MOVE
//
//if only one move left, go there
//if nothing put yet, put in middle
//computer checks if have a win if put O somewhere, then do it
//computer checks if person has a win if put X somewhere, then block it
//put randomly ? oooor recursion??
let hasWon=false;
const smartMove = (checkBoard= gameBoard.getTestBoard()) => {
console.log("Computer Think of Move:");
console.log("Current Board Before Move: ",checkBoard);
let availablePlaces=[];
for (let i=0;i<9;i++){
if (gameBoard.checkAvailable(i.toString())){
availablePlaces.push(i.toString());
}
}
//only one available place
if (availablePlaces.length==1){
console.log("Computer Places in Middle to Start")
return availablePlaces[0];
}
//it's the first move or second move and the middle isn't taken
if (availablePlaces.length==9 || (availablePlaces.length==8 && availablePlaces.includes("4"))){
return "4";
}
if (availablePlaces.length==8){
return "0";
}
//test for a win
for (let i=0;i<availablePlaces.length;i++){
gameBoard.addToBoardTest(availablePlaces[i], mySign);
let myWin = gameBoard.checkWin(mySign,checkBoard);
if (myWin==true){
hasWon=true;
console.log("Computer Places for Win");
return availablePlaces[i];
}
gameBoard.removeFromBoardTest(availablePlaces[i]);
}
//test for opponent win
for (let j=0;j<availablePlaces.length;j++){
gameBoard.addToBoardTest(availablePlaces[j], oppSign);
let oppWin = gameBoard.checkWin(oppSign,checkBoard);
if (oppWin==true){
console.log("Computer Places for Block");
return availablePlaces[j];
}
gameBoard.removeFromBoardTest(availablePlaces[j]);
}
//put in conrners if available
if (availablePlaces.includes("2")){
return "2";
}
if (availablePlaces.includes("6")){
return "6";
}
if (availablePlaces.includes("8")){
return "8";
}
//put randomly
console.log("Computer at Random");
let randomPlace = availablePlaces[Math.floor(Math.random() * availablePlaces.length)]
return randomPlace;
}
//RETURN
return {
randomMove,
smartMove,
}
})();
//---GAME---
const game = ( () => {
console.log("Start Game:");
const player1 = Player("player1","X","1");
const player2 = Player("player2","O","2");
let currentPlayer =player1;
let stopGame = false;
const addMove = (position) => {
//RESET
if (displayController.getReset()==true){
displayController.falsifyReset();
stopGame=false;
}
//PERSON MOVE
if (gameBoard.checkAvailable(position) && stopGame==false){
gameBoard.addToBoard(position,currentPlayer.getSign());
displayController.addSignToSquare(position,currentPlayer.getSign());
(currentPlayer==player1) ? displayController.playerTurn("2") : displayController.playerTurn("1");
if (gameBoard.checkWin(currentPlayer.getSign())){
console.log(currentPlayer.getName()+" is the Winner!");
stopGame=true;
currentPlayer.addWin();
displayController.addStar(currentPlayer.getPosition());
displayController.updateLogScore(currentPlayer,currentPlayer.getPosition());
displayController.changeTitle(true,currentPlayer.getPosition());
}
else if (gameBoard.checkTie()){
console.log("We have a tie.")
stopGame=true;
}
(currentPlayer==player1) ? currentPlayer=player2 : currentPlayer= player1;
//COMPUTER MOVE
if (currentPlayer==player2 && displayController.getPlayComputer()==true && stopGame==false){
console.log("computer move");
addMoveComputer();
}
//PRINT BOARD TO CONSOLE
gameBoard.printBoard();
}
else if (stopGame==false){
console.log("position taken");
}
}
const addMoveComputer = () => {
let computerMove = computer.smartMove();
console.log("Computer Chose Move: ",computerMove);
addMove(computerMove);
}
const getCurrentPlayer = () => currentPlayer;
const isGameOver = () => stopGame;
return {
addMove,
addMoveComputer,
getCurrentPlayer,
isGameOver,
}
})();
//
//