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BREAKING-CHANGES.txt
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BREAKING-CHANGES.txt
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JUCE breaking changes
=====================
Version 6.1.3
=============
Change
------
The format specific structs of ExtensionsVisitor now return pointers to forward
declared types instead of `void*`. For this purpose the `struct AEffect;`
forward declaration was placed inside the global namespace.
Possible Issues
---------------
User code that includes the VST headers inside a namespace may fail to build,
because the forward declared type can collide with the contents of `aeffect.h`.
Workaround
----------
The collision can be avoided by placing a `struct AEffect;` forward declaration
in the same namespace where the VST headers are included. The forward
declaration must come before the inclusion.
Rationale
---------
Using the forward declared types eliminates the need for error prone casting
at the site where the ExtensionsVisitor facility is used.
Change
------
ListBox::createSnapshotOfRows now returns ScaledImage instead of Image.
Possible Issues
---------------
User code that overrides this function will fail to build.
Workaround
----------
To emulate the old behaviour, simply wrap the Image that was previous returned
into a ScaledImage and return that instead.
Rationale
---------
Returning a ScaledImage allows the overriding function to specify the scale
at which the image should be drawn. Returning an oversampled image will provide
smoother-looking results on high resolution displays.
Change
------
AudioFrameRate::frameRate is now a class type instead of an enum.
Possible Issues
---------------
Code that read the old enum value will not compile.
Workaround
----------
Call frameRate.getType() to fetch the old enum type. Alternatively, use the new
getBaseRate(), isDrop(), isPullDown(), and getEffectiveRate() functions. The
new functions provide a more accurate description of the host's frame rate.
Rationale
---------
The old enum-based interface was not flexible enough to describe all the frame
rates that might be reported by a plugin host.
Change
------
FlexItem::alignSelf now defaults to "autoAlign" rather than "stretch".
Possible Issues
---------------
FlexBox layouts will be different in cases where FlexBox::alignItems is set to
a value other than "stretch". This is because each FlexItem will now default
to using the FlexBox's alignItems value. Layouts that explicitly set
FlexItem::alignSelf on each item will not be affected.
Workaround
----------
To restore the previous layout behaviour, set FlexItem::alignSelf to "stretch"
on all FlexItems that would otherwise use the default value for alignSelf.
Rationale
---------
The new behaviour more closely matches the behaviour of CSS FlexBox
implementations. In CSS, "align-self" has an initial value of "auto", which
computes to the parent's "align-items" value.
Change
------
Functions on AudioPluginInstance that can add parameters have been made
private.
Possible Issues
---------------
Code implementing custom plugin formats may stop building if it calls these
functions.
Workaround
----------
When implementing custom plugin formats, ensure that the plugin parameters
derive from AudioPluginInstance::HostedParameter and then use
addHostedParameter, addHostedParameterGroup or setHostedParameterTree to add
the parameters to the plugin instance.
Rationale
---------
In a plugin host, it is very important to be able to uniquely identify
parameters across different versions of the same plugin. To make this possible,
we needed to introduce a way of retrieving a unique ID for each parameter,
which is now possible using the HostedParameter class. However, we also needed
to enforce that all AudioPluginInstances can only have parameters which are of
the type HostedParameter, which required hiding the old functions.
Version 6.1.0
=============
Change
------
juce::gl::loadFunctions() no longer loads extension functions.
Possible Issues
---------------
Code that depended on extension functions being loaded automatically may cease
to function correctly.
Workaround
----------
Extension functions can now be loaded using juce::gl::loadExtensions().
Rationale
---------
There are a great number of extension functions, and on some systems these can
be slow to load (i.e. a second or so). Projects that do not require these
extension functions should not have to pay for this unnecessary overhead. Now,
only core functions will be loaded by default, and extensions can be loaded
explicitly in projects that require such functionality.
Change
------
Thread::setPriority() will no longer set a realtime scheduling policy for all
threads with non-zero priorities on POSIX systems.
Possible Issues
---------------
Threads that implicitly relied on using a realtime policy will no longer
request a realtime policy if their priority is 7 or lower.
Workaround
----------
For threads that require a realtime policy on POSIX systems, request a priority
of 8 or higher by calling Thread::setPriority() or
Thread::setCurrentThreadPriority().
Rationale
---------
By default, new Thread instances have a priority of 5. Previously, non-zero
priorities corresponded to realtime scheduling policies, meaning that new
Threads would use the realtime scheduling policy unless they explicitly
requested a priority of 0. However, most threads do not and should not require
realtime scheduling. Setting a realtime policy on all newly-created threads may
degrade performance, as multiple realtime threads will end up fighting for
limited resources.
Change
------
The JUCE_GLSL_VERSION preprocessor definition has been removed.
Possible Issues
---------------
Code which used this definition will no longer compile.
Workaround
----------
Use OpenGLHelpers::getGLSLVersionString to retrieve a version string which is
consistent with the capabilities of the current OpenGL context.
Rationale
---------
A compile-time version string is not very useful, as OpenGL versions and
capabilities can change at runtime. Replacing this macro with a function allows
querying the capabilities of the current context at runtime.
Change
------
The minimum support CMake version is now 3.15.
Possible Issues
---------------
It will no longer be possible to configure JUCE projects with CMake versions
between 3.12 and 3.14 inclusive.
Workaround
----------
No workaround is available.
Rationale
---------
Moving to 3.15 allows us to use target_link_directories and
target_link_options, which were introduced in 3.13, which in turn allows us to
provide support for bundled precompiled libraries in modules. Plugins already
required CMake 3.15, so this change just brings other target types in line with
the requirements for plugins.
Change
------
The default value of JUCE_MODAL_LOOPS_PERMITTED has been changed from 1 to 0.
Possible Issues
---------------
With JUCE_MODAL_LOOPS_PERMITTED set to 0 code that previously relied upon modal
loops will need to be rewritten to use asynchronous versions of the modal
functions. There is no non-modal alternative to
AlterWindow::showNativeDialogBox and the previously modal behaviour of the
MultiDocumentPanel destructor has changed.
Workaround
----------
Set JUCE_MODAL_LOOPS_PERMITTED back to 1.
Rationale
---------
Modal operations are a frequent source of problems, particularly when used in
plug-ins. On Android modal loops are not possible, so people wanting to target
Android often have an unwelcome surprise when then have to rewrite what they
assumed to be platform independent code. Changing the default addresses these
problems.
Change
------
The minimum supported C++ standard is now C++14 and the oldest supported
compilers on macOS and Linux are now Xcode 9.2, GCC 5.0 and Clang 3.4.
Possible Issues
---------------
Older compilers will no longer be able to compile JUCE. People using Xcode 8.5
on OS X 10.11 will need to update the operating system to OS X 10.12 to be able
to use Xcode 9.2.
Workaround
----------
No workaround is available.
Rationale
---------
This compiler upgrade will allow the use of C++14 within the framework.
Change
------
Platform GL headers are no longer included in juce_opengl.h
Possible Issues
---------------
Projects depending on symbols declared in these headers may fail to build.
Workaround
----------
The old platform-supplied headers have been replaced with a new juce_gl.h
header which is generated using the XML registry files supplied by Khronos.
This custom header declares GL symbols in the juce::gl namespace. If your code
only needs to be JUCE-compatible, you can explicitly qualify each name with
`juce::gl::`. If you need your code to build with different extension-loader
libraries (GLEW, GL3W etc.) you can make all GL symbols visible without
additional qualification with `using namespace juce::gl`.
Rationale
---------
Using our own GL headers allows us to generate platform-independent headers
which include symbols for all specified OpenGL versions and extensions. Note
that although the function signatures exist, they may not resolve to a function
at runtime. If your code uses commands from an extension or recent GL version,
you should check each function pointer against `nullptr` before attempting to
use it. To avoid repeatedly checking, you could query a subset of functions
after calling gl::loadFunctions() and cache the results. Supplying custom GL
headers also allows us to use C++ techniques (namespaces, references), making
the headers safer than the platform-defined headers. Platform headers are
generally written in C, and export a significant portion of their symbols as
preprocessor definitions.
Change
------
The functions `getComponentAsyncLayerBackedViewDisabled`
and `setComponentAsyncLayerBackedViewDisabled` were moved into the juce
namespace.
Possible Issues
---------------
Code that declares these functions may fail to link.
Workaround
----------
Move declarations of these functions into the juce namespace.
Rationale
---------
Although the names of these functions are unlikely to collide with functions
from other libraries, we can make such collisions much more unlikely by keeping
JUCE code in the juce namespace.
Change
------
The `juce_blocks_basics` module was removed.
Possible Issues
---------------
Projects depending on `juce_blocks_basics` will not build.
Workaround
----------
The BLOCKS API is now located in a separate repository:
https://github.com/WeAreROLI/roli_blocks_basics
Projects which used to depend on `juce_blocks_basics` can use
`roli_blocks_basics` instead.
Rationale
---------
ROLI is no longer involved with the development of JUCE. Therefore, development
on the BLOCKS API has been moved out of the JUCE repository, and to a new
repository managed by ROLI.
Change
------
The live build functionality of the Projucer has been removed.
Possible Issues
---------------
You will no longer be able to use live build in the Projucer.
Workaround
----------
None.
Rationale
---------
Keeping the live build compatible with the latest compilers on all our
supported platforms is a very substantial maintenance burden, but very few
people are using this feature of the Projucer. Removing the live build will
simplify the code and our release process.
Change
------
`Component::createFocusTraverser()` has been renamed to
`Component::createKeyboardFocusTraverser()` and now returns a `std::unique_ptr`
instead of a raw pointer. `Component::createFocusTraverser()` is a new method
for controlling basic focus traversal and not keyboard focus traversal.
Possible Issues
---------------
Derived Components that override the old method will no longer compile.
Workaround
----------
Override the new method. Be careful to override
`createKeyboardFocusTraverser()` and not `createFocusTraverser()` to ensure
that the behaviour is the same.
Rationale
---------
The ownership of this method is now clearer as the previous code relied on the
caller deleting the object. The name has changed to accommodate the new
`Component::createFocusTraverser()` method that returns an object for
determining basic focus traversal, of which keyboard focus is generally a
subset.
Change
------
PluginDescription::uid has been deprecated and replaced with a new 'uniqueId'
data member.
Possible Issues
---------------
Code using the old data member will need to be updated in order to compile.
Workaround
----------
Code that used to use 'uid' to identify plugins should switch to using
'uniqueId', with some caveats - see "Rationale" for details.
Rationale
---------
The 'uniqueId' member has the benefit of being consistent for
a given VST3 across Windows, macOS, and Linux. However, the value of the
uniqueId may differ from the value of the old uid on some platforms. The value
of the old 'uid' member can now be found in the 'deprecatedUid' member, which
should allow clients to implement logic such as checking a saved uid against
the new uniqueId, and falling back to the deprecatedUid. This should allow
hosts to gracefully upgrade from the old uid values to the new values.
Version 6.0.8
=============
Change
------
Calling AudioProcessorEditor::setResizeLimits() will no longer implicitly add a
ResizableCornerComponent to the editor if it has not already been set as
resizable.
Possible Issues
---------------
Code which previously relied on calling this method to set up the corner
resizer will no longer work.
Workaround
----------
Explicitly call AudioProcessorEditor::setResizable() with the second argument
set to true to enable the corner resizer.
Rationale
---------
The previous behaviour was undocumented and potentially confusing. There is now
a single method to control the behaviour of the editor's corner resizer to
avoid any ambiguity.
Change
------
The implementations of `getValue` and `setValue` in `AUInstanceParameter` now
properly take the ranges of discrete parameters into account.
Possible Issues
---------------
This issue affects JUCE Audio Unit hosts. Automation data previously saved for
a discrete parameter with a non-zero minimum value may not set the parameter to
the same values as previous JUCE versions. Note that previously, `getValue` on
a hosted discrete parameter may have returned out-of-range values, and
`setValue` may have only mapped to a portion of the parameter range. As a
result, automation recorded for affected parameters was likely already behaving
unexpectedly.
Workaround
----------
There is no workaround.
Rationale
---------
The old behaviour was incorrect, and was causing issues in plugin validators
and other hosts. Hosts expect `getValue` to return a normalised parameter
value. If this function returns an out-of-range value (including Inf and NaN)
this is likely to break assumptions made by the host, leading to crashes,
corrupted project data, or other defects.
Change
------
AudioProcessorListener::audioProcessorChanged gained a new parameter describing
the nature of any change.
Possible Issues
---------------
Code using the old function signature will not build until updated to use
the new signature.
Workaround
----------
Listeners should add the new parameter to any overrides of
audioProcessorChanged.
Rationale
---------
The new function signature means that wrappers can be smarter about the
requests that they make to hosts whenever some aspect of the processor changes.
In particular, plugin wrappers can now distinguish between changes to latency,
parameter attributes, and the current program. This means that hosts will no
longer assume parameters have changed when `setLatencySamples` is called.
Change
------
CharacterFunctions::readDoubleValue now returns values consistent with other
C++ number parsing libraries. Parsing values smaller than the minimum number
representable in a double will return (+/-)0.0 and parsing values larger than
the maximum number representable in a double will return (+/-)inf.
Possible Issues
---------------
Code reading very large or very small numbers may receive values of 0.0 and inf
rather than nan.
Workaround
----------
Where you may be using std::isnan to check the validity of the result you can
instead use std::isfinite.
Rationale
---------
The new behaviour is consistent with other string parsing libraries.
Version 6.0.6
=============
Change
------
The name of `OperatingSystemType::MacOSX_11_0` was changed to
`OperatingSystemType::MacOS_11`.
Possible Issues
---------------
Code using the old name will not build until it is updated to use the new name.
Workaround
----------
Update code using the old name to use the new name instead.
Rationale
---------
Newer versions of macOS have dropped the "X" naming. Minor version updates are
also less significant now than they were for the X-series.
Change
------
Xcode projects generated using the Projucer will now use the "New Build System"
instead of the "Legacy Build System" by default.
Possible Issues
---------------
Xcode 10.0 - 10.2 has some known issues when using the new build system such as
JUCE modules not rebuilding correctly when modified, issue and file navigation
not working, and breakpoints not being reliably set or hit.
Workaround
----------
If you are using an affected version of Xcode then you can enable the "Use
Legacy Build System" setting in the Projucer Xcode exporter to go back to the
previous behaviour.
Rationale
---------
The legacy build system has issues building arm64 binaries for Apple silicon
and will eventually be removed altogether.
Version 6.0.5
=============
Change
------
New pure virtual methods accepting `PopupMenu::Options` arguments have been
added to `PopupMenu::LookAndFeelMethods`.
Possible Issues
---------------
Classes derived from `PopupMenu::LookAndFeelMethods`, such as custom
LookAndFeel classes, will not compile unless these pure virtual methods are
implemented.
Workaround
----------
The old LookAndFeel methods still exist, so if the new Options parameter is not
useful in your application, your implementation of
`PopupMenu::LookAndFeelMethods` can simply forward to the old methods. For
example, your implementation of `drawPopupMenuBackgroundWithOptions` can
internally call your existing `drawPopupMenuBackground` implementation.
Rationale
---------
Allowing the LookAndFeelMethods to access the popup menu's options allows for
more flexible styling. For example, a theme may wish to query the menu's target
component or parent for colours to use.
Change
------
A typo in the JUCEUtils CMake script that caused the wrong manufacturer code to
be set in the compile definitions for a plugin was fixed.
Possible Issues
---------------
The manufacturer code for plugins built under CMake with this version of JUCE
will differ from the manufacturer code that was generated previously.
Workaround
----------
If you have released plugins that used the old, incorrect manufacturer code and
wish to continue using this code for backwards compatibility, add the following
to your `juce_add_plugin` call:
USE_LEGACY_COMPATIBILITY_PLUGIN_CODE TRUE
In most cases, this should not be necessary, and we recommend using the fixed
behaviour.
Rationale
---------
This change ensures that the manufacturer codes used by CMake projects match
the codes that would be generated by the Projucer, improving compatibility
when transitioning from the Projucer to CMake.
Version 6.0.2
=============
Change
------
The JUCE_WASAPI_EXCLUSIVE flag has been removed from juce_audio_devices and all
available WASAPI audio device modes (shared, shared low latency and exclusive)
are available by default when JUCE_WASAPI is enabled. The
AudioIODeviceType::createAudioIODeviceType_WASAPI() method which takes a single
boolean argument has also been deprecated in favour of a new method which takes
a WASAPIDeviceMode enum.
Possible Issues
---------------
Code that relied on the JUCE_WASAPI_EXCLUSIVE flag to disable WASAPI exclusive
mode will no longer work.
Workaround
----------
Override the AudioDeviceManager::createAudioDeviceTypes() method to omit the
WASAPI exclusive mode device if you do not want it to be available.
Rationale
---------
JUCE now supports shared low latency WASAPI audio devices via the AudioClient3
interface and instead of adding an additional compile time config flag to
enable this functionality, which adds complexity to the build process when not
using the Projucer, JUCE makes all WASAPI device modes available by default.
Change
------
The fields representing Mac OS X 10.4 to 10.6 inclusive have been removed from
the `OperatingSystemType` enum.
Possible Issues
---------------
Code that uses these fields will fail to build.
Workaround
----------
Remove references to these fields from user code.
Rationale
---------
JUCE is not supported on Mac OS X versions lower than 10.7, so it is a given
that `getOperatingSystemType` will always return an OS version greater than or
equal to 10.7. Code that changes behaviours depending on the OS version can
assume that this version is at least 10.7.
Change
------
The JUCE_DISABLE_COREGRAPHICS_FONT_SMOOTHING flag in juce_graphics is no
longer used on iOS.
Possible Issues
---------------
Projects with this flag enabled may render differently on iOS.
Workaround
----------
There is no workaround.
Rationale
---------
When using a cached image to render Components with `setBufferedToImage (true)`
the result now matches the default behaviour on iOS where fonts are not
smoothed.
Change
------
Space, return and escape key events on the native macOS menu bar are no longer
passed to the currently focused JUCE Component.
Possible Issues
---------------
Code relying on receiving these keyboard events will no longer work.
Workaround
----------
There is no workaround.
Rationale
---------
It should be possible for users with a keyboard or assistive device to navigate
the menu, invoking the currently highlighted menu item with the space or return
key and dismissing the menu with the escape key. These key events should not be
passed to the application and doing so interferes with the accessibility of
JUCE apps. Only passing these events to the native macOS menu means that JUCE
apps behave as expected for users.
Version 6.0.0
=============
Change
------
The Convolution class interface was changed:
- `loadImpulseResponse` member functions now take `enum class` parameters
instead of `bool`.
- `copyAndLoadImpulseResponseFromBlock` and
`copyAndLoadImpulseResponseFromBuffer` were replaced by a new
`loadImpulseResponse` overload.
Possible Issues
---------------
Code using the old interface will no longer compile, and will need to be
updated.
Workaround
----------
Code that was previously loading impulse responses from binary data or from
files can substitute old `bool` parameters with the newer `enum class`
equivalents. Code that was previously passing buffers or blocks will need
reworking so that the Convolution instance can take ownership of the buffer
containing the impulse response.
Rationale
---------
The newer `enum class` parameters make user code much more readable, e.g.
`loadImpulseResponse (file, Stereo::yes, Trim::yes, 0, Normalise::yes)` rather
than `loadImpulseResponse (file, true, true, 0, true);`. By taking ownership of
the passed buffer, the Convolution can avoid preallocating a large internal
buffer, reducing memory usage when short impulse responses are used. Changing
the ownership semantics of the buffer also makes it easier for users to avoid
copies/allocations on the audio thread, and gives more flexibility to the
implementation to run initialisation tasks on a background thread.
Change
------
All references to ROLI Ltd. (ROLI) have been changed to Raw Material Software
Limited.
Possible Issues
---------------
Existing projects, particularly Android, may need to be resaved by the Projucer
and have the old build artefacts deleted before they will build.
Workaround
----------
In Android projects any explicit mention of paths with the from "com.roli.*"
should be changed to the form "com.rmsl.*".
Rationale
---------
This change reflects the change in ownership from ROLI to RMSL.
Change
------
The Windows DPI handling in the VST wrapper and hosting code has been
refactored to be more stable.
Possible Issues
---------------
The new code uses a top-level AffineTransform to scale the JUCE editor window
instead of native methods. Therefore any AudioProcessorEditors which have their
own AffineTransform applied will no longer work correctly.
Workaround
----------
If you are using an AffineTransform to scale the entire plug-in window then
consider putting the component you want to transform in a child of
the editor and transform that instead. Alternatively, if you don't need a
separate scale factor for each plug-in instance you can use
Desktop::setGlobalScaleFactor().
Rationale
---------
The old code had some bugs when using OpenGL and when moving between monitors
with different scale factors. The new code should fix these and DPI-aware
plug-ins will scale correctly.
Change
------
Relative Xcode subproject paths specified in the Projucer are now relative to
the build directory rather than the project directory.
Possible Issues
---------------
After being re-saved in the Projucer existing Xcode projects will fail to find
any subprojects specified using a relative path.
Workaround
----------
Update the subproject path in the Projucer.
Rationale
---------
Most other Xcode specific paths are specified relative to the build directory.
This change brings the Xcode subproject path in line with the rest of the
configuration.
Version 5.4.6
=============
Change
------
AudioProcessorValueTreeState::getRawParameterValue now returns a
std::atomic<float>* instead of a float*.
Possible Issues
---------------
Existing code which explicitly mentions the type of the returned value, or
interacts with the dereferenced float in ways unsupported by the std::atomic
wrapper, will fail to compile. Certain evaluation-reordering compiler
optimisations may no longer be possible.
Workaround
----------
Update your code to deal with a std::atomic<float>* instead of a float*.
Rationale
---------
Returning a std::atomic<float>* allows the JUCE framework to have much stronger
guarantees about thread safety.
Change
------
Removed a workaround from the ASIOAudioIODevice::getOutputLatencyInSamples()
and ASIOAudioIODevice::getInputLatencyInSamples() methods which was adding an
arbitrary amount to the reported latencies to compensate for dodgy, old
drivers.
Possible Issues
---------------
Code which relied on these altered values may now behave differently.
Workaround
----------
Update your code to deal with the new, correct values reported from the drivers
directly.
Rationale
---------
JUCE will now return the latency values as reported by the drivers without
adding anything to them. The workaround was for old drivers and the current
drivers should report the correct values without the need for the workaround.
Change
------
The default behaviour of the AU and AUv3 plug-in wrappers is now to call
get/setStateInformation instead of get/setProgramStateInformation.
Possible Issues
---------------
AudioProcessor subclasses which have overridden the default implementations of
get/setProgramStateInformation (which simply call through to
get/setStateInformation) may be unable to load previously saved state; state
previously saved via a call to getProgramStateInformation will be presented to
setStateInformation.
Workaround
----------
Enable the JUCE_AU_WRAPPERS_SAVE_PROGRAM_STATES configuration option in the
juce_audio_plugin_client module to preserve backwards compatibility if
required.
Rationale
---------
When using overridden get/setProgramStateInformation methods the previous
behaviour of the AU and AUv3 wrappers does not correctly save and restore
state.
Version 5.4.5
=============
Change
------
The alignment of text rendered on macOS using CoreGraphics may have shifted
slightly, depending on the font you have used. The default macOS font has
shifted downwards.
Possible Issues
---------------
Meticulously aligned text components of a GUI may now be misaligned.
Workaround
----------
Use a custom LookAndFeel to change the location where text is drawn, or use a
different font that matches the previous alignment of your original font.
Rationale
---------
This was an unintentional change resulting from moving away from a deprecated
macOS text API. The new alignment is consistent with other rendering engines
(web browsers and text editors) and the software renderer.
Change
------
The JUCEApplicationBase::backButtonPressed() method now returns a bool to
indicate whether the back event was handled or not.
Possible Issues
---------------
Applications which override this method will fail to compile.
Workaround
----------
You will need to update your code to return a bool indicating whether the back
event was handled or not.
Rationale
---------
The back button behaviour on Android was previously broken as it would not do
anything. The new code will correctly call finish() on the Activity when the
back button is pressed but this method now allows the user to override this to
implement their own custom navigation behaviour by returning true to indicate
that it has been handled.
Change
------
The AudioBlock class has been refactored and some of the method names have
changed. Additionally the `const` behaviour now mirrors that of `std::span`,
with the `const`-ness of the contained data decoupled from the `const`-ness of
the container.
Possible Issues
---------------
Code using the old method names or violating `const`-correctness will fail to
compile.
Workaround
----------
You will need to update your code to use the new method names and select an
appropriate `const`-ness for the AudioBlock and the data it references.
Rationale
---------
The names of some of the methods in the AudioBlock class were ambiguous,
particularly when chaining methods involving references to other blocks. The
interaction between the `const`-ness of the AudioBlock and the `const`-ness of
the referenced data was also ambiguous and has now been standardised to the
same behaviour as other non-owning data views like `std::span`.
Version 5.4.4
=============
Change
------
The Visual Studio 2013 exporter has been removed from the Projucer and we will
no longer maintain backwards compatibility with Visual Studio 2013 in JUCE.
Possible Issues
---------------
It is no longer possible to create Visual Studio 2013 projects from the
Projucer or compile JUCE-based software using Visual Studio 2013.
Workaround
----------
If you are using Visual Studio 2013 to build your projects you will need to
update to a more modern version of Visual Studio.
Rationale
---------
Of all the platforms JUCE supports Visual Studio 2013 was holding us back the
most in terms of C++ features we would like to use more broadly across the
codebase. It is still possible to target older versions of Windows with more
modern versions of Visual Studio. Until recently the AAX SDK was distributed as
a Visual Studio 2013 project, but this is now provided as a Visual Studio 2017
project.
Change
------
JUCE is moving towards using C++11 pointer container types instead of passing
raw pointers as arguments and return values.
Possible Issues
---------------
You will need to change your code to pass std::unique_ptr into and out of
various functions across JUCE's API.
Workaround
----------
None
Rationale
---------
Indicating ownership through the transfer of smart pointer types has been part
of mainstream C++ for a long time and this change enforces memory safety by
default in most situations.