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A RenderObject's hasTransparency function is only evaluated when the object enters the ready queue, however shader changes (especially shader reassignments) could change the object's transparency state. This should be rechecked on shader changes to ensure the object is always in the correct render group (transparent or opaque).
The text was updated successfully, but these errors were encountered:
A RenderObject's hasTransparency function is only evaluated when the object enters the ready queue, however shader changes (especially shader reassignments) could change the object's transparency state. This should be rechecked on shader changes to ensure the object is always in the correct render group (transparent or opaque).
The text was updated successfully, but these errors were encountered: