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Object's hasTransparency should be re-evaluated on shader changes #98

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csvurt opened this issue Feb 5, 2015 · 0 comments
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Object's hasTransparency should be re-evaluated on shader changes #98

csvurt opened this issue Feb 5, 2015 · 0 comments
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csvurt commented Feb 5, 2015

A RenderObject's hasTransparency function is only evaluated when the object enters the ready queue, however shader changes (especially shader reassignments) could change the object's transparency state. This should be rechecked on shader changes to ensure the object is always in the correct render group (transparent or opaque).

@csvurt csvurt self-assigned this Feb 5, 2015
@csvurt csvurt added this to the Release 4.9 milestone Feb 5, 2015
@csvurt csvurt added the bug label Feb 5, 2015
@csvurt csvurt assigned ksons and unassigned csvurt Feb 9, 2015
@ksons ksons closed this as completed in c4bb221 Mar 31, 2015
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