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BlacklistBuddyModule.cs
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BlacklistBuddyModule.cs
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using Blish_HUD;
using Blish_HUD.Modules;
using Blish_HUD.Modules.Managers;
using Blish_HUD.Settings;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
using System;
using System.ComponentModel.Composition;
using System.Threading.Tasks;
using Blish_HUD.Input;
using Blish_HUD.Controls.Extern;
using Teh.BHUD.Blacklist_Buddy_Module.Models;
using Teh.BHUD.Blacklist_Buddy_Module.Controls;
using Blish_HUD.Controls;
namespace Teh.BHUD.Blacklist_Buddy_Module
{
[Export(typeof(Blish_HUD.Modules.Module))]
public class BlacklistBuddyModule : Blish_HUD.Modules.Module
{
private static readonly Logger Logger = Logger.GetLogger<BlacklistBuddyModule>();
internal static BlacklistBuddyModule ModuleInstance;
#region Service Managers
internal SettingsManager SettingsManager => this.ModuleParameters.SettingsManager;
internal ContentsManager ContentsManager => this.ModuleParameters.ContentsManager;
internal DirectoriesManager DirectoriesManager => this.ModuleParameters.DirectoriesManager;
internal Gw2ApiManager Gw2ApiManager => this.ModuleParameters.Gw2ApiManager;
#endregion
public static SettingEntry<bool> _settingShowAlertPopup;
public static SettingEntry<bool> _settingIncludeScam;
public static SettingEntry<bool> _settingIncludeRMT;
public static SettingEntry<bool> _settingIncludeGW2E;
public static SettingEntry<bool> _settingIncludeOther;
public static SettingEntry<bool> _settingIncludeUnknown;
public static SettingEntry<int> _settingInputBuffer;
private PopupWindow _popupWindow;
private BlacklistCornerIcon _blacklistCornerIcon;
internal Blacklists _blacklists;
private volatile bool _doSync = false;
private double _runningTime;
[ImportingConstructor]
public BlacklistBuddyModule([Import("ModuleParameters")] ModuleParameters moduleParameters) : base(moduleParameters) {
ModuleInstance = this;
}
protected override void DefineSettings(SettingCollection settings)
{
_settingShowAlertPopup = settings.DefineSetting("ShowAlertPopup", false, ()=>"Show alert popup", ()=>"Shows an alert popup when the module detects an update to the list, in addition to the alert on the icon");
_settingIncludeScam = settings.DefineSetting("IncludeScam", true, ()=>"Include scammers", ()=>"We recommend always blocking these individuals to protect yourself");
_settingIncludeRMT = settings.DefineSetting("IncludeRMT", true, ()=>"Include real money traders (RMT)", ()=>"RMT is against ToS and trading with an RMTer can result in an unwarranted ban by association.");
_settingIncludeGW2E = settings.DefineSetting("IncludeGW2E", true, ()=>"Include r/GW2Exchange blacklist", ()=>"GW2Exchange does not list specific reasoning, but they are listed for either breaking ToS, subreddit rules or scamming");
_settingIncludeOther = settings.DefineSetting("IncludeOther", true, ()=>"Include individuals blacklisted for other reasons", ()=>"Such as: Gross Misconduct, Horrible Trade Etiquette, other ToS Violations, etc");
_settingIncludeUnknown = settings.DefineSetting("IncludeUnknown", true, ()=>"Include individuals blacklist for unknown reasons", ()=>"The reason behind why these names are blacklisted have been lost with time. Still not recommended to trade with them.");
_settingInputBuffer = settings.DefineSetting("InputBuffer", 100, () => "Input Buffer (Low - High)", () => "Increases the time between adding names. Default: Low. \nWARNING: Raising this slider too high will result in very long sync durations.");
_settingInputBuffer.SetRange(100, 500);
if (_settingInputBuffer.Value > 500 || _settingInputBuffer.Value < 100) _settingInputBuffer.Value = 100; // In case people have values set from the old version that are outside of the new range
_settingInputBuffer.SettingChanged += delegate { _blacklists.EstimateTime(); };
//check every time settings changed
_settingIncludeScam.SettingChanged += async (s, e) => { await CheckForBlacklistUpdate(false, false); };
_settingIncludeRMT.SettingChanged += async (s, e) => { await CheckForBlacklistUpdate(false, false); };
_settingIncludeGW2E.SettingChanged += async (s, e) => { await CheckForBlacklistUpdate(false, false); };
_settingIncludeOther.SettingChanged += async (s, e) => { await CheckForBlacklistUpdate(false, false); };
_settingIncludeUnknown.SettingChanged += async (s, e) => { await CheckForBlacklistUpdate(false, false); };
}
protected override void Initialize() { }
protected override async Task LoadAsync() {
_blacklists = new Blacklists();
await _blacklists.LoadAll();
}
protected override void OnModuleLoaded(EventArgs e)
{
_blacklistCornerIcon = new BlacklistCornerIcon();
_blacklistCornerIcon._syncMenuItem.Click += delegate { InitiateSync(); };
_blacklistCornerIcon._updateCheckMenuItem.Click += async (s, args) => { await ForceUpdateCheck(); };
_blacklistCornerIcon._resetMenuItem.Click += delegate { InitiateReset(); };
_blacklistCornerIcon._skipUpdateMenuItem.Click += async (s, args) => { await SkipUpdate(); };
_blacklistCornerIcon.Click += delegate { };
CheckForBlacklistUpdate(true, true);
GameService.GameIntegration.Gw2Instance.Gw2LostFocus += delegate {
if (_doSync)
{
_doSync = false;
_popupWindow.Dispose();
MakePauseWindow(1);
}
};
base.OnModuleLoaded(e);
}
protected override void Update(GameTime gameTime)
{
_runningTime += gameTime.ElapsedGameTime.TotalMilliseconds;
if (_runningTime > 1800000) //check every 30 min
{
_runningTime = 0;
CheckForBlacklistUpdate(true, true);
}
}
protected override void Unload()
{
_popupWindow?.Dispose();
_blacklistCornerIcon?.Dispose();
}
/// <summary>
/// Manually checks for any updates to the list and shows a popup according to if there are any
/// </summary>
private async Task ForceUpdateCheck()
{
await CheckForBlacklistUpdate(false, true);
if (_blacklists.HasMissingNames())
{
_popupWindow = new PopupWindow("Update Available!");
_popupWindow.ShowUpperLabel("New names found! To start sync process, click the button\n\n" + _blacklists.NewNamesLabel());
_popupWindow.ShowMiddleButton("Begin Sync");
_popupWindow.middleButton.Click += delegate { _popupWindow.Dispose(); InitiateSync(); };
}
else
{
_popupWindow = new PopupWindow("No Updates");
_popupWindow.ShowLowerLabel("No new names found");
_popupWindow.ShowMiddleButton("Close");
_popupWindow.middleButton.Click += delegate { _popupWindow.Dispose(); };
}
}
/// <summary>
/// Confirmation popup to reset the users internal blacklist
/// </summary>
private void InitiateReset()
{
_popupWindow = new PopupWindow("Reset Blacklist");
_popupWindow.ShowUpperLabel("You are about to reset your internal blacklist,\nmeaning you will have to re-sync all names over again.\n\nAre you sure?");
_popupWindow.ShowLeftButton("Yes, Reset");
_popupWindow.leftButton.Click += async (s, args) => { _popupWindow.Dispose(); await ResetBlocklist(); };
_popupWindow.ShowRightButton("Cancel");
_popupWindow.rightButton.Click += delegate { _popupWindow.Dispose(); };
}
/// <summary>
/// Resets the users internal blacklist
/// </summary>
private async Task ResetBlocklist()
{
await _blacklists.ResetBlacklists();
await CheckForBlacklistUpdate(false, false);
_popupWindow = new PopupWindow("Blacklist Reset");
_popupWindow.ShowLowerLabel("Your internal blocklist has been reset successfully.");
_popupWindow.ShowMiddleButton("Close");
_popupWindow.middleButton.Click += delegate { _popupWindow.Dispose(); };
}
/// <summary>
/// First window to start the sync process
/// </summary>
private void InitiateSync()
{
_popupWindow = new PopupWindow("Update Blocklist");
_popupWindow.ShowUpperLabel("Get to a safe spot and close all other windows, then press next\n\n" + _blacklists.NewNamesLabel());
_popupWindow.ShowMiddleButton("Next");
_popupWindow.middleButton.Click += delegate { _popupWindow.Dispose(); ConfirmSync(); };
}
/// <summary>
/// Second sync confirmation window, displays estimated time to complete if there are a significant amount of names to sync
/// </summary>
private void ConfirmSync()
{
_popupWindow = new PopupWindow("Update Blocklist");
if (_blacklists.missingAll > 30) { _popupWindow.ShowUpperLabel("You are about to sync a lot of names, this will take\nabout " + _blacklists.estimatedTime + " seconds.\n\n"); }
_popupWindow.ShowLowerLabel("Please remain still and do not alt-tab\nor try to do anything else during the sync process.");
_popupWindow.ShowLeftButton("Start Sync");
_popupWindow.leftButton.Click += async delegate { _popupWindow.Dispose(); await SyncNames(); };
_popupWindow.ShowRightButton("Cancel");
_popupWindow.rightButton.Click += delegate { _popupWindow.Dispose(); };
}
/// <summary>
/// Main sync task, loops through all players in the current missing player list, pasting them into the players block list
/// </summary>
private async Task SyncNames()
{
_popupWindow = new PopupWindow("Syncing");
_popupWindow.ShowBackgroundImage();
_popupWindow.ShowLeftButton("Pause");
_popupWindow.leftButton.Click += delegate { _doSync = false; _popupWindow.Dispose(); MakePauseWindow(0); };
_popupWindow.ShowRightButton("Cancel");
_popupWindow.rightButton.Click += delegate { _doSync = false; _popupWindow.Dispose(); };
_popupWindow.ShowUpperLabel("Please do not alt-tab\n");
int count = _blacklists.missingAll;
_doSync = true;
foreach (BlacklistedPlayer blacklistedPlayer in _blacklists.missingBlacklistedPlayers)
{
string ign = blacklistedPlayer.ign;
_popupWindow.ShowName(ign);
_popupWindow.Subtitle = count + " remaining";
// Copy the name to clipboard, then paste into the text box and press enter
try
{
bool copyToClipboard = await ClipboardUtil.WindowsClipboardService.SetTextAsync("/block " + ign);
if (copyToClipboard)
{
Blish_HUD.Controls.Intern.Keyboard.Stroke(VirtualKeyShort.RETURN);
await Task.Delay(50);
// If the text input isnt focused, try to clear any popup boxes with enter
if (!Gw2MumbleService.Gw2Mumble.UI.IsTextInputFocused)
{
Blish_HUD.Controls.Intern.Keyboard.Stroke(VirtualKeyShort.RETURN);
await Task.Delay(50);
}
// If still not focused, give it just a tiny bit longer of a delay
if (!Gw2MumbleService.Gw2Mumble.UI.IsTextInputFocused)
{
await Task.Delay(_settingInputBuffer.Value);
}
// Clear the chat if there is any
Blish_HUD.Controls.Intern.Keyboard.Press(VirtualKeyShort.CONTROL, true);
Blish_HUD.Controls.Intern.Keyboard.Stroke(VirtualKeyShort.KEY_A, true);
await Task.Delay(25);
Blish_HUD.Controls.Intern.Keyboard.Release(VirtualKeyShort.CONTROL, true);
await Task.Delay(25);
Blish_HUD.Controls.Intern.Keyboard.Stroke(VirtualKeyShort.BACK, true);
await Task.Delay(25);
// Paste the block command and name in
Blish_HUD.Controls.Intern.Keyboard.Press(VirtualKeyShort.CONTROL, true);
Blish_HUD.Controls.Intern.Keyboard.Stroke(VirtualKeyShort.KEY_V, true);
await Task.Delay(25);
Blish_HUD.Controls.Intern.Keyboard.Release(VirtualKeyShort.CONTROL, true);
await Task.Delay(25);
Blish_HUD.Controls.Intern.Keyboard.Stroke(VirtualKeyShort.RETURN, true);
// Input buffer delay
await Task.Delay(_settingInputBuffer.Value);
count--;
}
}
catch (Exception e)
{
Logger.Error("Error copying " + ign + "to clipboard: " + e);
}
if (!_doSync)
{
await _blacklists.PartialSync(blacklistedPlayer);
return;
}
}
await _blacklists.SyncLists();
_popupWindow.Dispose();
_popupWindow = new PopupWindow("Sync Complete");
_doSync = false;
_popupWindow.ShowLowerLabel("Finished syncing your block list successfully");
_popupWindow.ShowMiddleButton("Close");
_popupWindow.middleButton.Click += delegate { _popupWindow.Dispose(); };
await CheckForBlacklistUpdate(false, false);
}
/// <summary>
/// Creates a pause window for if the user pause in the middle of syncing
/// </summary>
private void MakePauseWindow(int reason)
{
_popupWindow = new PopupWindow("Syncing Paused");
string reasonStr = "";
switch (reason)
{
case 0: reasonStr = "Syncing Paused\n\n\nMake sure to the text box is clear before resuming.";
break;
case 1: reasonStr = "Syncing Paused\n\n\nPlease do not alt-tab while syncing is in progress";
break;
default: reasonStr = "Syncing Paused";
break;
}
_popupWindow.ShowUpperLabel(reasonStr);
_popupWindow.ShowLeftButton("Resume");
_popupWindow.leftButton.Click += async delegate { _popupWindow.Dispose(); await SyncNames(); };
_popupWindow.ShowRightButton("Cancel");
_popupWindow.rightButton.Click += delegate { _popupWindow.Dispose(); };
}
/// <summary>
/// Acts as if the player has synced their lists, skipping the pending update
/// </summary>
private async Task SkipUpdate()
{
await _blacklists.SyncLists();
await CheckForBlacklistUpdate(false, false);
}
/// <summary>
/// Performs check for any updates, changes corner icon and creates popup if enabled in user settings
/// </summary>
/// <param name="showPopup">If true, will show a popup if there is an update available. If false, skips showing an update</param>
/// <param name="checkForUpdates">If true, will query the remote list to check for updates there. If false, just checks the local lists</param>
private async Task CheckForBlacklistUpdate(bool showPopup, bool checkForUpdates)
{
if (checkForUpdates) { await _blacklists.HasUpdate(); }
else _blacklists.LoadMissingList();
if (_blacklists.HasMissingNames())
{
if (showPopup && _settingShowAlertPopup.Value)
{
_popupWindow = new PopupWindow("Update Available!");
_popupWindow.ShowUpperLabel("There has been an update to the blacklist!\nTo start sync process, click the button\n\n" + _blacklists.NewNamesLabel());
_popupWindow.ShowMiddleButton("Begin Sync");
_popupWindow.middleButton.Click += delegate { _popupWindow.Dispose(); InitiateSync(); };
}
_blacklistCornerIcon.ShowAlert(_blacklists.missingAll);
}
else
{
_blacklistCornerIcon.ShowNormal();
}
}
}
}