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project_generator.go
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/
project_generator.go
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package rpgo
// RPGMakerDecrypter.Decrypter/ProjectGenerator.cs
import (
"errors"
"fmt"
"os"
"path"
)
// GenerateProject
//
// Generates project files appropriate for the given version.
//
// Returns nil on success, error otherwise.
func GenerateProject(version RPGMakerVersion, outputPath string) (err error) {
var content string
var extension string
var ini string
switch version {
case RPGMakerXp:
content = XpProjectFileContent
extension = XpProjectFileExtension
ini = XpIniFileContents
case RPGMakerVx:
content = VxProjectFileContent
extension = VxProjectFileExtension
ini = VxIniFileContents
case RPGMakerVxAce:
content = VxAceProjectFileContent
extension = VxAceProjectFileExtension
ini = VxAceIniFileContents
default:
return errors.New("rpgo/generateproject: no valid archive version")
}
file, err := os.Create(path.Join(outputPath, fmt.Sprintf("Game.%s", extension)))
if err != nil {
return err
}
defer file.Close()
if err != nil {
return err
}
_, err = file.WriteString(content)
if err != nil {
//file.Close()
return err
}
//file.Close()
file, err = os.Create(path.Join(outputPath, "Game.ini"))
if err != nil {
return err
}
defer file.Close()
if err != nil {
return err
}
_, err = file.WriteString(ini)
if err != nil {
//file.Close()
return err
}
//file.Close()
return nil
}