From b202a93482d803251a3e8c9f19cd6b5ab3528b21 Mon Sep 17 00:00:00 2001 From: Guido Kessels Date: Fri, 22 Mar 2019 20:17:53 +0100 Subject: [PATCH] Fix: Typos in Upgrade texts --- data/upgrades/astromech.json | 4 ++-- data/upgrades/configuration.json | 3 ++- data/upgrades/crew.json | 24 ++++++++++++------------ data/upgrades/device.json | 2 +- data/upgrades/force-power.json | 2 +- data/upgrades/missile.json | 2 +- data/upgrades/modification.json | 8 ++++---- data/upgrades/talent.json | 2 +- data/upgrades/title.json | 14 +++++++------- 9 files changed, 31 insertions(+), 30 deletions(-) diff --git a/data/upgrades/astromech.json b/data/upgrades/astromech.json index 67d2467c..d810caa1 100644 --- a/data/upgrades/astromech.json +++ b/data/upgrades/astromech.json @@ -160,7 +160,7 @@ { "title": "R5-P8", "type": "Astromech", - "ability": "While you perform an attack against a defender in your [Front Arc], you may spend 1 [Charge] to reroll 1 attack die. If the rerolled result is a [Critical Hit], suffer 1 [Critical Hit] damage.", + "ability": "While you perform an attack against a defender in your [Front Arc], you may spend 1 [Charge] to reroll 1 attack die. If the rerolled result is a [Critical Hit] result, suffer 1 [Critical Hit] damage.", "image": "https://sb-cdn.fantasyflightgames.com/card_images/Card_Upgrade_144.png", "slots": ["Astromech"], "charges": { "value": 3, "recovers": 0 }, @@ -359,7 +359,7 @@ { "title": "R4-P44", "type": "Astromech", - "ability": "After you fully execute a red maneuver, if there is an enemy ship in your [Bullseye Arc], gain 1 calculate token", + "ability": "After you fully execute a red maneuver, if there is an enemy ship in your [Bullseye Arc], gain 1 calculate token.", "slots": ["Astromech"], "image": "https://sb-cdn.fantasyflightgames.com/card_images/en/749fa54f44bc3327349aa3f8b1742a67.png", "ffg": 551, diff --git a/data/upgrades/configuration.json b/data/upgrades/configuration.json index f656e0d4..d309b131 100644 --- a/data/upgrades/configuration.json +++ b/data/upgrades/configuration.json @@ -206,7 +206,8 @@ ], "ffg": 548, "image": "https://sb-cdn.fantasyflightgames.com/card_images/en/515903e04a0d06a9200860698326896d.png", - "artwork": "https://sb-cdn.fantasyflightgames.com/card_art/6530f18639b7efff5a5a659589e5d65c.jpg" + "artwork": "https://sb-cdn.fantasyflightgames.com/card_art/6530f18639b7efff5a5a659589e5d65c.jpg", + "text": "The Delta-7B was designed as a heavier variant of the Delta-7 Aethersprite-class Interceptor, identifiable by the repositioned astromech slot. Many Jedi Generals favor this craft's greater firepower and durability." } ], "cost": { diff --git a/data/upgrades/crew.json b/data/upgrades/crew.json index cdbb2500..aeeea218 100644 --- a/data/upgrades/crew.json +++ b/data/upgrades/crew.json @@ -124,7 +124,7 @@ { "title": "Baze Malbus", "type": "Crew", - "ability": "While you perform a [Focus] action, you may treat it as red. If you do, gain 1 additional focus token for each enemy ship at range 0-1 to a maximum of 2.", + "ability": "While you perform a [Focus] action, you may treat it as red. If you do, gain 1 additional focus token for each enemy ship at range 0-1, to a maximum of 2.", "slots": ["Crew"], "image": "https://sb-cdn.fantasyflightgames.com/card_images/Card_Upgrade_79.png", "artwork": "https://sb-cdn.fantasyflightgames.com/card_art/Card_art_XW_U_79.jpg", @@ -143,7 +143,7 @@ { "title": "Boba Fett", "type": "Crew", - "ability": "Setup: Start in reserve. At the end of Setup, place yourself at range 0 of an obstacle and beyond range 3 of an enemy ship.", + "ability": "Setup: Start in reserve. At the end of Setup, place yourself at range 0 of an obstacle and beyond range 3 of any enemy ship.", "image": "https://sb-cdn.fantasyflightgames.com/card_images/Card_Upgrade_129.png", "slots": ["Crew"], "artwork": "https://sb-cdn.fantasyflightgames.com/card_art/Card_art_XW_U_129.jpg", @@ -162,7 +162,7 @@ { "title": "C-3PO", "type": "Crew", - "ability": "Before rolling defense dice, you may spend 1 calculate token to guess aloud a number 1 or higher. If you do, and you roll exactly that many [Evade] results, add 1 [Evade] result. After you perform the [Calculate] action, gain 1 calculate token.", + "ability": "Before rolling defense dice, you may spend 1 calculate token to guess aloud a number 1 or higher. If you do and you roll exactly that many [Evade] results, add 1 [Evade] result. After you perform the [Calculate] action, gain 1 calculate token.", "slots": ["Crew"], "actions": [{ "type": "Calculate", "difficulty": "White" }], "grants": [ @@ -419,7 +419,7 @@ { "title": "Freelance Slicer", "type": "Crew", - "ability": "While you defend, before attack dice are rolled, you may spend a lock you have on the attacker to roll 1 attack die. If you do, the attacker gains 1 [Jam] token. Then, on a [Hit] or [Critical Hit] result, gain 1 [Jam] token.", + "ability": "While you defend, before attack dice are rolled, you may spend a lock you have on the attacker to roll 1 attack die. If you do, the attacker gains 1 jam token. Then, on a [Hit] or [Critical Hit] result, gain 1 jam token.", "slots": ["Crew"], "image": "https://sb-cdn.fantasyflightgames.com/card_images/Card_Upgrade_42.png", "artwork": "https://sb-cdn.fantasyflightgames.com/card_art/Card_art_XW_U_42.jpg", @@ -518,7 +518,7 @@ { "title": "Hera Syndulla", "type": "Crew", - "ability": "You can execute red maneuvers even while stressed. After you fully execute a red maneuver, if you ahve 3 or more stress tokens, remove 1 stress token and suffer 1 [Hit] damage.", + "ability": "You can execute red maneuvers even while stressed. After you fully execute a red maneuver, if you have 3 or more stress tokens, remove 1 stress token and suffer 1 [Hit] damage.", "image": "https://sb-cdn.fantasyflightgames.com/card_images/Card_Upgrade_84.png", "slots": ["Crew"], "artwork": "https://sb-cdn.fantasyflightgames.com/card_art/Card_art_XW_U_84.jpg", @@ -701,7 +701,7 @@ { "title": "L3-37", "type": "Crew", - "ability": "Setup: Equip this side faceup. While you defend, you may flip this card. If you do, the attack must reroll all attack dice.", + "ability": "Setup: Equip this side faceup. While you defend, you may flip this card. If you do, the attacker must reroll all attack dice.", "slots": ["Crew"], "image": "https://sb-cdn.fantasyflightgames.com/card_images/Card_Upgrade_158.png", "artwork": "https://sb-cdn.fantasyflightgames.com/card_art/Card_art_XW_U_158.jpg", @@ -911,7 +911,7 @@ { "title": "Novice Technician", "type": "Crew", - "ability": "At the end of the round, you may roll 1 attack die to repair 1 faceup damage card. Then, on a [Hit] result, expose 1 damage card.", + "ability": "At the end of the round, you may roll 1 attack die to repair 1 faceup damage card. Then on a [Hit] result, expose 1 damage card.", "slots": ["Crew"], "image": "https://sb-cdn.fantasyflightgames.com/card_images/Card_Upgrade_45.png", "artwork": "https://sb-cdn.fantasyflightgames.com/card_art/Card_art_XW_U_45.jpg", @@ -966,7 +966,7 @@ { "title": "Qi'ra", "type": "Crew", - "ability": "While you move and perform attacks, you ignore all obstacles that you are locking.", + "ability": "While you move and perform attacks, you ignore obstacles that you are locking.", "slots": ["Crew"], "image": "https://sb-cdn.fantasyflightgames.com/card_images/Card_Upgrade_161.png", "artwork": "https://sb-cdn.fantasyflightgames.com/card_art/Card_art_XW_U_161.jpg", @@ -1148,7 +1148,7 @@ { "title": "Unkar Plutt", "type": "Crew", - "ability": "After you partially excute a maneuver, you may suffer 1 [Hit] damage to perform 1 white action.", + "ability": "After you partially execute a maneuver, you may suffer 1 [Hit] damage to perform 1 white action.", "image": "https://sb-cdn.fantasyflightgames.com/card_images/Card_Upgrade_137.png", "slots": ["Crew"], "artwork": "https://sb-cdn.fantasyflightgames.com/card_art/Card_art_XW_U_137.jpg", @@ -1167,7 +1167,7 @@ { "title": "Zuckuss", "type": "Crew", - "ability": "While you perform an attack, if ou are not stressed, you may choose 1 defense die and gain 1 stress token. If you do, the defender must reroll that die.", + "ability": "While you perform an attack, if you are not stressed, you may choose 1 defense die and gain 1 stress token. If you do, the defender must reroll that die.", "image": "https://sb-cdn.fantasyflightgames.com/card_images/Card_Upgrade_138.png", "slots": ["Crew"], "artwork": "https://sb-cdn.fantasyflightgames.com/card_art/Card_art_XW_U_138.jpg", @@ -1299,7 +1299,7 @@ { "title": "Darth Sidious", "type": "Crew", - "ability": "After you perfor a purple [Coordinate] action, the ship you coordinated gains 1 stress token. Then, it gains 1 focus token or recovers 1 [Force Charge].", + "ability": "After you perform a purple [Coordinate] action, the ship you coordinated gains 1 stress token. Then, it gains 1 focus token or recovers 1 [Force].", "image": "https://sb-cdn.fantasyflightgames.com/card_images/en/fe4d36bbd6f43ada43a5cf55354211c0.png", "force": { "value": 1, "recovers": 1 }, "grants": [ @@ -1328,7 +1328,7 @@ { "title": "Count Dooku", "type": "Crew", - "ability": "Before a ship at range 0-2 rolls attack or defense dice, if all of your [Force Charge] are active, you may spend 1 [Force Charge] and name a result. If the roll does not contain the named result, the ship must change 1 die to that result.", + "ability": "Before a ship at range 0-2 rolls attack or defense dice, if all of your [Force] are active, you may spend 1 [Force] and name a result. If the roll does not contain the named result, the ship must change 1 die to that result.", "image": "https://sb-cdn.fantasyflightgames.com/card_images/en/a1920988dd8634d9780c6363e3f36f6e.png", "force": { "value": 1, "recovers": 1 }, "slots": ["Crew"], diff --git a/data/upgrades/device.json b/data/upgrades/device.json index 3fe31773..03a74e92 100644 --- a/data/upgrades/device.json +++ b/data/upgrades/device.json @@ -7,7 +7,7 @@ { "title": "Bomblet Generator", "type": "Device", - "ability": "Bomb During the System Phase, you may spend 1 [Charge] to drop a Bomblet with the [1 [Straight]] templete. At the start of the Activation Phase, you may spend 1 shield to recover 2 [Charge].", + "ability": "Bomb During the System Phase, you may spend 1 [Charge] to drop a Bomblet with the [1 [Straight]] template. At the start of the Activation Phase, you may spend 1 shield to recover 2 [Charge].", "slots": ["Device", "Device"], "charges": { "value": 2, "recovers": 0 }, "device": { diff --git a/data/upgrades/force-power.json b/data/upgrades/force-power.json index b212095e..5185f3fb 100644 --- a/data/upgrades/force-power.json +++ b/data/upgrades/force-power.json @@ -141,7 +141,7 @@ { "title": "Battle Meditation", "type": "Force Power", - "ability": "You cannot coordinate limited ships. While you perform a purple [Coordinate] action, you may coordinate 1 additional friendly non-limited ship of the same type. Both ships must perform the same action", + "ability": "You cannot coordinate limited ships. While you perform a purple [Coordinate] action, you may coordinate 1 additional friendly non-limited ship of the same type. Both ships must perform the same action.", "slots": ["Force Power"], "image": "https://sb-cdn.fantasyflightgames.com/card_images/en/d0641df31a0fc40c501055dcd34094f6.png", "grants": [ diff --git a/data/upgrades/missile.json b/data/upgrades/missile.json index 0caa85b7..c0e11692 100644 --- a/data/upgrades/missile.json +++ b/data/upgrades/missile.json @@ -193,7 +193,7 @@ { "title": "Discord Missiles", "type": "Missile", - "ability": "At the start of the Engagement Phase, you may spend 1 calculate token and 1 [Charge] to launch 1 buzz droid swarm using he [3 [Bank Left]], [3 [Straight]], or [3 [Bank Right]] template. This card's [Charge] cannot be recovered.", + "ability": "At the start of the Engagement Phase, you may spend 1 calculate token and 1 [Charge] to launch 1 buzz droid swarm using the [3 [Bank Left]], [3 [Straight]], or [3 [Bank Right]] template. This card's [Charge] cannot be recovered.", "charges": { "value": 1, "recovers": 0 }, "image": "https://sb-cdn.fantasyflightgames.com/card_images/en/ee2f0b906cb4f1dbcafc274f44b76d3d.png", "slots": ["Missile"], diff --git a/data/upgrades/modification.json b/data/upgrades/modification.json index ded12c4d..29aba799 100644 --- a/data/upgrades/modification.json +++ b/data/upgrades/modification.json @@ -27,7 +27,7 @@ { "title": "Advanced SLAM", "type": "Modification", - "ability": "After you perform a [SLAM] action, if you fully executed that maneuver, you may perform a white action on your action bar, treating that action as red.", + "ability": "After you perform a [SLAM] action, if you fully executed the maneuver, you may perform a white action on your action bar, treating that action as red.", "slots": ["Modification"], "image": "https://sb-cdn.fantasyflightgames.com/card_images/Card_Upgrade_69.png", "artwork": "https://sb-cdn.fantasyflightgames.com/card_art/Card_art_XW_U_69.jpg", @@ -84,7 +84,7 @@ { "title": "Engine Upgrade", "type": "Modification", - "text": "Large military forces such as the Galactic Empire have standardized engines, but individual pilots and small organizations often replace the power couplings add thrusters, or use high-performance fuel to get extra push out of their engines.", + "text": "Large military forces such as the Galactic Empire have standardized engines, but individual pilots and small organizations often replace the power couplings, add thrusters, or use high-performance fuel to get extra push out of their engines.", "slots": ["Modification"], "actions": [{ "type": "Boost", "difficulty": "White" }], "grants": [ @@ -182,7 +182,7 @@ { "title": "Static Discharge Vanes", "type": "Modification", - "ability": "Before you would gain 1 ion or jam token, if you are not stressed, you may choose another ship at range 0-1 and gain 1 stress token. If you do, the chosen ship gains that ion or jam token instead.", + "ability": "If you would gain an ion or jam token, if you are not stressed, you may choose a ship at range 0-1. If you do, gain 1 stress token and transfer 1 ion or jam token to that ship.", "slots": ["Modification"], "image": "https://sb-cdn.fantasyflightgames.com/card_images/Card_Upgrade_76.png", "artwork": "https://sb-cdn.fantasyflightgames.com/card_art/Card_art_XW_U_76.jpg", @@ -261,7 +261,7 @@ { "title": "Synchronized Console", "type": "Modification", - "ability": "After you perform an attack, you may choose a friendly ship at range 1 or a friendly ship with a Synchronized Console upgrade at range 1-3 and spend a lock you have on the defender. If you do, the friendly ship you chose may acquire a lock on the defender.", + "ability": "After you perform an attack, you may choose a friendly ship at range 1 or a friendly ship with the Synchronized Console upgrade at range 1-3 and spend a lock you have on the defender. If you do, the friendly ship you chose may acquire a lock on the defender.", "slots": ["Modification"], "image": "https://sb-cdn.fantasyflightgames.com/card_images/en/e3e5bd38f39f904fbaaa75293e56fb38.png", "ffg": 554, diff --git a/data/upgrades/talent.json b/data/upgrades/talent.json index c176b928..72b3f19f 100644 --- a/data/upgrades/talent.json +++ b/data/upgrades/talent.json @@ -338,7 +338,7 @@ { "title": "Saturation Salvo", "type": "Talent", - "ability": "While you perform a [Torpedo] or [Missile] attack, you may spend 1 charge from that upgrade. If you do, choose two defence dice. The defender must reroll those dice.", + "ability": "While you perform a [Torpedo] or [Missile] attack, you may spend 1 [Charge] from that upgrade. If you do, choose two defense dice. The defender must reroll those dice.", "slots": ["Talent"], "image": "https://sb-cdn.fantasyflightgames.com/card_images/Card_Upgrade_14.png", "artwork": "https://sb-cdn.fantasyflightgames.com/card_art/Card_art_XW_U_14.jpg", diff --git a/data/upgrades/title.json b/data/upgrades/title.json index fc2fa693..6066e380 100644 --- a/data/upgrades/title.json +++ b/data/upgrades/title.json @@ -38,7 +38,7 @@ { "title": "Black One", "type": "Title", - "ability": "After you perform a [SLAM] action, lose 1 [Charge]. Then, you may gain 1 ion token to remove 1 disarm token. If your [Charge] is inactive, you cannot perform the [SLAM] action.", + "ability": "After you perform a [SLAM] action, lose 1 [Charge]. Then you may gain 1 ion token to remove 1 disarm token. If your [Charge] is inactive, you cannot perform the [SLAM] action.", "slots": ["Title"], "charges": { "value": 1, "recovers": 0 }, "actions": [{ "type": "SLAM", "difficulty": "White" }], @@ -130,7 +130,7 @@ { "title": "Hound's Tooth", "type": "Title", - "ability": "1 Z-95 AF4 headhunter can dock with you.", + "ability": "1 Z-95-AF4 headhunter can dock with you.", "slots": ["Title"], "image": "https://sb-cdn.fantasyflightgames.com/card_images/Card_Upgrade_148.png", "artwork": "https://sb-cdn.fantasyflightgames.com/card_art/Card_art_XW_U_148.jpg", @@ -174,7 +174,7 @@ { "title": "Lando's Millennium Falcon", "type": "Title", - "ability": "1 Escape Craft may dock with you. While you have an Escape Craft docked, you may spend its shields as if they were on your ship card. While you perform a primary attack against a stressed ship, roll 1 additional attack die.", + "ability": "1 escape shuttle may dock with you. While you have an escape shuttle docked, you may spend its shields as if they were on your ship card. While you perform a primary attack against a stressed ship, roll 1 additional attack die.", "slots": ["Title"], "image": "https://sb-cdn.fantasyflightgames.com/card_images/Card_Upgrade_164.png", "artwork": "https://sb-cdn.fantasyflightgames.com/card_art/Card_art_XW_U_164.jpg", @@ -196,7 +196,7 @@ { "title": "Marauder", "type": "Title", - "ability": "While you perform a primary [Rear Arc] attack,, you may reroll 1 attack die. Add [Gunner] slot.", + "ability": "While you perform a primary [Rear Arc] attack, you may reroll 1 attack die. Add [Gunner] slot.", "slots": ["Title"], "grants": [{ "type": "slot", "value": "Gunner", "amount": 1 }], "image": "https://sb-cdn.fantasyflightgames.com/card_images/Card_Upgrade_150.png", @@ -302,7 +302,7 @@ { "title": "Outrider", "type": "Title", - "ability": "While you perform an attack that is obstructed by an obstacle, the defender rolls 1 fewer defense die. After you fully execute a maneuver, if you moved through or overlapped an obstacle, you may remove 1 of your red or orange tokens.", + "ability": "While you perform an obstructed attack, the defender rolls 1 fewer defense die. After you fully execute a maneuver, if you moved through or overlapped an obstacle, you may remove 1 of your red or orange tokens.", "image": "https://sb-cdn.fantasyflightgames.com/card_images/Card_Upgrade_105.png", "slots": ["Title"], "artwork": "https://sb-cdn.fantasyflightgames.com/card_art/Card_art_XW_U_105.jpg", @@ -346,7 +346,7 @@ { "title": "Punishing One", "type": "Title", - "ability": "When you perform a primary attack, if the defender is in your [Front Arc], roll 1 additional attack die. Remove [Crew] slot. Add [Astromech] slot.", + "ability": "While you perform a primary attack, if the defender is in your [Front Arc], roll 1 additional attack die. Remove [Crew] slot. Add [Astromech] slot.", "slots": ["Title"], "grants": [ { "type": "slot", "value": "Crew", "amount": -1 }, @@ -416,7 +416,7 @@ { "title": "Slave I", "type": "Title", - "ability": "After you reveal a turn, ([Turn Left] or [Turn Right]) or bank ([Bank Left] or [Bank Right]) maneuver, you may set your dial to the maneuver of the same speed and bearing in the other direction. Add [Torpedo] slot.", + "ability": "After you reveal a turn ([Turn Left] or [Turn Right]) or bank ([Bank Left] or [Bank Right]) maneuver you may set your dial to the maneuver of the same speed and bearing in the other direction. Add [Torpedo] slot.", "slots": ["Title"], "grants": [{ "type": "slot", "value": "Torpedo", "amount": 1 }], "image": "https://sb-cdn.fantasyflightgames.com/card_images/Card_Upgrade_154.png",