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Screen3dtextures.py
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Screen3dtextures.py
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from kivy.clock import Clock
from kivy.uix.widget import Widget
from kivy.core.text import Label
from kivy.resources import resource_find
from kivy.graphics.transformation import Matrix
from kivy.properties import ListProperty, ObjectProperty, NumericProperty
from kivy3dgui.layout3d import *
from kivy.lang import Builder
from kivy.uix.button import Button
from kivy.uix.label import Label
from kivy.uix.boxlayout import BoxLayout
import sys,math
from kivy.uix.slider import Slider
from kivy3dgui import node
class boatPos:
def __init__(self):
self.pos = [0.45,-6.8, -31.0]
self.rot = [0.0, 0.0, 0.0,0.0]
self.sailG = 0.0
self.sailM = 0.0
self.sailT = 0.0
def setMain(self, s3d,angle):
self.sailM = angle
self.setObjAsArray(s3d)
def update( self, s3d, what, where, by ):
if what == 'pos':
if where == 'x':
self.pos[0]+= by
elif where == 'y':
self.pos[1]+= by
elif where == 'z':
self.pos[2]+= by
if what == 'rot':
if where == 'x':
self.rot[0]+= by
elif where == 'y':
self.rot[1]+= by
elif where == 'z':
self.rot[2]+= by
self.setObjAsArray(s3d)
def setObjAsArray(self,s3d):
print("boat coordinates set to ")
print(self.pos)
print(self.rot)
for o in s3d.objs:
add = 0.0
rot = self.rot
xc = math.cos(math.radians(rot[0]))
xs = math.sin(math.radians(rot[0]))
yc = math.cos(math.radians(rot[1]))
ys = math.sin(math.radians(rot[1]))
zc = math.cos(math.radians(rot[2]))
zs = math.sin(math.radians(rot[2]))
print("xc",xc," xs",xs," yc",yc," ys",ys," zc",zc," zs",zs)
if "N%s"%o[0] in ["Nmain", "Nboom"]:
print("main",self.sailM)
rot = [
self.rot[0]+self.sailM,
self.rot[1],
self.rot[2]
]
s3d.l.ids["N%s"%o[0]].yaw = rot[0]
s3d.l.ids["N%s"%o[0]].roll = rot[1]
s3d.l.ids["N%s"%o[0]].pitch = rot[2]
s3d.l.ids["N%s"%o[0]].translate = self.pos
class Screen3dtextures:
mesh_texture = ObjectProperty(None)
def __init__(self, **kwargs):
print("make l3d")
self.boatCoor = boatPos()
self.kShift = False
self.oBoxFile = "./3dModels/3d_box.obj"
self.objs = [
['boat',"./3dModels/boat2_3dex_boat.obj","./3dModels/oiysh_profile2.jpeg"],
#['genoa',"./3dModels/boat2_3dex_sailGenoa_onPower.obj","./3dModels/3d_texture_genoa.jpg"],
['main',"./3dModels/boat2_3dex_sailMain_sailup_onPower.obj","./3dModels/IMG_5410.jpg"]
#['boom',"./3dModels/boat2_3dex_boom.obj",""],
#['ruder',"./3dModels/boat2_3dex_ruder.obj",""],
#['tiler',"./3dModels/boat2_3dex_tiler.obj",""],
#['roseta','./3dModels/3d_roseta.obj','']
]
tp = '''#:kivy 1.0
#: import Layout3D kivy3dgui.layout3d
Layout3D:
id: par
size_hint: (1.0, 1.0)
post_processing: True
'''
for i,oo in enumerate(self.objs):
tp+= self.kvStr4Obj(oo[0],oo[1],oo[2])
"""
boardSize = [3,9]
tileSize = 4
xOff = boardSize[0]*tileSize*0.5
for x in range(0,boardSize[0],1):
for y in range(0,boardSize[1],1):
print("tile ",x,"x",y)
tp+= self.kvStr4Obj(
"b_%s_%s"%(x,y),
self.oBoxFile,
"",
pos=[-xOff+x*tileSize,-8,-y*tileSize]
)
"""
#print("-------------------------")
#print(tp+"\n--------------------------")
self.l = Builder.load_string(tp)
#print("DONE")
#sys.exit(11)
self.root = self.l
bl = BoxLayout(orientation="vertical")
b = Button(
size_hint = (0.1,0.1),
text="r90",
size = (10,10
))
b.bind(on_release=self.btClick)
bl.add_widget(b)
if True:
axis = ["x","y","z"]
## pos
blS = BoxLayout(orientation="vertical")
blS.add_widget(Label(text="Position:"))
for i,a in enumerate(axis):
objTid = "sb3dp%s"%a
objT = Slider(
id = objTid,
min = -100.0,
value = self.boatCoor.pos[i],
max = 100.0
)
objT.bind(on_touch_move=self.onsBTouch)
blS.add_widget(objT)
## rot
blS.add_widget(Label(text="Rotation:"))
for a in axis:
objTid = "sb3dr%s"%a
objT = Slider(
id = objTid,
min = -180.0,
value = self.boatCoor.rot[i],
max = 180.0
)
objT.bind(on_touch_move=self.onsBTouch)
blS.add_widget(objT)
## sails
blS.add_widget(Label(text="Genoa:"))
objT = Slider(
id = "sb4dg",
min = -90.0,
value = self.boatCoor.rot[i],
max = 90.0
)
objT.bind(on_touch_move=self.onsBTouch)
blS.add_widget(objT)
blS.add_widget(Label(text="Main:"))
objT = Slider(
id = "sb4dm",
min = -90.0,
value = self.boatCoor.rot[i],
max = 90.0
)
objT.bind(on_touch_move=self.onsBTouch)
blS.add_widget(objT)
blS.add_widget(Label(text="Tiller:"))
objT = Slider(
id = "sb4dt",
min = -45.0,
value = self.boatCoor.rot[i],
max = 45.0
)
objT.bind(on_touch_move=self.onsBTouch)
blS.add_widget(objT)
self.l.add_widget(blS)
self.l.add_widget(bl)
self.l.bind(on_touch_down = self.on_touch_down)
self.l.bind(on_touch_move = self.on_touch_move)
self.l.bind(on_touch_up = self.on_touch_up)
self.boatCoor.setObjAsArray(self)
print("------------------------------")
#print(self.l.ids.Nboat)
#print(self.l.ids.Nboat.rotate)
#print(self.l.ids.Nboat.yaw)
#print(self.l.ids.Nboat.roll)
#print(help(self.l.ids.Nboat))
print("make l3d DONE")
def kvStr4Obj(self,name,filePath, texPath, pos = [0,0,0]):
print("texPath- ------------",name)
print(texPath)
print("type:",type(texPath))
tr = '''
Node:
id: N'''+str(name)+'''
name: 'N'''+str(name)+''''
rotate: (0, 0, 0)
translate: ('''+str(pos[0])+","+str(pos[1])+","+str(pos[2])+''')
scale: (1.0, 1.0, 1.0)
min_light_intensity:0.2
receive_shadows: True
meshes: ("'''+str(filePath)+'''", )
Button:
on_press: app.s3dtextures.onTouchObj("'''+str(name)+'''")
FloatLayout:
canvas:
Color:
rgb: 1, 1, 1,0.1
Rectangle:
size: self.size
pos: self.pos
source: "'''+str(texPath)+'''"
'''
#print("----------returning-----\n",tr,"\n---------------DONE")
return tr
def onsBTouch(self,obj,v):
print("onsBtouch",obj," v ",v)
v = obj.value
a = obj.id[-1]
if obj.id == 'sb4dg':
self.boatCoor.sailG = v
if obj.id == 'sb4dm':
self.boatCoor.setMain(self, v)
if a == 'x':
ai = 0
elif a == 'y':
ai = 1
else:
ai = 2
print(obj.id[-2]," -- >> v",v," -> a",a)
if obj.id[-2] == 'p':
self.boatCoor.pos[ai] = v
elif obj.id[-2] == 'r':
self.boatCoor.rot[ai] = v
#pass
self.boatCoor.setObjAsArray(self)
def btClick(self,a=1):
print("btClick")
#print(self.l.ids.Nseapod)
#print(self.l.ids.Nseapod.rotate)
#print(self.l.ids.Nseapod.translate)
self.boatCoor.update( self, 'rot', 'x', 10.0 )
def on_touch_down(self, a,b):
print("on_touch_down",a,b,"pos:",b.x)
self.mS = [b.x,b.y]
def on_touch_move(self, a,b):
print("on_touch_move",a,b)
dx = self.mS[0]-b.x
dy = self.mS[1]-b.y
#self.boatCoor.update(self, 'pos', 'x', -dx/10.0)
#self.boatCoor.update(self, 'pos', 'y', -dy/10.0)
self.mS = [b.x, b.y]
def on_touch_up(self, a,b):
print("on_touch_up",a,b)
def onTouchObj(self,objName):
print("onTouchObj:",objName)
def on_key_up(self,args):
keyCode = args[2]
if keyCode == 225:
print("shift up")
self.kShift = False
def on_key_down(self, args):
keyCode = args[2]
if self.kShift:
what = 'rot'
else:
what = 'pos'
if keyCode == 225:
print("shift down")
self.kShift = True
elif keyCode == 82:
print("up")
self.boatCoor.update( self, what, 'z', 5 )
elif keyCode == 81:
print("down")
self.boatCoor.update( self, what, 'z', -5 )
elif keyCode == 80:
print("left")
self.boatCoor.update( self, what, 'x', 5 )
elif keyCode == 79:
print("right")
self.boatCoor.update( self, what, 'x', -5 )
elif keyCode == 75:
print("left")
self.boatCoor.update( self, what, 'y', -5 )
elif keyCode == 78:
print("right")
self.boatCoor.update( self, what, 'y', 5 )
def setGui(self, gui):
self.gui = gui
def drawIt(self):
print("Screen3dtextures.drawIt()")
# kivyMD
def fbind(self, *k):
pass