Skip to content

Releases: yaakuro/CodeLiteSourceCodeAccess

Pre release 1.0

19 May 02:15
Compare
Choose a tag to compare
Pre release 1.0 Pre-release
Pre-release

This is the first release (pre release). This version does not support DBus control.

Compile

Go to the Engine/Binanries/DotNET folder and use the UnrealBuildTool.exe like in the following:

Linux

mono UnrealBuildTool.exe UE4Editor Linux Development -module=CodeLiteSourceCodeAccess

Mac

mono UnrealBuildTool.exe UE4Editor Mac Development -module=CodeLiteSourceCodeAccess

Windows

UnrealBuildTool.exe UE4Editor Win64 Development -module=CodeLiteSourceCodeAccess

##Usage
Modify or add the following line into your Engine.ini:

[/Script/SourceCodeAccess.SourceCodeAccessSettings]
PreferredAccessor=NullSourceCodeAccessor

Or select in the UE4Editor Editor Preferences Menu/Source Code section the CodeLite source code accessor.