Releases: yaakuro/CodeLiteSourceCodeAccess
Releases · yaakuro/CodeLiteSourceCodeAccess
Pre release 1.0
This is the first release (pre release). This version does not support DBus control.
Compile
Go to the Engine/Binanries/DotNET folder and use the UnrealBuildTool.exe like in the following:
Linux
mono UnrealBuildTool.exe UE4Editor Linux Development -module=CodeLiteSourceCodeAccess
Mac
mono UnrealBuildTool.exe UE4Editor Mac Development -module=CodeLiteSourceCodeAccess
Windows
UnrealBuildTool.exe UE4Editor Win64 Development -module=CodeLiteSourceCodeAccess
##Usage
Modify or add the following line into your Engine.ini:
[/Script/SourceCodeAccess.SourceCodeAccessSettings]
PreferredAccessor=NullSourceCodeAccessor
Or select in the UE4Editor Editor Preferences Menu/Source Code section the CodeLite source code accessor.