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Modding Bug: upon damaging non-Wounded doesn't work #12561

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AceHank opened this issue Dec 3, 2024 · 1 comment
Open
1 task done

Modding Bug: upon damaging non-Wounded doesn't work #12561

AceHank opened this issue Dec 3, 2024 · 1 comment
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bug wontfix This issue is not prioritized by the developers, but remains so others can see it is still an issue

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@AceHank
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AceHank commented Dec 3, 2024

Is there an existing issue for this?

  • I have searched the existing issues

Game Version

4.14.12-patch2

Describe the bug

[Target Unit] gains the [Stunned] status for [2] turn(s) <upon damaging a [{non-[Wounded]} {Land}] unit> <for units without [Overwhelming Charge Cooldown]>

The line above doesn't work. I've tested using some other filter like Land, All, etc, and they worked. I've also tested [non-[Wounded]] only, as well as combining other Triggerables and still didn't work with non-Wounded.

Test mod file
UnitPromotion Trigger Test.zip

Steps to Reproduce

  1. Play as Babylon or Egypt using the test mod
  2. Use Meow to attack a non-Wounded Land unit
  3. See error

Screenshots

No response

Link to save file

Save file
non-Wounded damage Test.zip

Operating System

Windows

Additional Information

No response

@AceHank AceHank added the bug label Dec 3, 2024
@yairm210
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yairm210 commented Dec 3, 2024

I see the problem...
It checks after you attack, by which point it is no longer non-wounded 🤔
Making this check at the very beginning and persisting it to the end is a huge hassle, can't see a clean way to do this
So for now treating this as a "wontfix" :|

@yairm210 yairm210 added the wontfix This issue is not prioritized by the developers, but remains so others can see it is still an issue label Dec 3, 2024
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Labels
bug wontfix This issue is not prioritized by the developers, but remains so others can see it is still an issue
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