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[Target Unit] gains the [Stunned] status for [2] turn(s) <upon damaging a [{non-[Wounded]} {Land}] unit> <for units without [Overwhelming Charge Cooldown]>
The line above doesn't work. I've tested using some other filter like Land, All, etc, and they worked. I've also tested [non-[Wounded]] only, as well as combining other Triggerables and still didn't work with non-Wounded.
I see the problem...
It checks after you attack, by which point it is no longer non-wounded 🤔
Making this check at the very beginning and persisting it to the end is a huge hassle, can't see a clean way to do this
So for now treating this as a "wontfix" :|
yairm210
added
the
wontfix
This issue is not prioritized by the developers, but remains so others can see it is still an issue
label
Dec 3, 2024
Is there an existing issue for this?
Game Version
4.14.12-patch2
Describe the bug
[Target Unit] gains the [Stunned] status for [2] turn(s) <upon damaging a [{non-[Wounded]} {Land}] unit> <for units without [Overwhelming Charge Cooldown]>
The line above doesn't work. I've tested using some other filter like Land, All, etc, and they worked. I've also tested
[non-[Wounded]]
only, as well as combining other Triggerables and still didn't work with non-Wounded.Test mod file
UnitPromotion Trigger Test.zip
Steps to Reproduce
Screenshots
No response
Link to save file
Save file
non-Wounded damage Test.zip
Operating System
Windows
Additional Information
No response
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