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Currently it is nearly impossible to tell which unit is selected, at least for me. I mean the visual cue for it is very hard to notice. To make it easier I have currently set "Unit icon opacity" to 40% but it still is very hard. (I have found 40% to be the optimal balance between still seeing the icons of non-active units and seeing some difference between an active (selected) and other units).
Of course, it is not completely impossible to tell which unit is selected, but its very hard, while it should be very easy.
Related Issue Links
No response
Desired Solution
Make the selected unit blink: like a cursor in a text editor or the selected unit in Master of Magic (1994).
Alternative Approaches
Make the selected unit have a brightly-colored semitransparent background that is overlaid over its tile.
Additional Context
No response
The text was updated successfully, but these errors were encountered:
Before creating
Problem Description
Currently it is nearly impossible to tell which unit is selected, at least for me. I mean the visual cue for it is very hard to notice. To make it easier I have currently set "Unit icon opacity" to 40% but it still is very hard. (I have found 40% to be the optimal balance between still seeing the icons of non-active units and seeing some difference between an active (selected) and other units).
Of course, it is not completely impossible to tell which unit is selected, but its very hard, while it should be very easy.
Related Issue Links
No response
Desired Solution
Make the selected unit blink: like a cursor in a text editor or the selected unit in Master of Magic (1994).
Alternative Approaches
Make the selected unit have a brightly-colored semitransparent background that is overlaid over its tile.
Additional Context
No response
The text was updated successfully, but these errors were encountered: