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Currently, you can lock a tile in the city screen so that the city is always working it. However, if this tile is ever occupied by an enemy unit, this prevents the tile from being worked (naturally). When the unit leaves the tile, the city may again starts working it, but it is now unlocked! So the city may decide to stop working it. This is especially jarring in view of the fact that even friendly units prevent the tiles from being worked — see my other request, #12603
Related Issue Links
No response
Desired Solution
Remember that the tile is locked even when it is occupied by an enemy unit. As soon as the tile is not occupied, start working it again and lock it again.
Alternative Approaches
Additional Context
No response
The text was updated successfully, but these errors were encountered:
I object, because if an enemy stood on a tile, then he could burn it, I see no point in locking this tile on a burned cage. Regarding neutral units, I answer #12603 (comment)
Well he could burn it or could not have the time. That the improvement gets destroyed is in no way guaranteed, while the removal of the lock currently is guaranteed. Besides, if you don't lose the city you are gonna repair the improvement anyway. Also, it is possible (if someone decides to bother with this request) to make an extra check and if the improvement was destroyed to restore the lock after it has been repaired.
Before creating
Problem Description
Currently, you can lock a tile in the city screen so that the city is always working it. However, if this tile is ever occupied by an enemy unit, this prevents the tile from being worked (naturally). When the unit leaves the tile, the city may again starts working it, but it is now unlocked! So the city may decide to stop working it. This is especially jarring in view of the fact that even friendly units prevent the tiles from being worked — see my other request, #12603
Related Issue Links
No response
Desired Solution
Remember that the tile is locked even when it is occupied by an enemy unit. As soon as the tile is not occupied, start working it again and lock it again.
Alternative Approaches
Additional Context
No response
The text was updated successfully, but these errors were encountered: