Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Feature request: Re-lock the tile after an enemy unit has left it #12606

Open
2 tasks done
Kzer-Za opened this issue Dec 7, 2024 · 2 comments
Open
2 tasks done

Feature request: Re-lock the tile after an enemy unit has left it #12606

Kzer-Za opened this issue Dec 7, 2024 · 2 comments
Labels

Comments

@Kzer-Za
Copy link

Kzer-Za commented Dec 7, 2024

Before creating

  • This is NOT a gameplay feature from Civ VI, BNW, or outside - see Roadmap
  • This is NOT a gameplay feature from Vanilla Civ V or from G&K - If so, it should be a comment in Missing features from Civ V - G&K #4697

Problem Description

Currently, you can lock a tile in the city screen so that the city is always working it. However, if this tile is ever occupied by an enemy unit, this prevents the tile from being worked (naturally). When the unit leaves the tile, the city may again starts working it, but it is now unlocked! So the city may decide to stop working it. This is especially jarring in view of the fact that even friendly units prevent the tiles from being worked — see my other request, #12603

Related Issue Links

No response

Desired Solution

Remember that the tile is locked even when it is occupied by an enemy unit. As soon as the tile is not occupied, start working it again and lock it again.

Alternative Approaches

Additional Context

No response

@Kzer-Za Kzer-Za added the feature label Dec 7, 2024
@DeStup
Copy link
Contributor

DeStup commented Dec 7, 2024

I object, because if an enemy stood on a tile, then he could burn it, I see no point in locking this tile on a burned cage. Regarding neutral units, I answer #12603 (comment)

@Kzer-Za
Copy link
Author

Kzer-Za commented Dec 7, 2024

Well he could burn it or could not have the time. That the improvement gets destroyed is in no way guaranteed, while the removal of the lock currently is guaranteed. Besides, if you don't lose the city you are gonna repair the improvement anyway. Also, it is possible (if someone decides to bother with this request) to make an extra check and if the improvement was destroyed to restore the lock after it has been repaired.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

No branches or pull requests

2 participants