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main.lua
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main.lua
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local screenWidth, screenHeight = love.graphics.getDimensions()
local dvdIcon = love.graphics.newImage("dvd.png")
local dvdWidth, dvdHeight = dvdIcon:getDimensions()
local distanceTraveled = 0
local edgeCollisions = 0
local x = 100
local y = 100
local speed = 500
local xDirection = 1
local yDirection = 1
local collisionSound
local minSize = 50
local function playCollisionSound()
if lastCollisionSound then
lastCollisionSound:stop() -- Stop the last collision sound
end
lastCollisionSound = love.audio.newSource("bubble.mp3", "static")
lastCollisionSound:play()
end
local function pickColor()
local r = math.random(0, 254)
local g = math.random(0, 254)
local b = math.random(0, 254)
return {r / 255, g / 255, b / 255}
end
local currentColor = pickColor()
local path = {}
local pathWidth = 5
local drawPath = true -- Controls the visibility of the path
local toggleButton = {
x = 10,
y = 10,
width = 100,
height = 30
}
local speedSlider = {
x = 10,
y = 50,
width = 100,
height = 20,
minValue = 100,
maxValue = 5000,
value = speed,
knobRadius = 10,
knobColor = {1, 0, 0}
}
function love.load()
x = math.random(0, screenWidth - dvdWidth)
y = math.random(0, screenHeight - dvdHeight)
end
function love.update(dt)
x = x + speed * xDirection * dt
y = y + speed * yDirection * dt
local dx = speed * xDirection * dt
local dy = speed * yDirection * dt
local distance = math.sqrt(dx * dx + dy * dy)
if x <= 0 then
x = 0
xDirection = 1
currentColor = pickColor()
playCollisionSound()
elseif x + dvdWidth >= screenWidth then
x = screenWidth - dvdWidth
xDirection = -1
currentColor = pickColor()
playCollisionSound()
end
if y <= 0 then
y = 0
yDirection = 1
currentColor = pickColor()
playCollisionSound()
elseif y + dvdHeight >= screenHeight then
y = screenHeight - dvdHeight
yDirection = -1
currentColor = pickColor()
playCollisionSound()
end
local aspectRatio = dvdWidth / dvdHeight
local targetWidth = math.max(minSize, screenWidth / 5)
local targetHeight = targetWidth / aspectRatio
dvdWidth = targetWidth
dvdHeight = targetHeight
-- Add current position to path
if drawPath then
table.insert(path, {x = x + dvdWidth / 2, y = y + dvdHeight / 2, color = {currentColor[1], currentColor[2], currentColor[3], 0.5}})
end
distanceTraveled = distanceTraveled + distance
if x <= 0 or x + dvdWidth >= screenWidth or y <= 0 or y + dvdHeight >= screenHeight then
edgeCollisions = edgeCollisions + 1
-- collisionSound:play()
end
speed = speedSlider.value
end
function love.draw()
-- Draw the path
if drawPath then
love.graphics.setLineWidth(pathWidth)
for i = 2, #path do
local prev = path[i - 1]
local curr = path[i]
love.graphics.setColor(curr.color)
love.graphics.line(prev.x, prev.y, curr.x, curr.y)
end
end
-- Draw the DVD logo
love.graphics.setColor(1, 1, 1)
love.graphics.draw(dvdIcon, x, y, 0, dvdWidth / dvdIcon:getWidth(), dvdHeight / dvdIcon:getHeight())
-- Draw the toggle button
love.graphics.setColor(0.5, 0.5, 0.5)
love.graphics.rectangle("fill", toggleButton.x, toggleButton.y, toggleButton.width, toggleButton.height)
love.graphics.setColor(1, 1, 1)
love.graphics.print("Toggle Path", toggleButton.x + 10, toggleButton.y + 5)
-- Draw the speed slider
love.graphics.setColor(0.5, 0.5, 0.5)
love.graphics.rectangle("fill", speedSlider.x, speedSlider.y, speedSlider.width, speedSlider.height)
local knobX = speedSlider.x + (speedSlider.value - speedSlider.minValue) / (speedSlider.maxValue - speedSlider.minValue) * (speedSlider.width - 2 * speedSlider.knobRadius) + speedSlider.knobRadius
love.graphics.setColor(speedSlider.knobColor)
love.graphics.circle("fill", knobX, speedSlider.y + speedSlider.height / 2, speedSlider.knobRadius)
love.graphics.setColor(1, 1, 1)
love.graphics.print("Speed: " .. speedSlider.value, speedSlider.x + speedSlider.width + 10, speedSlider.y + 5) -- Display current speed value
love.graphics.setColor(0.5, 0.5, 0.5)
love.graphics.rectangle("fill", screenWidth - 120, 10, 110, 30)
love.graphics.setColor(1, 1, 1)
love.graphics.print("Distance: " .. math.floor(distanceTraveled), screenWidth - 115, 15)
love.graphics.setColor(0.5, 0.5, 0.5)
love.graphics.rectangle("fill", screenWidth - 120, screenHeight - 40, 110, 30)
love.graphics.setColor(1, 1, 1)
love.graphics.print("Collisions: " .. edgeCollisions, screenWidth - 115, screenHeight - 35)
end
function love.mousepressed(mx, my, button, istouch, presses)
if button == 1 and mx >= toggleButton.x and mx <= toggleButton.x + toggleButton.width and my >= toggleButton.y and my <= toggleButton.y + toggleButton.height then
drawPath = not drawPath -- Toggle the visibility of the path
elseif button == 1 and mx >= speedSlider.x and mx <= speedSlider.x + speedSlider.width and my >= speedSlider.y and my <= speedSlider.y + speedSlider.height then
local knobX = mx - speedSlider.x
speedSlider.value = math.min(speedSlider.maxValue, math.max(speedSlider.minValue, speedSlider.minValue + knobX / (speedSlider.width - 2 * speedSlider.knobRadius) * (speedSlider.maxValue - speedSlider.minValue)))
end
end