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References to "SceneAsset"s are now found (fixes #22)
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yasirkula committed Jun 16, 2020
1 parent 7d24aa4 commit 98d1f43
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Showing 2 changed files with 1 addition and 4 deletions.
3 changes: 0 additions & 3 deletions Plugins/AssetUsageDetector/Editor/AssetUsageDetector.cs
Original file line number Diff line number Diff line change
Expand Up @@ -753,9 +753,6 @@ private void AddSearchedObjectToFilteredSets( Object obj, bool expandGameObjects
if( obj == null || obj.Equals( null ) )
return;

if( obj is SceneAsset )
return;

objectsToSearchSet.Add( obj );

#if UNITY_2018_3_OR_NEWER
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2 changes: 1 addition & 1 deletion package.json
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
{
"name": "com.yasirkula.assetusagedetector",
"displayName": "Asset Usage Detector",
"version": "1.7.8",
"version": "1.7.9",
"description": "This editor extension helps you figure out at which places an asset or GameObject is used, i.e. lists the objects that refer to the asset. It is possible to search for references in the Assets folder (Project view) and/or in the scene(s) of your project. You can also search for references while in Play mode!"
}

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