-
Notifications
You must be signed in to change notification settings - Fork 0
/
app.h
78 lines (62 loc) · 1.2 KB
/
app.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
#pragma once
#include <SFML/Graphics.hpp>
// App takes input from the user and maps it to the screen via the drawFrame function.
// There are 2 "apps" in this project so far: Menu and Game itself.
class App {
protected:
sf::Vector2f size;
sf::RenderWindow *window;
bool active = true;
bool paused = false;
public:
App(sf::RenderWindow *_window) {
window = _window;
}
virtual void consumeInput() {
sf::Event event;
// fire once
while (window->pollEvent(event))
{
if (event.type == sf::Event::Closed) {
stop();
window->close();
}
}
}
bool isActive() {
return active;
}
void activate() {
paused = false;
active = true;
resume();
loop();
}
virtual void pause() {
paused = true;
}
virtual void resume() {
paused = false;
}
void stop() {
active = false;
pause();
}
void setSize(sf::Vector2f _size) {
size = _size;
}
sf::Vector2f getSize() {
return size;
}
sf::RenderWindow *getWindow() {
return window;
}
virtual void drawFrame() = 0;
virtual void loop() {
window->clear();
if(!paused) consumeInput();
this->drawFrame();
window->display();
if(active) loop();
}
};